10AD(6)                           User Commands                          0AD(6)
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NAME

6       0ad - manual page for 0ad 0.0.18 Rhododactylos
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SYNOPSIS

9       0ad [options]
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DESCRIPTION

12       0  A.D.  (pronounced "zero ey-dee") is a free, open-source, cross-plat‐
13       form real-time strategy (RTS) game of ancient warfare. In short, it  is
14       a  historically-based war/economy game that allows players to relive or
15       rewrite the history of Western civilizations,  focusing  on  the  years
16       between 500 B.C.  and 500 A.D. The project is highly ambitious, involv‐
17       ing state-of-the-art 3D graphics, detailed artwork, sound, and a flexi‐
18       ble and powerful custom-built game engine.
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20       The  game  has  been in development by Wildfire Games (WFG), a group of
21       volunteer, hobbyist game developers, since 2001.
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23       Basic gameplay:
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25       -autostart=...
26              load a map instead of showing main menu (see below)
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28       -editor
29              launch the Atlas scenario editor
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31       -mod=NAME
32              start the game using NAME mod
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34       -quickstart
35              load faster (disables audio and some system info logging)
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38       Autostart:
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40       -autostart="TYPEDIR/MAPNAME"
41              enables autostart and sets MAPNAME; TYPEDIR is skirmishes,  sce‐
42              narios, or random
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44       -autostart-ai=PLAYER:AI
45              sets the AI for PLAYER (e.g. 2:petra)
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47       -autostart-aidiff=PLAYER:DIFF
48              sets the DIFFiculty of PLAYER's AI (0: easy, 3: very hard)
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50       -autostart-civ=PLAYER:CIV
51              sets  PLAYER's  civilisation  to  CIV  (skirmish and random maps
52              only)
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54       -autostart-aiseed=AISEED
55              sets the seed used for the AI random generator (default  0,  use
56              -1 for random)
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59       Multiplayer:
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61       -autostart-playername=NAME
62              sets local player NAME (default 'anonymous')
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64       -autostart-host
65              sets multiplayer host mode
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67       -autostart-host-players=NUMBER
68              sets NUMBER of human players for multiplayer games (default 2)
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70       -autostart-client=IP
71              sets multiplayer client to join host host at given IP address
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74       Random maps only:
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76       -autostart-seed=SEED
77              sets random map SEED value (default 0, use -1 for random)
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79       -autostart-size=TILES
80              sets random map size in TILES (default 192)
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82       -autostart-players=NUMBER
83              sets NUMBER of players on random map (default 2)
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85
86       Configuration:
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88       -conf=KEY:VALUE
89              set a config value
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91       -g=F   set the gamma correction to 'F' (default 1.0)
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93       -nosound
94              disable audio
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96       -noUserMod
97              disable loading of the user mod
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99       -shadows
100              enable shadows
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102       -vsync enable VSync, i.e. lock FPS to monitor refresh rate
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104       -xres=N
105              set screen X resolution to 'N'
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107       -yres=N
108              set screen Y resolution to 'N'
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111       Advanced / diagnostic:
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113       -dumpSchema
114              creates  a  file entity.rng in the working directory, containing
115              complete entity XML schema, used by various analysis tools
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117       -entgraph
118              (disabled)
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120       -listfiles
121              (disabled)
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123       -profile=NAME
124              (disabled)
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126       -replay=PATH
127              non-visual replay of a previous game, used for analysis purposes
128              PATH is system path to commands.txt containing simulation log
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130       -writableRoot
131              store  runtime game data in root data directory (only use if you
132              have write permissions on that directory)
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134       -ooslog
135              dumps simulation state in binary and ASCII representations  each
136              turn,  files  created  in  sim_log within the game's log folder.
137              NOTE: game will run much slower with this option!
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139       -serializationtest
140              checks simulation state each turn for serialization  errors;  on
141              test  failure,  error  is  displayed and logs created in oos_log
142              within the game's log folder. NOTE: game will  run  much  slower
143              with this option!
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145
146       Archive builder:
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148       -archivebuild=PATH
149              system  PATH  of  the  base  directory containing mod data to be
150              archived/precached specify all mods it depends on with -mod=NAME
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152       -archivebuild-output=PATH
153              system PATH to output of the resulting .zip  archive  (use  with
154              archivebuild)
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156       -archivebuild-compress
157              enable  deflate  compression  in the .zip (no zip compression by
158              default since it hurts compression of release packages)
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160

EXAMPLES

162       1) "Bob" will host a 2 player game on the Arcadia map:
163              -autostart="scenarios/Arcadia 02" -autostart-host -autostart-host-players=2 -autostart-playername="Bob"
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165       2) Load Alpine Lakes random map with random seed, 2 players (Athens and
166       Britons), and player 2 is PetraBot:
167              -autostart="random/alpine_lakes" -autostart-seed=-1 -autostart-players=2 -autostart-civ=1:athen -autostart-civ=2:brit -autostart-ai=2:petra
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169

REPORTING BUGS

171       Bugs  should be reported on Trac. For information on reporting problems
172       and finding logs,  see  http://trac.wildfiregames.com/wiki/ReportingEr
173       rors
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177       0 A.D. is released as open source: you can freely use, copy, modify and
178       distribute the game's source code  and  data  files,  as  long  as  you
179       include  attribution to Wildfire Games and let anyone freely modify and
180       distribute any of your own modifications to the game's files.
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1840ad 0.0.18 Rhododactylos          Mar 13 2015                           0AD(6)
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