1Speed Dreams 2(6)                    Games                   Speed Dreams 2(6)
2
3
4

NAME

6       speed-dreams-2  -  High-quality  3D racing cars simulator game based on
7       Open GL
8

SYNOPSIS

10       speed-dreams-2  [-v|--version] [-h|--help]
11                       [-l|--localdir <dir path>] [-L|--libdir <dir path>]
12                       [-B|--bindir <dir path>] [-D|--datadir <dir path>]
13                       [-e|--tracelevel  <integer>]   [-t|--tracestream   std‐
14       out|stderr|<file name>]
15                       [-m|--hardmouse]
16                       [-s|--startrace <race name> [-x|--textonly] ]
17
18

DESCRIPTION

20       Speed Dreams is a Motorsport Simulator featuring high-quality 3D graph‐
21       ics and an accurate physics  engine,  all  targeting  maximum  realism.
22       Initially  forked from TORCS, it has now reached a clearly higher real‐
23       ism level in visual and physics simulation, thanks to its active devel‐
24       opment  team and growing community.  It mainly aims to implement excit‐
25       ing new features, cars, tracks and AI opponents to make a  more  enjoy‐
26       able  game  for the player, while constantly pushing forward visual and
27       physics realism.  It is also intended for any research, study or teach‐
28       ing activity, around physics and AI, thanks to its GPL V2+ license, and
29       the clear and modular architecture of its C/C++ code base.   As  every‐
30       thing  is  open  in  Speed  Dreams, you can also tweak you favorite car
31       physics setup, create a band new car model,  or  simply  design  a  new
32       shinning  livery  for  an  existing  one, and even create an entire new
33       track with its landscape, or simply improve an existing one.  And  even
34       more ...
35

OPTIONS

37       -h, --help
38              Show a short manual about options
39
40       -v, --version
41              Show the actual game version
42
43       -l, --localdir local dir
44              Set  the  run-time  user  settings  folder  (default = ~/.speed-
45              dreams-2, unless not using the default CMake  configuration  for
46              building)
47
48       -L, --libdir lib dir
49              Set     the     run-time     library     folder    (default    =
50              /usr/local/lib[64]/games/speed-dreams-2, unless  not  using  the
51              default CMake configuration for building)
52
53       -D, --datadir data dir
54              Set      the     run-time     data     folder     (default     =
55              /usr/local/share/games/speed-dreams-2,  unless  not  using   the
56              default CMake configuration for building)
57
58       -B, --bindir bin dir
59              Set the run-time binary data folder (default = /usr/local/games,
60              unless not using the default CMake configuration for building)
61
62       -s, --startrace race mode name
63              Directly start a new race of the given mode, as the name without
64              extension  of the selected raceman file, among the .xml files in
65              <user settings>/config/raceman (no default)
66
67       -x, --textonly
68              Run the specified race without any GUI (suitable for a  headless
69              computer)
70              Note: Can't be used without -s/--startrace.
71
72       -m, --hardmouse
73              Use hardware mouse cursor
74
75       -e, --tracelevel trace level threshold
76              Set  the  trace  level  threshold  to  the  given  integer value
77              (0=Fatal, 1=Error, 2=Warning, 3=Info, 4=Trace,  5=Debug,  ...  ;
78              default  =  Debug, unless not using the default CMake configura‐
79              tion for building) Only traces with lower or  equal  level  will
80              appear in the trace stream Note: May be disabled if CMake option
81              'OPTION_DEBUG' is not true at build time)
82
83       -t, --tracestream target trace stream
84              Set the target stream for the traces (among  'stdout',  'stderr'
85              or <file name>) ; default = stderr, unless not using the default
86              CMake configuration for building))  Note:  May  be  disabled  if
87              CMake option 'OPTION_DEBUG' is not true at build time)
88

EXAMPLES

90       speed-dreams-2  speed-dreams-2  -s quickrace speed-dreams-2 -x -s prac‐
91       tice
92

LICENSE

94       Speed Dreams 2 is licensed under the GNU General Public  License,  ver‐
95       sion 2 or later.
96
98       The Speed Dreams Team.
99

AUTHOR

101       This   manual   page   was  written  by  Jean-Philippe  Meuret  <pouil‐
102       lot@users.sourceforge.net>, based on TORCS 1.2.2 version by Rudy  Godoy
103       <rudy@kernel-panik.org>,  for the Debian project ; of course, it may be
104       used by any other.
105

BUG REPORTS

107       In case you discover a bug (sure you won't ;-), please report it here:
108       http://sourceforge.net/p/speed-dreams/tickets/
109       of course after checking that it is not already filed.
110

SEE ALSO

112       Web site: http://www.speed-dreams.org/
113       Community: http://community.speed-dreams.org/
114       Sourceforge pages: http://sourceforge.net/projects/speed-dreams/
115       User manual: http://sourceforge.net/p/speed-dreams/wiki/SD2.0Manual/
116       Wiki: http://sourceforge.net/p/speed-dreams/wiki/Home/
117       sd2-trackgen(6),    sd2-accc(6),    sd2-menuview(6),     sd2-nfs2ac(6),
118       sd2-nfsperf(6)
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122Speed Dreams 2.x                  March 2012                 Speed Dreams 2(6)
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