1XPILOT-NG-SDL(6)                     Games                    XPILOT-NG-SDL(6)
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NAME

6       xpilot-ng-sdl - an SDL/OpenGL XPilot client.
7

SYNOPSIS

9       xpilot-ng-sdl [-options ...] [server]
10

DESCRIPTION

12       Where options include:
13
14       -newbie <value>
15
16              Enable newbie help.  The default value is: yes.
17
18       -help
19
20              Display this help message.
21
22       -version
23
24              Show the source code version.
25
26       -join
27
28              Join the game immediately, no questions asked.
29
30       -text
31
32              Use the simple text interface to contact a server instead of the
33              graphical user interface.
34
35       -list
36
37              List all servers running on the local network.
38
39       -shutdown <value>
40
41              Shutdown the server with a message.  The  message  used  is  the
42              first  argument  to  this option.  There is no default value for
43              this option.
44
45       -name <value>
46
47              Set the nickname.  There is no default value for this option.
48
49       -user <value>
50
51              Set the username.  There is no default value for this option.
52
53       -host <value>
54
55              Set the hostname.  There is no default value for this option.
56
57       -team <value>
58
59              Set the team to join.  The default value is: 65535.
60
61       -port <value>
62
63              Set the port number of the server.  Almost all servers  use  the
64              default port, which is the recommended policy.  You can find out
65              about which port is used by a server by querying the XPilot Meta
66              server.  The default value is: 15345.
67
68       -clientPortStart <value>
69
70              Use  UDP  ports clientPortStart - clientPortEnd (for firewalls).
71              The default value is: 0.
72
73       -clientPortEnd <value>
74
75              Use UDP ports clientPortStart - clientPortEnd  (for  firewalls).
76              The default value is: 0.
77
78       -power <value>
79
80              Set  the engine power.  Valid values are in the range 5-55.  The
81              default value is: 55.000.
82
83       -turnSpeed <value>
84
85              Set the ship's turn speed.  Valid values are in the range  4-64.
86              The default value is: 16.000.
87
88       -turnResistance <value>
89
90              Set  the  ship's  turn resistance.  This determines the speed at
91              which a ship stops turning.   Valid  values  are  in  the  range
92              0.0-1.0.  This should always be 0, other values are for compati‐
93              bility.  See also turnSpeed.  The default value is: 0.000.
94
95       -scaleFactor <value>
96
97              Specifies scaling factor for the drawing  window.   The  default
98              value is: 1.000.
99
100       -altScaleFactor <value>
101
102              Specifies  alternative  scaling  factor  for the drawing window.
103              The default value is: 2.000.
104
105       -maxFPS <value>
106
107              Set maximum FPS supported by the client. The server will try  to
108              send  at  most  this  many frames per second to the client.  The
109              default value is: 255.
110
111       -maxMouseTurnsPS <value>
112
113              Set maximum number of mouse turns sent per second Set  to  0  to
114              disable  this  feature  (its mostly useful on modem) The default
115              value is: 0.
116
117       -sparkSize <value>
118
119              Size of sparks in pixels.  The default value is: 2.
120
121       -sparkProb <value>
122
123              The probablilty that sparks are drawn.  This gives  a  sparkling
124              effect.   Valid  values  are  in the range [0.0-1.0] The default
125              value is: 0.400.
126
127       -hudRadarDotSize <value>
128
129              Which size to use for drawing the hudradar  dots.   The  default
130              value is: 10.
131
132       -hudRadarScale <value>
133
134              The relative size of the hudradar.  The default value is: 1.500.
135
136       -hudRadarLimit <value>
137
138              Hudradar  dots  closer  than this to your ship are not drawn.  A
139              value of 1.0 means that the dots are not drawn for ships in your
140              active view area.  The default value is: 0.050.
141
142       -hudScale <value>
143
144              How  much larger than minimum size to draw the hud.  The default
145              value is: 2.000.
146
147       -baseWarningType <value>
148
149              Which type of base warning you prefer.  A value  of  0  disables
150              base  warning.  A value of 1 draws a time meter on a base when a
151              ship is appearing.  A value of 2 makes the base name flash  when
152              a  ship is appearing.  A value of 3 combines the effects of val‐
153              ues 1 and 2.  The default value is: 3.
154
155       -maxCharsInNames <value>
156
157              Maximum number of characters to paint in  names  on  game  area.
158              The default value is: 16.
159
160       -slidingRadar <value>
161
162              If  the  game  is in edgewrap mode then the radar will keep your
163              position on the radar in the center and  raw  the  rest  of  the
164              radar  around  it.  Note that this requires a fast graphics sys‐
165              tem.  The default value is: yes.
166
167       -dirPrediction <value>
168
169              Client paints the wanted direction of your ship instead of  what
170              the  server  sent  you.  Possible  differences  are corrected in
171              roundtrip time.  The default value is: no.
172
173       -showShipShapes <value>
174
175              Should others' shipshapes be  displayed  or  not.   The  default
176              value is: yes.
177
178       -showMyShipShape <value>
179
180              Should  your  own  shipshape  be  displayed or not.  The default
