1exexedat(3)                     Allegro manual                     exexedat(3)
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NAME

6       exexedat  - Appending datafiles onto your executable. Allegro game pro‐
7       gramming library.
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SYNOPSIS

10       #include <allegro.h>
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13       Example exexedat
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DESCRIPTION

16       This program demonstrates how to access  the  contents  of  an  Allegro
17       datafile  (created  by the grabber utility) linked to the executable by
18       the exedat tool. It is basically the exdata example with minor  modifi‐
19       cations.
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21       You may ask: how do you compile, append and exec your program?
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23       Answer: like this...
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25       1)  Compile  your program like normal. Use the magic filenames with '#'
26       to load your data where needed.
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28       2) Once you compressed your program, run "exedat foo.exe data.dat"
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30       3) Finally run your program.
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32       Note that appending data to the end of binaries  may  not  be  portable
33       across all platforms supported by Allegro.
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SEE ALSO

37       DATAFILE(3),  END_OF_MAIN(3),  allegro_error(3), allegro_init(3), alle‐
38       gro_message(3),   blit(3),   font(3),   install_keyboard(3),   line(3),
39       load_datafile(3),  makecol(3), readkey(3), screen(3), set_color_conver‐
40       sion(3),      set_gfx_mode(3),      set_palette(3),      textout_ex(3),
41       unload_datafile(3)
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45Allegro                          version 4.4.3                     exexedat(3)
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