1NCSDIS(1)                 BSD General Commands Manual                NCSDIS(1)
2

NAME

4     ncsdis — BioWare NWScript bytecode disassembler
5

SYNOPSIS

7     ncsdis [options] input_file [output_file]
8

DESCRIPTION

10     ncsdis disassembles NCS files, compiled bytecode of the NWScript script‐
11     ing language used by every single Aurora engine game, except for the Nin‐
12     tendo DS game Sonic Chronicles: The Dark Brotherhood.  The output, while
13     not as clear as the C-like source code that produced the bytecode, is
14     human-readable.
15
16     ncsdis is meant as a better maintainable and more complete replacement of
17     the disassembly mode found in the OpenKnights nwnnsscomp tool.  As such,
18     it fixes provides these enhancements:
19     ·   Compilable in 64-bit mode
20     ·   Out of the box support for all Aurora engine games
21     ·   Support for array opcodes added in Dragon Age: Origins
22     ·   Support for reference opcodes added in Dragon Age II
23     ·   Knowledge of additional variable types
24     ·   No need to provide an external nwscript.nss file
25
26     Additionally, ncsdis can create a dot file specifying a control flow
27     graph of the disassembly.  It can be plotted into a graph by the dot(1)
28     tool of the GraphViz suite.
29
30     WARNING: these graphs can get very large very quickly.  To keep the
31     resulting image small, set a small font and font size when calling
32     GraphViz, and decrease the nodesep and ranksep values.
33
34     Since there is no way to automatically detect for which game this script
35     is, this information must be provided on the command.  If no game is
36     specified, the ACTION opcode that call an engine function, such as
37     “GetModule” or trigonometry functions, will only display a number instead
38     of a function name.
39

OPTIONS

41     -h
42     --help
43           Show a help text and exit.
44     --version
45           Show version information and exit.
46     --list
47           Create a full disassembly listing, including byte addresses and the
48           raw bytecode, similar to the disassembly mode of nwnnsscomp.  This
49           is the default mode.
50     --assembly
51           Only create the human-readable mnemonics part of the disassembly
52           listing.  Useful for modifying and extending the script.
53     --dot
54           Create a flow control graph in the dot language, to be plotted by
55           the GraphViz suite.
56     --stack
57           Print the stack frame for each instruction.  Only available in list
58           or assembly mode, not in dot mode.
59     --control
60           Print detected control structures inside block nodes.  Only avail‐
61           able in dot mode.
62     --nwn
63           Use engine function tables of the game Neverwinter Nights.
64     --nwn2
65           Use engine function tables of the game Neverwinter Nights 2.
66     --kotor
67           Use engine function tables of the game Star Wars: Knights of the
68           Old Republic.
69     --kotor2
70           Use engine function tables of the game Star Wars: Knights of the
71           Old Republic II  The Sith Lords.
72     --jade
73           Use engine function tables of the game Jade Empire.
74     --witcher
75           Use engine function tables of the game The Witcher.
76     --dragonage
77           Use engine function tables of the game Dragon Age: Origins.
78     --dragonage2
79           Use engine function tables of the game Dragon Age II.
80     input_file
81           The NCS file to disassemble.
82     output_file
83           The disassembly will be written there.  If no output file is speci‐
84           fied, the disassembly will be written to stdout.
85

EXAMPLES

87     Disassemble the script file.ncs:
88
89           $ ncsdis file.ncs file.lst
90
91     Disassemble the script file.ncs and write the listing to stdout:
92
93           $ ncsdis file.ncs
94
95     Disassemble the Jade Empire script file.ncs:
96
97           $ ncsdis --jade file.ncs file.list
98
99     Disassemble the Jade Empire script file.ncs in pure disassembly mode:
100
101           $ ncsdis --assembly --jade file.ncs file.asm
102
103     Create a dot graph file of the Neverwinter Nights script file.ncs:
104
105           $ ncsdis --dot --nwn file.ncs file.dot
106
107     Create a dot graph file of the Neverwinter Nights script file.ncs and
108     plot it:
109
110           $ ncsdis --dot --nwn file.ncs | dot -Gnodesep=0.1 -Granksep=0.1 \
111             -Gfontname="Courier New" -Nfontname="Courier New" -Gfontsize=10 \
112             -Nfontsize=8 -Earrowsize=0.5 -Tpng > file.png
113

SEE ALSO

115     dot(1), nwnnsscomp(1)
116
117     More information about the xoreos project can be found on its website:
118     https://xoreos.org/.
119

AUTHORS

121     This program is part of the xoreos-tools package, which in turn is part
122     of the xoreos project, and was written by the xoreos team.  Please see
123     the AUTHORS file for details.
124
125BSD                            October 28, 2015                            BSD
Impressum