1get_y_rotate_matrix(3)          Allegro manual          get_y_rotate_matrix(3)
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NAME

6       get_y_rotate_matrix,  get_y_rotate_matrix_f - Construct Y axis rotation
7       matrices. Allegro game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       void get_y_rotate_matrix(MATRIX *m, fixed r);
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15       void get_y_rotate_matrix_f(MATRIX_f *m, float r);
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DESCRIPTION

18       Construct Y axis rotation matrices, storing them in m. When applied  to
19       a  point,  these matrices will rotate it about the Y axis by the speciā€
20       fied angle (given in binary, 256 degrees to a circle format).
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SEE ALSO

24       apply_matrix(3),    get_rotation_matrix(3),     get_x_rotate_matrix(3),
25       get_z_rotate_matrix(3)
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29Allegro                          version 4.4.3          get_y_rotate_matrix(3)
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