1Search and Rescue II(6)        Flight Simulators       Search and Rescue II(6)
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NAME

6       sar2 - Air rescue flight simulator
7

SYNTAX

9       sar2 [options] [GUI_options]
10

DESCRIPTION

12       Helicopter  based  search and rescue flight simulator.  Pilot a variety
13       of user editable rescue aircraft  through  customizeable  missions  and
14       rescue  victims  in distress.  Uses OpenGL and glX for graphics, OpenAL
15       for sounds and SDL_Joystick for support (2 devices maximum).
16

OPTIONS

18       --config <file>
19              Load configuration from <file>.
20
21       --rcfile
22              Same as --config.
23
24       -f     Same as --config.
25
26       --control <type>
27              Specify which controller to use at start up.  <type> can be key‐
28              board (default) or joystick.
29
30       -c     Same as --control.
31
32       --hardware_rendering
33              Use direct hardware rendering (default).
34
35       --software_rendering
36              Use software rendering instead of direct hardware rendering.
37
38       --full_menu_redraw
39              Always  perform  full  (not  partial)  menu  redraws  (slow  but
40              required for certain accelerated video cards).
41
42       --display <address>
43              Specifies display address (UNIX/X version only).
44
45       --font <name>
46              Specifies the default font to use on GUI related outputs.  Refer
47              to your GUI manual for the proper font name formats.
48
49       --geometry <WxH+X+Y>
50              Specifies the geometry of the toplevel window, example "--geome‐
51              try 640x480+100+120" to make the window 640  by  480  pixels  in
52              size  and  at  coordinate position 100,120 (relative to the root
53              window/desktop).
54
55       --fullscreen
56              Specifies to switch to full screen on startup, use this  if  and
57              only  if  your  GUI  does  not  support manual switching to full
58              screen. You may need to specify the --geometry argument to spec‐
59              ify the size of the full screen resolution.
60
61       --aspect_offset <coeff>
62              Specifies  a  floating coefficient value to be applied to screen
63              aspect calculations, example a value of -0.2 when your screen is
64              800  by  600 then the aspect would be 800/600 + (-0.2) = 1.333 -
65              0.2 = 1.133.
66
67       --recorder <address>
68              Specifies recorder address (UNIX/Y version only).
69
70       --nosound
71              Do not connect to sound server at startup (overrides  the  value
72              set in the configuration).
73
74       --nomenubg
75              No  menu  background images (speeds up the redrawing when in the
76              menus).
77
78       --console_quiet
79              Do not print routine messages to stdout.
80
81       --runtime_debug
82              Print debugging runtime detection of various resources  to  std‐
83              out.  This  may  help  detect  points of failure or crash during
84              startup or exiting.
85
86       --internal_debug
87              Print debugging  of  internal  runtime  information  (messy  and
88              terse)  to  stdout.  This  will only print debugging information
89              about internal resources belonging to the program.
90
91       --help Prints (this) help screen and exits.
92
93       --version
94              Prints version information and exits.
95

FILES

97       $HOME/.config/sar2/SearchAndRescue.ini
98              Local configuration file.
99
100       /usr/share/games/sar2/
101              Data directory for this program's proprietery data files.
102
103       /usr/share/games/sar2/human.ini
104              Preset values list for humanoid objects.
105
106       /usr/share/games/sar2/music.ini
107              List of music file referances for corresponding situations.
108
109       /usr/share/games/sar2/textures.ini
110              List of default textures to be loaded during simulation.
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112       /usr/share/games/sar2/weather.ini
113              Preset weather values for a list of defined weather conditions.
114

ENVIRONMENT VARIABLES

116       SEARCHANDRESCUE2_DATA Specifies alternate  global  data  directory  for
117       this program.
118
119       DISPLAY
120              Specifies the address to the X display.
121
122       HOME   Specifies the home directory.
123
124       MESA_GAMMA
125              Specifies  the gamma value, used only on software rendering with
126              the Mesa3D library.
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EXAMPLES

129       To run this program the standard way, type:
130
131       # sar2 &
132
133       To run in full screen mode at 640x480 resolution, type:
134
135       # sar2 --geometry "640x480" --fullscreen &
136
137       To specify the geometry and force software rendering, type:
138
139       # sar2 --geometry "640x480+240+350" --software_rendering &
140

