1Speed Dreams 2 multi-layer geSnpeereadtoDrrefGaoamrmsets2ramcuklst(i6-)layer generator for tracks(6)
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NAME

6       sd2-accc - Speed Dreams 2 multi-layer generator for tracks
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SYNOPSIS

9       sd2-accc  [option]  <input .ac file> < output .acc file> [dist] [-order
10       order-string]
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DESCRIPTION

13       sd2-accc is intended to add multi-texturing to the track  models  built
14       in the native Ac3d file format.
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OPTIONS

17       -strip stripify any ac3d output models
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19       +o     ac3d  to  ac3d:  the result file is optimized in using groups by
20              zone of track track must be named TKMNxxx dist is used to deter‐
21              mine the distance of the objects
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23       +om    ac3d  to  ac3d:  the  result  is  a vertex merged unique obj for
24              smooth car only
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26       -o     ac3d to obj +s ac3d to ac3d with strips (used for cars)
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28       +es -angle-of-smooth
29              ac3d to ac3d with strips (used for cars) and extended ac3d  file
30              output (computed normals) angle is in degrees: example: +es 80.0
31              clkdtm_o.ac clkdtm.ac the output file  will  also  contains  the
32              secondary textcoord for the env sliding
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34       +et    ac3d  to  ac3d  with triangles (used for cars) and extended ac3d
35              file output (normals normals)
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37       +etn   ac3d to ac3d with triangles no split and extended ac3d file out‐
38              put (normals normals)
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40       +shad  ac3d  to  ac3d  with  triangles, create a new ac3d file used for
41              track shading vertical mapping of a single texture
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43       -order order-string
44              only used with +es , +s and +et orderstring is the order of  the
45              objects  during  the save for example: HB;OB;OBM is the names of
46              the objet separate by a semicolon  for  imported  NFS  cars  the
47              object name HB must be used instead of: HB
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49       -g output filename
50              for grouping multilayer ac3d track
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52       -l0 input filename
53              the base geometry
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55       -l1 input filename
56              the base geometry map-tiled
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58       -l2 input filename
59              the base geometry skids/and grass details
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61       -l3 input filename
62              the base geometry shadows
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64       -d3 val
65              the max distance of groups in tkmn
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67       -d2 val
68              the distance of group 2 in tkmn
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70       -d1 val
71              the distance of group 1 in tkmn
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73       -S val the distance of splitting for TERRAIN* objects
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75       -es    for extended ac3d file format for strips
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77       -nts   no texture split (for debug)
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LICENSE

80       sd2-accc is licensed under the GNU General Public License, version 2 or
81       later.
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84       The Speed Dreams Team.
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AUTHOR

87       This  manual  page  was  written  by   Jean-Philippe   Meuret   <pouil‐
88       lot@users.sourceforge.net>,  based on TORCS 1.2.2 version by Rudy Godoy
89       <rudy@kernel-panik.org>, for the Debian project ; of course, it may  be
90       used by any other.
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BUG REPORTS

93       In case you discover a bug (sure you won't ;-), please report it here:
94       http://sourceforge.net/p/speed-dreams/tickets/
95       of course after checking that it is not already filed.
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SEE ALSO

98       Web site: http://www.speed-dreams.org/
99       Community: http://community.speed-dreams.org/
100       Sourceforge pages: http://sourceforge.net/projects/speed-dreams/
101       Wiki: http://sourceforge.net/p/speed-dreams/wiki/Home/
102       speed-dreams-2(6),   sd2-trackgen(6),  sd2-menuview(6),  sd2-nfs2ac(6),
103       sd2-nfsperf(6)
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107Speed Dreams 2.x            Speed MDarrecahms20212multi-layer generator for tracks(6)
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