1GLSELECTBUFFER(3G)               OpenGL Manual              GLSELECTBUFFER(3G)
2
3
4

NAME

6       glSelectBuffer - establish a buffer for selection mode values
7

C SPECIFICATION

9       void glSelectBuffer(GLsizei size, GLuint * buffer);
10

PARAMETERS

12       size
13           Specifies the size of buffer.
14
15       buffer
16           Returns the selection data.
17

DESCRIPTION

19       glSelectBuffer has two arguments: buffer is a pointer to an array of
20       unsigned integers, and size indicates the size of the array.  buffer
21       returns values from the name stack (see glInitNames(), glLoadName(),
22       glPushName()) when the rendering mode is GL_SELECT (see
23       glRenderMode()).  glSelectBuffer must be issued before selection mode
24       is enabled, and it must not be issued while the rendering mode is
25       GL_SELECT.
26
27       A programmer can use selection to determine which primitives are drawn
28       into some region of a window. The region is defined by the current
29       modelview and perspective matrices.
30
31       In selection mode, no pixel fragments are produced from rasterization.
32       Instead, if a primitive or a raster position intersects the clipping
33       volume defined by the viewing frustum and the user-defined clipping
34       planes, this primitive causes a selection hit. (With polygons, no hit
35       occurs if the polygon is culled.) When a change is made to the name
36       stack, or when glRenderMode() is called, a hit record is copied to
37       buffer if any hits have occurred since the last such event (name stack
38       change or glRenderMode() call). The hit record consists of the number
39       of names in the name stack at the time of the event, followed by the
40       minimum and maximum depth values of all vertices that hit since the
41       previous event, followed by the name stack contents, bottom name first.
42
43       Depth values (which are in the range [0,1]) are multiplied by 2 32 - 1,
44       before being placed in the hit record.
45
46       An internal index into buffer is reset to 0 whenever selection mode is
47       entered. Each time a hit record is copied into buffer, the index is
48       incremented to point to the cell just past the end of the block of
49       names\(emthat is, to the next available cell If the hit record is
50       larger than the number of remaining locations in buffer, as much data
51       as can fit is copied, and the overflow flag is set. If the name stack
52       is empty when a hit record is copied, that record consists of 0
53       followed by the minimum and maximum depth values.
54
55       To exit selection mode, call glRenderMode() with an argument other than
56       GL_SELECT. Whenever glRenderMode() is called while the render mode is
57       GL_SELECT, it returns the number of hit records copied to buffer,
58       resets the overflow flag and the selection buffer pointer, and
59       initializes the name stack to be empty. If the overflow bit was set
60       when glRenderMode() was called, a negative hit record count is
61       returned.
62

NOTES

64       The contents of buffer is undefined until glRenderMode() is called with
65       an argument other than GL_SELECT.
66
67       glBegin()/glEnd() primitives and calls to glRasterPos() can result in
68       hits.  glWindowPos() will always generate a selection hit.
69

ERRORS

71       GL_INVALID_VALUE is generated if size is negative.
72
73       GL_INVALID_OPERATION is generated if glSelectBuffer is called while the
74       render mode is GL_SELECT, or if glRenderMode() is called with argument
75       GL_SELECT before glSelectBuffer is called at least once.
76
77       GL_INVALID_OPERATION is generated if glSelectBuffer is executed between
78       the execution of glBegin() and the corresponding execution of glEnd().
79

ASSOCIATED GETS

81       glGet() with argument GL_NAME_STACK_DEPTH
82
83       glGet() with argument GL_SELECTION_BUFFER_SIZE
84
85       glGetPointerv() with argument GL_SELECTION_BUFFER_POINTER
86

SEE ALSO

88       glFeedbackBuffer(), glInitNames(), glLoadName(), glPushName(),
89       glRenderMode()
90
92       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
93       under the SGI Free Software B License. For details, see
94       http://oss.sgi.com/projects/FreeB/.
95

AUTHORS

97       opengl.org
98
99
100
101opengl.org                        07/13/2018                GLSELECTBUFFER(3G)
Impressum