1GLPIXELMAP(3G)                   OpenGL Manual                  GLPIXELMAP(3G)
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NAME

6       glPixelMap - set up pixel transfer maps
7

C SPECIFICATION

9       void glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values);
10
11       void glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values);
12
13       void glPixelMapusv(GLenum map, GLsizei mapsize,
14                          const GLushort * values);
15

PARAMETERS

17       map
18           Specifies a symbolic map name. Must be one of the following:
19           GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R,
20           GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A,
21           GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or
22           GL_PIXEL_MAP_A_TO_A.
23
24       mapsize
25           Specifies the size of the map being defined.
26
27       values
28           Specifies an array of mapsize values.
29

DESCRIPTION

31       glPixelMap sets up translation tables, or maps, used by glCopyPixels(),
32       glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(),
33       glCopyTexSubImage2D(), glCopyTexSubImage3D(), glDrawPixels(),
34       glReadPixels(), glTexImage1D(), glTexImage2D(), glTexImage3D(),
35       glTexSubImage1D(), glTexSubImage2D(), and glTexSubImage3D().
36       Additionally, if the ARB_imaging subset is supported, the routines
37       glColorTable(), glColorSubTable(), glConvolutionFilter1D(),
38       glConvolutionFilter2D(), glHistogram(), glMinmax(), and
39       glSeparableFilter2D(). Use of these maps is described completely in the
40       glPixelTransfer() reference page, and partly in the reference pages for
41       the pixel and texture image commands. Only the specification of the
42       maps is described in this reference page.
43
44       map is a symbolic map name, indicating one of ten maps to set.  mapsize
45       specifies the number of entries in the map, and values is a pointer to
46       an array of mapsize map values.
47
48       If a non-zero named buffer object is bound to the
49       GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer()) while a pixel
50       transfer map is specified, values is treated as a byte offset into the
51       buffer object's data store.
52
53       The ten maps are as follows:
54
55       GL_PIXEL_MAP_I_TO_I
56           Maps color indices to color indices.
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58       GL_PIXEL_MAP_S_TO_S
59           Maps stencil indices to stencil indices.
60
61       GL_PIXEL_MAP_I_TO_R
62           Maps color indices to red components.
63
64       GL_PIXEL_MAP_I_TO_G
65           Maps color indices to green components.
66
67       GL_PIXEL_MAP_I_TO_B
68           Maps color indices to blue components.
69
70       GL_PIXEL_MAP_I_TO_A
71           Maps color indices to alpha components.
72
73       GL_PIXEL_MAP_R_TO_R
74           Maps red components to red components.
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76       GL_PIXEL_MAP_G_TO_G
77           Maps green components to green components.
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79       GL_PIXEL_MAP_B_TO_B
80           Maps blue components to blue components.
81
82       GL_PIXEL_MAP_A_TO_A
83           Maps alpha components to alpha components.
84
85       The entries in a map can be specified as single-precision
86       floating-point numbers, unsigned short integers, or unsigned int
87       integers. Maps that store color component values (all but
88       GL_PIXEL_MAP_I_TO_I and GL_PIXEL_MAP_S_TO_S) retain their values in
89       floating-point format, with unspecified mantissa and exponent sizes.
90       Floating-point values specified by glPixelMapfv are converted directly
91       to the internal floating-point format of these maps, then clamped to
92       the range [0,1]. Unsigned integer values specified by glPixelMapusv and
93       glPixelMapuiv are converted linearly such that the largest
94       representable integer maps to 1.0, and 0 maps to 0.0.
95
96       Maps that store indices, GL_PIXEL_MAP_I_TO_I and GL_PIXEL_MAP_S_TO_S,
97       retain their values in fixed-point format, with an unspecified number
98       of bits to the right of the binary point. Floating-point values
99       specified by glPixelMapfv are converted directly to the internal
100       fixed-point format of these maps. Unsigned integer values specified by
101       glPixelMapusv and glPixelMapuiv specify integer values, with all 0's to
102       the right of the binary point.
103
104       The following table shows the initial sizes and values for each of the
105       maps. Maps that are indexed by either color or stencil indices must
106       have mapsize = 2 n for some n or the results are undefined. The maximum
107       allowable size for each map depends on the implementation and can be
108       determined by calling glGet() with argument GL_MAX_PIXEL_MAP_TABLE. The
109       single maximum applies to all maps; it is at least 32.
110
111       ┌────────────────────────────┬────────────────────────────────┬────────────────────────────────┬─────────────────────────────────┬─────────────────────────────────┐
112       │                            │                                │                                │                                 │                                 │
113mapLookup Lookup Initial Initial 
114       │                            │ Index                          Value                          Size                            Value                           
115       │                            │                                │                                │                                 │                                 │
116       ├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
117GL_PIXEL_MAP_I_TO_I         │          color index           │          color index           │                1                │                0                │
118       ├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
119GL_PIXEL_MAP_S_TO_S         │         stencil index          │         stencil index          │                1                │                0                │
120       ├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
121GL_PIXEL_MAP_I_TO_R         │          color index           │               R                │                1                │                0                │
122       ├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
123GL_PIXEL_MAP_I_TO_G         │          color index           │               G                │                1                │                0                │
124       ├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
125GL_PIXEL_MAP_I_TO_B         │          color index           │               B                │                1                │                0                │
126       ├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
127GL_PIXEL_MAP_I_TO_A         │          color index           │               A                │                1                │                0                │
128       ├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
129GL_PIXEL_MAP_R_TO_R         │               R                │               R                │                1                │                0                │
130       ├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
131GL_PIXEL_MAP_G_TO_G         │               G                │               G                │                1                │                0                │
132       ├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
133GL_PIXEL_MAP_B_TO_B         │               B                │               B                │                1                │                0                │
134       ├────────────────────────────┼────────────────────────────────┼────────────────────────────────┼─────────────────────────────────┼─────────────────────────────────┤
135GL_PIXEL_MAP_A_TO_A         │               A                │               A                │                1                │                0                │
136       └────────────────────────────┴────────────────────────────────┴────────────────────────────────┴─────────────────────────────────┴─────────────────────────────────┘
137