KEYBOARD

142       General keys (can be used anywhere):
143
144       CTRL + F11
145              Toggles between full screen and windowed modes.
146
147       CTRL + ]
148              Increase resolution to the next step.
149
150       CTRL + [
151              Decrease resolution to the previous step.
152
153       CTRL + C
154              Screen shot. Saved as sar1.tga, sar2.tga, etc in directory  from
155              which SearchAndRescue is run.
156
157       Menu keys:
158
159       TAB    Focus next.
160
161       SHIFT + TAB
162              Focus previous.
163
164       CURSORS
165              Focus change/highlight/scroll.
166
167       ENTER  Activate focused.
168
169       Simulation keys:
170
171       F1     Display `quick help'.
172
173       F2     Switch to cockpit view.
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175       F3     Spot view.
176
177       F4     Fly by tower view.
178
179       F5     Rescue basket view.
180
181       LEFT   Bank left.
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183       RIGHT  Bank right.
184
185       DOWN   Pitch down.
186
187       UP     Pitch up.
188
189       CTRL + LEFT
190              Heading left.
191
192       CTRL + RIGHT
193              Heading right.
194
195       SHIFT + CURSORS
196              Change camera direction or position.
197
198       BACKSPACE
199              Normalize view.
200
201       PGUP   Increase throttle.
202
203       PGDN   Decrease throttle.
204
205       HOME   Elevator trim down or slew up in slew mode.
206
207       END    Elevator trim up or slew down in slew mode.
208
209       CTRL + HOME
210              Elevator trim center.
211
212       MINUS  Zoom out.
213
214       PLUS   Zoom in.
215
216       CTRL + MINUS
217              Rescue basket hoist out.
218
219       CTRL + PLUS
220              Rescue basket hoist in.
221
222       E      Start up engines.
223
224       SHIFT + E
225              Turn engines off.
226
227       Y      Tilt rotors/pitch engines.
228
229       G      Raise/lower landing gears (retractable gears only).
230
231       P      Select hoist deployment type.
232
233       D      Close/open door.
234
235       O      Toggle strobes (flashing lights).
236
237       L      Toggle lighting (including spot light).
238
239       SHIFT + L
240              Toggle spot light.
241
242       CTRL + L
243              Center spot light.
244
245       H      HUD and outside text brighten.
246
247       SHIFT + H
248              HUD and outside text darken.
249
250       A      Autopilot/autohover on/off.
251
252       M      Map view.
253
254       W      Select next way point.
255
256       SHIFT + W
257              Select previous way point.
258
259       I      FLIR (night vision).
260
261       F      Fuel status and aloft time left dependent of available fuel.
262
263       SHIFT + F
264              Transfer fuel from external fuel tanks.
265
266       CTRL + F
267              Jettison external fuel tanks.
268
269       S      Print scores, payload, occupancy, and mission status.
270
271       PERIOD Wheel brakes.
272
273       SHIFT + PERIOD
274              Parking brakes.
275
276       B      Deploy/retract air brakes.
277
278       R      Refuel  and/or repair (only when landed on a helipad with refuel
279              and/or repair facilities).
280
281       Z      Decelerate time (slow motion).
282
283       SHIFT + Z
284              Accelerate time (compress time).
285
286       CTRL + Z
287              Normalize time rate.
288
289       CTRL + W
290              Change weather.
291
292       CTRL + A
293              Slew/flight toggle.
294
295       /      Literal command.
296
297       T      Increase time of day (does not affect other timmings).
298
299       SHIFT + T
300              Decrease time of day (does not affect other timmings).
301
302       CTRL + D
303              Adjust flight physics difficulty.
304
305       CTRL + S
306              Adjust sound level.
307
308       CTRL + U
309              Change units.
310
311       F9     Toggle ground base texture (not objects or landmarks).
312
313       F10    Toggle atmosphere.
314
315       F11    Toggle object texturing.
316
317       F12    Toggle clouds and horizon.
318
319       SHIFT + F9
320              Toggle dual pass depth.
321
322       SHIFT + F10
323              Toggle celestial objects.
324
325       SHIFT + F11
326              Toggle smoke trails.
327
328       SHIFT + F12
329              Toggle rotor wash effects.
330

JOYSTICK

332       In simulation joystick functions:
333
334       STICK AXIS XY
335              Bank and pitch (respectivly).
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337       STICK AXIS Z
338              Heading/turning.
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340       THROTTLE
341              Throttle/collective.
342
343       HAT    Camera direction/position.
344
345       Joystick button functions are mappable,  see  Options->Controller->But‐
346       tons.
347

AUTHORS

349       Dan Stimits
350              Code design consultant and beta testing
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352       Stefan Marion
353              Beta testing and aircraft design consultant
354
355       Capt Tara Milana
356              Head  programmer, 3d models, flight dynamics, and scenery graph‐
357              ics artist
358
359       Joel Baker
360
361       Jesse Smith
362              Coding and patching
363
364       Hector Sanjuan
365              Coding and patching
366

CREDITS

368       Search And Rescue was originally developed at  Wolfpack  Entertainment.
369       Search  And  Rescue  II  is  a fork of Search and Rescue (searchandres‐
370       cue.sf.net).
371

BUGS

373       Please     report     bugs     to     <https://github.com/searchandres
374       cue2/sar2/issues>.
375

SEE ALSO

377       Search and Rescue II homepage
378              https://searchandrescue2.github.io/sar2/
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381
382WolfPack Entertainment                2.3              Search and Rescue II(6)
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