1GLVERTEX(3G) GLVERTEX(3G)
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6 glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f,
7 glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s,
8 glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVer‐
9 tex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVer‐
10 tex4iv, glVertex4sv - specify a vertex
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14 void glVertex2d( GLdouble x,
15 GLdouble y )
16 void glVertex2f( GLfloat x,
17 GLfloat y )
18 void glVertex2i( GLint x,
19 GLint y )
20 void glVertex2s( GLshort x,
21 GLshort y )
22 void glVertex3d( GLdouble x,
23 GLdouble y,
24 GLdouble z )
25 void glVertex3f( GLfloat x,
26 GLfloat y,
27 GLfloat z )
28 void glVertex3i( GLint x,
29 GLint y,
30 GLint z )
31 void glVertex3s( GLshort x,
32 GLshort y,
33 GLshort z )
34 void glVertex4d( GLdouble x,
35 GLdouble y,
36 GLdouble z,
37 GLdouble w )
38 void glVertex4f( GLfloat x,
39 GLfloat y,
40 GLfloat z,
41 GLfloat w )
42 void glVertex4i( GLint x,
43 GLint y,
44 GLint z,
45 GLint w )
46 void glVertex4s( GLshort x,
47 GLshort y,
48 GLshort z,
49 GLshort w )
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53 x, y, z, w
54 Specify x, y, z, and w coordinates of a vertex. Not all
55 parameters are present in all forms of the command.
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58 void glVertex2dv( const GLdouble *v )
59 void glVertex2fv( const GLfloat *v )
60 void glVertex2iv( const GLint *v )
61 void glVertex2sv( const GLshort *v )
62 void glVertex3dv( const GLdouble *v )
63 void glVertex3fv( const GLfloat *v )
64 void glVertex3iv( const GLint *v )
65 void glVertex3sv( const GLshort *v )
66 void glVertex4dv( const GLdouble *v )
67 void glVertex4fv( const GLfloat *v )
68 void glVertex4iv( const GLint *v )
69 void glVertex4sv( const GLshort *v )
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73 v Specifies a pointer to an array of two, three, or four elements.
74 The elements of a two-element array are x and y; of a three-ele‐
75 ment array, x, y, and z; and of a four-element array, x, y, z,
76 and w.
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79 glVertex commands are used within glBegin/glEnd pairs to specify point,
80 line, and polygon vertices. The current color, normal, and texture
81 coordinates are associated with the vertex when glVertex is called.
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83 When only x and y are specified, z defaults to 0 and w defaults to 1.
84 When x, y, and z are specified, w defaults to 1.
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87 Invoking glVertex outside of a glBegin/glEnd pair results in undefined
88 behavior.
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91 glBegin(3G), glCallList(3G), glColor(3G), glEdgeFlag(3G),
92 glEvalCoord(3G), glIndex(3G), glMaterial(3G),
93 glNormal(3G), glRect(3G), glTexCoord(3G), glVertexPointer(3G)
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97 GLVERTEX(3G)