1SLASHEM(6)                       Games Manual                       SLASHEM(6)
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NAME

6       slashem - Exploring The Mazes of Menace
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SYNOPSIS

9       slashem [ -d directory ] [ -n ] [ -p profession (role) ] [ -r race ] [
10       -g gender ] [ -a alignment ] [ -[DX] ] [ -u playername ] [ -dec ] [
11       -ibm ]
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13       slashem [ -d directory ] -s [ -v ] [ -p profession (role) ] [ -r race ]
14       [ -g gender ] [ -a alignment ] [ maxrank ] [ playernames ]
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DESCRIPTION

17       SLASH'EM is a display oriented Dungeons & Dragons(tm) - like game.  The
18       standard  tty  display  and command structure resemble rogue.  It is an
19       extension of SLASH which is an extension of NetHack.
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21       Other, more graphical display options exist if you are using  either  a
22       PC, or an X11 interface.
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24       To  get started you really only need to know two commands.  The command
25       ?  will give you a list of the available commands  (as  well  as  other
26       information)  and the command / will identify the things you see on the
27       screen.
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29       To win the game (as opposed to merely playing to  beat  other  people's
30       high  scores)  you  must locate the Amulet of Yendor which is somewhere
31       below the 20th level of  the  dungeon  and  get  it  out.   Nobody  has
32       achieved this yet; anybody who does will probably go down in history as
33       a hero among heros.
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35       When the game ends, whether by your dying, quitting, or  escaping  from
36       the caves, SLASH'EM will give you (a fragment of) the list of top scor‐
37       ers.  The scoring is based on many aspects  of  your  behavior,  but  a
38       rough estimate is obtained by taking the amount of gold you've found in
39       the cave plus four times your (real) experience.  Precious  stones  may
40       be  worth  a  lot  of  gold  when  brought to the exit.  There is a 10%
41       penalty for getting yourself killed.
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43       The environment variable SLASHEMOPTIONS can be used to initialize  many
44       run-time  options.   The  ?  command  provides  a  description of these
45       options and syntax.  (The -dec and -ibm command line options are equiv‐
46       alent  to  the  decgraphics  and ibmgraphics run-time options described
47       there, and are provided purely for convenience  on  systems  supporting
48       multiple types of terminals.)
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50       Because  the option list can be very long (particularly when specifying
51       graphics characters), options may also be included in  a  configuration
52       file.   The  default  is  located  in  your  home  directory  and named
53       .slashemrc on Unix systems.  On other systems, the default may be  dif‐
54       ferent,   usually   SLASHEM.cnf.   On  DOS  or  Windows,  the  name  is
55       defaults.nh, while on the Macintosh or BeOS, it  is  SlashEM  Defaults.
56       The  configuration  file's location may be specified by setting SLASHE‐
57       MOPTIONS to a string consisting of an @ character followed by the file‐
58       name.
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60       The  -u  playername option supplies the answer to the question "Who are
61       you?".  It overrides any name from the options or  configuration  file,
62       USER,  LOGNAME,  or getlogin(), which will otherwise be tried in order.
63       If none of these provides a useful name, the player will be  asked  for
64       one.  Player names (in conjunction with uids) are used to identify save
65       files, so you can have several saved games under different names.  Con‐
66       versely,  you  must  use the appropriate player name to restore a saved
67       game.
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69       A playername suffix can be used to specify the profession, race, align‐
70       ment and/or gender of the character.  The full syntax of the playername
71       that includes a suffix is "name-ppp-rrr-aaa-ggg".  "ppp" are  at  least
72       the  first  three letters of the profession (this can also be specified
73       using a separate -p profession option).  "rrr" are at least  the  first
74       three letters of the character's race (this can also be specified using
75       a separate -r race option).  "aaa" are at last the first three  letters
76       of  the  character's  alignment, and "ggg" are at least the first three
77       letters of the character's gender.  Any of the parts of the suffix  may
78       be left out.
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80       -p  profession  can  be  used to determine the character role.  You can
81       specify either the male or female name for the character role,  or  the
82       first  three  characters of the role as an abbreviation.  -p @ has been
83       retained to explicitly request that a random role be  chosen.   It  may
84       need  to  be  quoted with a backslash (\@) if @ is the "kill" character
85       (see "stty") for the terminal, in order to prevent  the  current  input
86       line from being cleared.
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88       Likewise, -r race can be used to explicitly request that a race be cho‐
89       sen, -g gender the gender of the chareacter and finally -a alignment to
90       chose the alignment of the character.
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92       Leaving  out  any  of  these  characteristics  will result in you being
93       prompted during the game startup for the information.
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95       Instead of chosing the above seperately you can add them as suffixes to
96       the playername: -u playername-race-gender-alignment
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98       The  -s option alone will print out the list of your scores on the cur‐
99       rent version.  An immediately following  -v  reports  on  all  versions
100       present  in  the  score file.  The -s may be also be followed by player
101       type arguments ( -p , -r , -g and -a ) to print the scores of  particu‐
102       lar  types  of  players  only.   It may also be followed by one or more
103       player names to print the scores of the players mentioned, by 'all'  to
104       print out all scores, or by a number to print that many top scores.
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106       The -n option suppresses printing of any news from the game administra‐
107       tor.
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109       The -D or -X option will start the game in a special  non-scoring  dis‐
110       covery  mode.   -D will, if the player is the game administrator, start
111       in debugging (wizard) mode instead.
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113       The -d option, which must be the first argument if it appears, supplies
114       a  directory  which  is  to  serve as the playground.  It overrides the
115       value from NETHACKDIR, HACKDIR, or the directory specified by the  game
116       administrator during compilation (usually /usr/local/slashemdir).  This
117       option is usually only useful to the  game  administrator.   The  play‐
118       ground  must  contain  several  auxiliary files such as help files, the
119       list of top scorers, and a subdirectory save where games are saved.
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AUTHORS

