1GODOT(6)                             Games                            GODOT(6)
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NAME

6       godot - multi-platform 2D and 3D game engine with a feature-rich editor
7

SYNOPSIS

9       godot [options] [path to scene or 'project.godot' file]
10

DESCRIPTION

12       Godot  Engine  is an advanced, feature-packed, multi-platform 2D and 3D
13       game engine.
14       It provides a huge set of common tools, so you can just focus on making
15       your game without reinventing the wheel.
16
17   General options:
18       -h, --help
19              Display this help message.
20
21       --version
22              Display the version string.
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24       -v, --verbose
25              Use verbose stdout mode.
26
27       --quiet
28              Quiet  mode,  silences  stdout  messages.  Errors are still dis‐
29              played.
30
31   Run options:
32       -e, --editor
33              Start the editor instead of running the scene.
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35       -p, --project-manager
36              Start the project manager, even if a project is auto-detected.
37
38       -q, --quit
39              Quit after the first iteration.
40
41       -l, --language <locale>
42              Use a specific locale (<locale> being a two-letter code).
43
44       --path <directory>
45              Path to a project (<directory> must  contain  a  'project.godot'
46              file).
47
48       -u, --upwards
49              Scan folders upwards for project.godot file.
50
51       --main-pack <file>
52              Path to a pack (.pck) file to load.
53
54       --render-thread <mode>
55              Render thread mode ('unsafe', 'safe', 'separate').
56
57       --remote-fs <address>
58              Remote filesystem (<host/IP>[:<port>] address).
59
60       --remote-fs-password <password>
61              Password for remote filesystem.
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63       --audio-driver <driver>
64              Audio driver ('PulseAudio', 'ALSA').
65
66       --video-driver <driver>
67              Video driver ('GLES3').
68
69   Display options:
70       -f, --fullscreen
71              Request fullscreen mode.
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73       -m, --maximized
74              Request a maximized window.
75
76       -w, --windowed
77              Request windowed mode.
78
79       --resolution <W>x<H>
80              Request window resolution.
81
82       --position <X>,<Y>
83              Request window position.
84
85       --low-dpi
86              Force low-DPI mode (macOS and Windows only).
87
88       --no-window
89              Disable  window  creation  (Windows  only). Useful together with
90              --script.
91
92   Debug options:
93       -d, --debug
94              Debug (local stdout debugger).
95
96       -b, --breakpoints
97              Breakpoint list as source::line comma-separated pairs, no spaces
98              (use %20 instead).
99
100       --profiling
101              Enable profiling in the script debugger.
102
103       --remote-debug <address>
104              Remote debug (<host/IP>:<port> address).
105
106       --debug-collisions
107              Show collisions shapes when running the scene.
108
109       --debug-navigation
110              Show navigation polygons when running the scene.
111
112       --frame-delay <ms>
113              Simulate high CPU load (delay each frame by <ms> milliseconds).
114
115       --time-scale <scale>
116              Force  time  scale  (higher  values  are  faster,  1.0 is normal
117              speed).
118
119       --disable-render-loop
120              Disable render loop so rendering only occurs when called explic‐
121              itly from script.
122
123       --disable-crash-handler
124              Disable crash handler when supported by the platform code.
125
126       --fixed-fps <fps>
127              Force a fixed number of frames per second. This setting disables
128              real-time synchronization.
129
130       --print-fps
131              Print the frames per second to the stdout.
132
133   Standalone tools:
134       -s, --script <script>
135              Run a script.
136
137       --export <target>
138              Export the project using the given export target.
139
140       --export-debug
141              Use together with --export, enables debug mode for the template.
142
143       --doctool <path>
144              Dump the engine API reference to the given <path> in XML format,
145              merging if existing files are found.
146
147       --no-docbase
148              Disallow dumping the base types (used with --doctool).
149
150       --build-solutions
151              Build the scripting solutions (e.g. for C# projects).
152
153       --gdnative-generate-json-api
154              Generate JSON dump of the Godot API for GDNative bindings.
155
156       --test <test>
157              Run a unit test ('string', 'containers', 'math', 'render', 'mul‐
158              timesh', 'gui', 'io', 'shaderlang', 'physics', 'oa_hash_map').
159

FILES

161       XDG_DATA_CONFIG/godot/ or ~/.config/godot/
162              User-specific configuration folder, contains  persistent  editor
163              settings,  script  and  text editor templates and projects meta‐
164              data.
165       XDG_DATA_HOME/godot/ or ~/.local/share/godot/
166              Contains the default configuration and  user  data  folders  for
167              Godot-made games (user:// path), as well as export templates.
168       XDG_DATA_CACHE/godot or ~/.cache/godot/
169              Cache  folder  for  generated  thumbnails and scene previews, as
170              well as temporary location for downloads.
171       /usr/share/doc/godot/
172              Additional documentation files.
173       /usr/share/licenses/godot/
174              Detailed licensing information.
175

SEE ALSO

177       See the project website at https://godotengine.org and the source  code
178       repository at https://github.com/godotengine/godot for more details.
179

BUGS

181       Godot Engine is a free and open source project and welcomes any kind of
182       contributions. In particular, you can report issues or make suggestions
183       on            Godot's            issue            tracker            at
184       https://github.com/godotengine/godot/issues.
185

AUTHOR

187       Man page written by Rémi Verschelde <akien@godotengine.org>  on  behalf
188       of the Godot Engine development team.
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192godot 3.0.2                      February 2018                        GODOT(6)
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