181              value is: yes.
182
183       -showShipShapesHack <value>
184
185              Should the ship shapes hack be displayed or  not.   The  default
186              value is: no.
187
188       -showLivesByShip <value>
189
190              Paint remaining lives next to ships.  The default value is: no.
191
192       -showMessages <value>
193
194              Should  game  messages  appear on screen.  The default value is:
195              yes.
196
197       -showItems <value>
198
199              Should owned items be displayed permanently  on  the  HUD?   The
200              default value is: yes.
201
202       -showItemsTime <value>
203
204              If  showItems  is  false,  the  time  in seconds to display item
205              information on the HUD when it has changed.  The  default  value
206              is: 5.000.
207
208       -filledWorld <value>
209
210              Draws  the walls solid, filled with one color, unless overridden
211              by texture.  Be warned that this  option  needs  fast  graphics.
212              The default value is: no.
213
214       -texturedWalls <value>
215
216              Allows drawing polygon bitmaps specified by the (new-style) map.
217              Be warned that this needs a  reasonably  fast  graphics  system.
218              The default value is: yes.
219
220       -protocolVersion <value>
221
222              Which protocol version to prefer when joining servers.  There is
223              no default value for this option.
224
225       -outlineWorld <value>
226
227              Draws only the outline of all the wall  blocks  on  block  based
228              maps.  The default value is: no.
229
230       -showDecor <value>
231
232              Should  decorations  be  displayed on the screen and radar?  The
233              default value is: yes.
234
235       -outlineDecor <value>
236
237              Draws only the outline of the map decoration.  The default value
238              is: no.
239
240       -filledDecor <value>
241
242              Draws filled decorations.  The default value is: no.
243
244       -texturedDecor <value>
245
246              Draws  the  map  decoration  filled with a texture pattern.  The
247              default value is: no.
248
249       -clientRanker <value>
250
251              Scan messages and make personal kill/death ranking.  The default
252              value is: no.
253
254       -clockAMPM <value>
255
256              Use  AMPM  format  for  clock display instead of 24 hour format.
257              The default value is: no.
258
259       -shotSize <value>
260
261              The size of shots in pixels.  The default value is: 6.
262
263       -teamShotSize <value>
264
265              The size of team shots in pixels.   Note  that  team  shots  are
266              drawn in teamShotColor.  The default value is: 4.
267
268       -backgroundPointDist <value>
269
270              The  distance  between  points  in  the  background  measured in
271              blocks.  These are drawn in empty map regions  to  keep  feeling
272              for  which  direction  the ship is moving to.  The default value
273              is: 8.
274
275       -backgroundPointSize <value>
276
277       Specifies the size of the background points.
278              0 means no points.
279
280              The default value is: 2.
281
282       -scoreObjectTime <value>
283
284              How many seconds score objects remain visible on the  map.   The
285              default value is: 4.000.
286
287       -charsPerSecond <value>
288
289              Rate  at  which messages appear on screen in characters per sec‐
290              ond.  The default value is: 100.
291
292       -maxMessages <value>
293
294              The maximum number of messages to display at the same time.  The
295              default value is: 8.
296
297       -messagesToStdout <value>
298
299              Send  messages  to  standard  output.  0: Don't.  1: Only player
300              messages.  2: Player and status messages.  The default value is:
301              0.
302
303       -maxLinesInHistory <value>
304
305              Number  of your messages saved in the 'history' of the talk win‐
306              dow.  'history' is accessible with 'keyTalkCursorUp/Down'.   The
307              default value is: 32.
308
309       -toggleShield <value>
310
311              Are  shields  toggled by a keypress only?  The default value is:
312              no.
313
314       -autoShield <value>
315
316              Are shields lowered automatically for weapon fire?  The  default
317              value is: yes.
318
319       -fuelNotify <value>
320
321              The  limit  when  the  HUD  fuel  bar  will become visible.  The
322              default value is: 500.000.
323
324       -fuelWarning <value>
325
326              The limit when the  HUD  fuel  bar  will  start  flashing.   The
327              default value is: 200.000.
328
329       -fuelCritical <value>
330
331              The  limit when the HUD fuel bar will flash faster.  The default
332              value is: 100.000.
333
334       -speedFactHUD <value>
335
336              How much to move HUD to  indicate  the  current  velocity.   The
337              default value is: 0.000.
338
339       -speedFactPTR <value>
340
341              Uses  a red line to indicate the current velocity and direction.
342              The default value is: 0.000.
343
344       -showScoreDecimals <value>
345
346              The number of decimals  to  use  when  displaying  scores.   The
347              default value is: 1.
348
349       -altPower <value>
350
351              Set the ship's alternate engine power.  See also the keySwapSet‐
352              tings option.  The default value is: 55.000.
353
354       -altTurnSpeed <value>
355
356              Set the ship's alternate turn speed.  See also  the  keySwapSet‐
357              tings option.  The default value is: 16.000.
358
359       -altTurnResistance <value>
360
361              Set   the  ship's  alternate  turn  resistance.   See  also  the