ERRORS

139       GL_INVALID_ENUM is generated if map is not an accepted value.
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141       GL_INVALID_VALUE is generated if mapsize is less than one or larger
142       than GL_MAX_PIXEL_MAP_TABLE.
143
144       GL_INVALID_VALUE is generated if map is GL_PIXEL_MAP_I_TO_I,
145       GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
146       GL_PIXEL_MAP_I_TO_B, or GL_PIXEL_MAP_I_TO_A, and mapsize is not a power
147       of two.
148
149       GL_INVALID_OPERATION is generated if a non-zero buffer object name is
150       bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data
151       store is currently mapped.
152
153       GL_INVALID_OPERATION is generated if a non-zero buffer object name is
154       bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be
155       unpacked from the buffer object such that the memory reads required
156       would exceed the data store size.
157
158       GL_INVALID_OPERATION is generated by glPixelMapfv if a non-zero buffer
159       object name is bound to the GL_PIXEL_UNPACK_BUFFER target and values is
160       not evenly divisible into the number of bytes needed to store in memory
161       a GLfloat datum.
162
163       GL_INVALID_OPERATION is generated by glPixelMapuiv if a non-zero buffer
164       object name is bound to the GL_PIXEL_UNPACK_BUFFER target and values is
165       not evenly divisible into the number of bytes needed to store in memory
166       a GLuint datum.
167
168       GL_INVALID_OPERATION is generated by glPixelMapusv if a non-zero buffer
169       object name is bound to the GL_PIXEL_UNPACK_BUFFER target and values is
170       not evenly divisible into the number of bytes needed to store in memory
171       a GLushort datum.
172
173       GL_INVALID_OPERATION is generated if glPixelMap is executed between the
174       execution of glBegin() and the corresponding execution of glEnd().
175

ASSOCIATED GETS

177       glGetPixelMap()
178
179       glGet() with argument GL_PIXEL_MAP_I_TO_I_SIZE
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181       glGet() with argument GL_PIXEL_MAP_S_TO_S_SIZE
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183       glGet() with argument GL_PIXEL_MAP_I_TO_R_SIZE
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185       glGet() with argument GL_PIXEL_MAP_I_TO_G_SIZE
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187       glGet() with argument GL_PIXEL_MAP_I_TO_B_SIZE
188
189       glGet() with argument GL_PIXEL_MAP_I_TO_A_SIZE
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191       glGet() with argument GL_PIXEL_MAP_R_TO_R_SIZE
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193       glGet() with argument GL_PIXEL_MAP_G_TO_G_SIZE
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195       glGet() with argument GL_PIXEL_MAP_B_TO_B_SIZE
196
197       glGet() with argument GL_PIXEL_MAP_A_TO_A_SIZE
198
199       glGet() with argument GL_MAX_PIXEL_MAP_TABLE
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201       glGet() with argument GL_PIXEL_UNPACK_BUFFER_BINDING
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SEE ALSO

204       glColorTable(), glColorSubTable(), glConvolutionFilter1D(),
205       glConvolutionFilter2D(), glCopyPixels(), glCopyTexImage1D(),
206       glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(),
207       glDrawPixels(), glHistogram(), glMinmax(), glPixelStore(),
208       glPixelTransfer(), glReadPixels(), glSeparableFilter2D(),
209       glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexSubImage1D(),
210       glTexSubImage2D(), glTexSubImage3D()
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213       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
214       under the SGI Free Software B License. For details, see
215       http://oss.sgi.com/projects/FreeB/.
216

AUTHORS

218       opengl.org
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222opengl.org                        06/10/2014                    GLPIXELMAP(3G)
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