1GLARRAYELEMENT(3G)                                          GLARRAYELEMENT(3G)
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NAME

6       glArrayElement  - render a vertex using the specified vertex array ele‐
7       ment
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C SPECIFICATION

11       void glArrayElement( GLint i )
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PARAMETERS

15       i  Specifies an index into the enabled vertex data arrays.
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DESCRIPTION

18       glArrayElement commands are used within glBegin/glEnd pairs to  specify
19       vertex  and  attribute data for point, line, and polygon primitives. If
20       GL_VERTEX_ARRAY is enabled when glArrayElement is called, a single ver‐
21       tex  is drawn, using vertex and attribute data taken from location i of
22       the enabled arrays. If  GL_VERTEX_ARRAY  is  not  enabled,  no  drawing
23       occurs but the attributes corresponding to the enabled arrays are modi‐
24       fied.
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26       Use glArrayElement to construct primitives  by  indexing  vertex  data,
27       rather than by streaming through arrays of data in first-to-last order.
28       Because each call specifies only a single vertex,  it  is  possible  to
29       explicitly specify per-primitive attributes such as a single normal per
30       individual triangle.
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32       Changes made to array data between the execution  of  glBegin  and  the
33       corresponding  execution  of  glEnd  may affect calls to glArrayElement
34       that are made within the same glBegin/glEnd  period  in  non-sequential
35       ways.  That is, a call to
36       glArrayElement  that  precedes  a  change  to array data may access the
37       changed data, and a call that follows a change to array data may access
38       original data.
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NOTES

41       glArrayElement is available only if the GL version is 1.1 or greater.
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43       glArrayElement  is  included  in  display  lists.  If glArrayElement is
44       entered into a display list, the necessary array  data  (determined  by
45       the  array pointers and enables) is also entered into the display list.
46       Because the array pointers and enables  are  client-side  state,  their
47       values  affect  display  lists when the lists are created, not when the
48       lists are executed.
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SEE ALSO

51       glClientActiveTextureARB(3G),   glColorPointer(3G),   glDrawArrays(3G),
52       glEdgeFlagPointer(3G),      glGetPointerv(3G),      glIndexPointer(3G),
53       glInterleavedArrays(3G),  glNormalPointer(3G),   glTexCoordPointer(3G),
54       glVertexPointer(3G)
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58                                                            GLARRAYELEMENT(3G)
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