122       Jay Fenlason (+ Kenny Woodland, Mike Thome and  Jon  Payne)  wrote  the
123       original hack, very much like rogue (but full of bugs).
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125       Andries  Brouwer  continuously  deformed their sources into an entirely
126       different game.
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128       Mike Stephenson has continued the perversion of sources, adding various
129       warped  character  classes  and  sadistic  traps  with the help of many
130       strange people who reside in that place between the worlds, the  Usenet
131       Zone.   A number of these miscreants are immortalized in the historical
132       roll of dishonor and various other places.
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134       The resulting mess is now called NetHack, to denote its development  by
135       the Usenet.  Andries Brouwer has made this request for the distinction,
136       as he may eventually release a new version of his own.
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138       Tom Proudfoot took NetHack and  rendered  it  into  SLASH  -  SuperLot‐
139       saAddedStuffHack,   adding  more character classes, levels monsters and
140       all manner of changes.
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142       Warren Cheung took SLASH and  rendered  it  into  SLASHEM  -  SuperLot‐
143       saAddedStuffHack  -  Extended  Magic,   with  more  improvements to the
144       bloated behemoth.
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FILES

147       All files are in the playground,  normally  /usr/local/slashemdir.   If
148       DLB  was  defined during the compile, the data files and special levels
149       will be inside a larger file, normally nhdat, instead of being separate
150       files.
151       slashem                     The program itself.
152       data, oracles, rumors       Data files used by SLASH'EM.
153       options, quest.dat          More data files.
154       help, hh                    Help data files.
155       cmdhelp, opthelp, wizhelp   More help data files.
156       *.lev                       Predefined special levels.
157       dungeon                     Control file for special levels.
158       history                     A short history of SLASH'EM.
159       license                     Rules governing redistribution.
160       record                      The list of top scorers.
161       logfile                     An extended list of games
162                                   played.
163       xlock.nnn                   Description of a dungeon level.
164       perm                        Lock file for xlock.dd.
165       bonesDD.nn                  Descriptions of the ghost and
166                                   belongings of a deceased
167                                   adventurer.
168       save                        A subdirectory containing the
169                                   saved games.
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ENVIRONMENT

172       USER or LOGNAME      Your login name.
173       HOME                 Your home directory.
174       SHELL                Your shell.
175       TERM                 The type of your terminal.
176       HACKPAGER or PAGER   Replacement for default pager.
177       MAIL                 Mailbox file.
178       MAILREADER           Replacement for default reader
179                            (probably /bin/mail or /usr/ucb/mail).
180       NETHACKDIR           Playground.
181       SLASHEMOPTIONS       String predefining several SLASH'EM
182                            options.
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184       In addition, SHOPTYPE is used in debugging (wizard) mode.
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SEE ALSO

187       dgn_comp(6), lev_comp(6), recover(6)
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BUGS

190       Probably infinite.
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194       Dungeons & Dragons is a Trademark of Wizards of the Coast, Inc.
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1984th Berkeley Distribution        24 March 2002                      SLASHEM(6)
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