1GLLOGICOP(3G)                    OpenGL Manual                   GLLOGICOP(3G)
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NAME

6       glLogicOp - specify a logical pixel operation for rendering
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C SPECIFICATION

9       void glLogicOp(GLenum opcode);
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PARAMETERS

12       opcode
13           Specifies a symbolic constant that selects a logical operation. The
14           following symbols are accepted: GL_CLEAR, GL_SET, GL_COPY,
15           GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND, GL_OR,
16           GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED,
17           GL_OR_REVERSE, and GL_OR_INVERTED. The initial value is GL_COPY.
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DESCRIPTION

20       glLogicOp specifies a logical operation that, when enabled, is applied
21       between the incoming RGBA color and the RGBA color at the corresponding
22       location in the frame buffer. To enable or disable the logical
23       operation, call glEnable() and glDisable() using the symbolic constant
24       GL_COLOR_LOGIC_OP. The initial value is disabled.
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26       ┌───────────────────────────────┬───────────────────────────────────┐
27       │                               │                                   │
28Opcode Resulting 
29       │                               │ Operation                         
30       │                               │                                   │
31       ├───────────────────────────────┼───────────────────────────────────┤
32GL_CLEAR                       │                 0                 │
33       ├───────────────────────────────┼───────────────────────────────────┤
34GL_SET                         │                 1                 │
35       ├───────────────────────────────┼───────────────────────────────────┤
36GL_COPY                        │                 s                 │
37       ├───────────────────────────────┼───────────────────────────────────┤
38GL_COPY_INVERTED               │                ~s                 │
39       ├───────────────────────────────┼───────────────────────────────────┤
40GL_NOOP                        │                 d                 │
41       ├───────────────────────────────┼───────────────────────────────────┤
42GL_INVERT                      │                ~d                 │
43       ├───────────────────────────────┼───────────────────────────────────┤
44GL_AND                         │               s & d               │
45       ├───────────────────────────────┼───────────────────────────────────┤
46GL_NAND                        │             ~(s & d)              │
47       ├───────────────────────────────┼───────────────────────────────────┤
48GL_OR                          │               s | d               │
49       ├───────────────────────────────┼───────────────────────────────────┤
50GL_NOR                         │             ~(s | d)              │
51       ├───────────────────────────────┼───────────────────────────────────┤
52GL_XOR                         │               s ^ d               │
53       ├───────────────────────────────┼───────────────────────────────────┤
54GL_EQUIV                       │             ~(s ^ d)              │
55       ├───────────────────────────────┼───────────────────────────────────┤
56GL_AND_REVERSE                 │              s & ~d               │
57       ├───────────────────────────────┼───────────────────────────────────┤
58GL_AND_INVERTED                │              ~s & d               │
59       ├───────────────────────────────┼───────────────────────────────────┤
60GL_OR_REVERSE                  │              s | ~d               │
61       ├───────────────────────────────┼───────────────────────────────────┤
62GL_OR_INVERTED                 │              ~s | d               │
63       └───────────────────────────────┴───────────────────────────────────┘
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65       opcode is a symbolic constant chosen from the list above. In the
66       explanation of the logical operations, s represents the incoming color
67       and d represents the color in the frame buffer. Standard C-language
68       operators are used. As these bitwise operators suggest, the logical
69       operation is applied independently to each bit pair of the source and
70       destination colors.
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NOTES

73       When more than one RGBA color buffer is enabled for drawing, logical
74       operations are performed separately for each enabled buffer, using for
75       the destination value the contents of that buffer (see glDrawBuffer()).
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77       Logic operations have no effect on floating point draw buffers.
78       However, if GL_COLOR_LOGIC_OP is enabled, blending is still disabled in
79       this case.
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ERRORS

82       GL_INVALID_ENUM is generated if opcode is not an accepted value.
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ASSOCIATED GETS

85       glGet() with argument GL_LOGIC_OP_MODE.
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87       glIsEnabled() with argument GL_COLOR_LOGIC_OP.
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SEE ALSO

90       glBlendFunc(), glDrawBuffer(), glEnable(), glStencilOp()
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93       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
94       under the SGI Free Software B License. For details, see
95       http://oss.sgi.com/projects/FreeB/.
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AUTHORS

98       opengl.org
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102opengl.org                        06/10/2014                     GLLOGICOP(3G)
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