1GLUUNPROJECT4(3G) OpenGL Manual GLUUNPROJECT4(3G)
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6 gluUnProject4 - map window and clip coordinates to object coordinates
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9 GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ,
10 GLdouble clipW, const GLdouble * model,
11 const GLdouble * proj, const GLint * view,
12 GLdouble nearVal, GLdouble farVal, GLdouble* objX,
13 GLdouble* objY, GLdouble* objZ, GLdouble* objW);
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16 winX, winY, winZ
17 Specify the window coordinates to be mapped.
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19 clipW
20 Specify the clip w coordinate to be mapped.
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22 model
23 Specifies the modelview matrix (as from a glGetDoublev() call).
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25 proj
26 Specifies the projection matrix (as from a glGetDoublev() call).
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28 view
29 Specifies the viewport (as from a glGetIntegerv() call).
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31 nearVal, farVal
32 Specifies the near and far planes (as from a glGetDoublev() call).
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34 objX, objY, objZ, objW
35 Returns the computed object coordinates.
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38 gluUnProject4 maps the specified window coordinatesi: winX, winY, and
39 winZ and its clip w coordinate clipW into object coordinates objX objY
40 objZ objW using model, proj, and view. clipW can be other than 1 as
41 for vertices in glFeedbackBuffer() when data type GLU_4D_COLOR_TEXTURE
42 is returned. This also handles the case where the nearVal and farVal
43 planes are different from the default, 0 and 1, respectively. A return
44 value of GLU_TRUE indicates success; a return value of GLU_FALSE
45 indicates failure.
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47 To compute the coordinates objX objY objZ objW, gluUnProject4
48 multiplies the normalized device coordinates by the inverse of model *
49 proj as follows:
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51 objX objY objZ objW = INV P M 2 winX - view 0 view 2 - 1 2
52 winY - view 1 view 3 - 1 2 winZ - nearVal farVal - nearVal - 1
53 clipW
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55 INV denotes matrix inversion.
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57 gluUnProject4 is equivalent to gluUnProject() when clipW is 1, nearVal
58 is 0, and farVal is 1.
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61 gluUnProject4 is available only if the GLU version is 1.3 or greater.
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64 gluProject(), gluUnProject(), glFeedbackBuffer(), glGet()
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67 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
68 under the SGI Free Software B License. For details, see
69 http://oss.sgi.com/projects/FreeB/.
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72 opengl.org
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76opengl.org 06/10/2014 GLUUNPROJECT4(3G)