362              keySwapSettings option.  The default value is: 0.000.
363
364       -markingLights <value>
365
366              Should the fighters have marking lights,  just  like  airplanes?
367              The default value is: no.
368
369       -modifierBank1 <value>
370
371              The  default weapon modifier values for the first modifier bank.
372              There is no default value for this option.
373
374       -modifierBank2 <value>
375
376              The default weapon modifier values for the second modifier bank.
377              There is no default value for this option.
378
379       -modifierBank3 <value>
380
381              The  default weapon modifier values for the third modifier bank.
382              There is no default value for this option.
383
384       -modifierBank4 <value>
385
386              The default weapon modifier values for the fourth modifier bank.
387              There is no default value for this option.
388
389       -shipShape <value>
390
391       Define the ship shape to use.
392              Because the argument to this option
393
394              is  rather  large  (up  to 500 bytes) the recommended way to set
395              this option is in the .xpilotrc file  in  your  home  directory.
396              The  exact format is defined in the file doc/README.SHIPS in the
397              XPilot distribution. Note that there is a nifty Unix tool called
398              editss for easy ship creation. There is XPShipEditor for Windows
399              and Ship Shaper for Java.  See the XPilot FAQ for details.   See
400              also  the  "shipShapeFile"  option  below.   There is no default
401              value for this option.
402
403       -shipShapeFile <value>
404
405              An optional file  where  shipshapes  can  be  stored.   If  this
406              resource is defined and it refers to an existing file then ship‐
407              shapes can be referenced to by their name.  For instance if  you
408              define  shipShapeFile  to  be  /home/myself/.shipshapes and this
409              file contains one or more shipshapes then  you  can  select  the
410              shipshape by starting xpilot as:
411
412              xpilot -shipShape myshipshapename
413
414              Where "myshipshapename" should be the "name:" or "NM:" of one of
415              the shipshapes defined in /home/myself/.shipshapes.  Each  ship‐
416              shape  definition  should be defined on only one line, where all
417              characters up to the first left parenthesis don't  matter.   The
418              default value is: /usr/local/share/xpilot-ng/shipshapes.txt.
419
420       -texturePath <value>
421
422              Search  path  for  texture files.  This is a list of one or more
423              directories  separated  by  colons.   The  default   value   is:
424              /usr/local/share/xpilot-ng/textures/.
425
426       -clientRankFile <value>
427
428              An  optional  file  where  clientside kill/death rank is stored.
429              There is no default value for this option.
430
431       -clientRankHTMLFile <value>
432
433              An optional file where clientside kill/death rank  is  published
434              in HTML format.  There is no default value for this option.
435
436       -clientRankHTMLNOJSFile <value>
437
438              An  optional  file where clientside kill/death rank is published
439              in HTML format, w/o JavaScript.  There is no default  value  for
440              this option.
441
442       -soundFile <value>
443
444              Specifies    the    sound   file.    The   default   value   is:
445              /usr/local/share/xpilot-ng/sound/sounds.txt.
446
447       -maxVolume <value>
448
449              Specifies the volume to play sounds with (0-100%%).  The default
450              value is: 100.
451
452       -sound <value>
453
454              Is  sound  enabled?  (set to false to mute client).  The default
455              value is: yes.
456
457       -msg1 <value>
458
459              Talkmessage 1.  The default value is: #t:***    BALL!  Our  ball
460              is gone! Save it!   ***.
461
462       -msg2 <value>
463
464              Talkmessage  2.   The default value is: #t:*** SAFE! Our ball is
465              safe. ***.
466
467       -msg3 <value>
468
469              Talkmessage 3.  The default value is: #t:***  COVER!  The  enemy
470              ball is approaching our base. ***.
471
472       -msg4 <value>
473
474              Talkmessage 4.  The default value is: #t:*** POP! The enemy ball
475              is back at the enemy base. ***.
476
477       -msg5 <value>
478
479              Talkmessage 5.  The default value is: #=[#t|2|/team 4|/team 2].
480
481       -msg6 <value>
482
483              Talkmessage 6.  There is no default value for this option.
484
485       -msg7 <value>
486
487              Talkmessage 7.  There is no default value for this option.
488
489       -msg8 <value>
490
491              Talkmessage 8.  There is no default value for this option.
492
493       -msg9 <value>
494
495              Talkmessage 9.  There is no default value for this option.
496
497       -msg10 <value>
498
499              Talkmessage 10.  There is no default value for this option.
500
501       -msg11 <value>
502
503              Talkmessage 11.  There is no default value for this option.
504
505       -msg12 <value>
506
507              Talkmessage 12.  There is no default value for this option.
508
509       -msg13 <value>
510
511              Talkmessage 13.  There is no default value for this option.
512
513       -msg14 <value>
514
515              Talkmessage 14.  There is no default value for this option.
516
517       -msg15 <value>
518
519              Talkmessage 15.  There is no default value for this option.
520
521       -msg16 <value>
522
523              Talkmessage 16.  There is no default value for this option.
524
525       -msg17 <value>
526
527              Talkmessage 17.  There is no default value for this option.
528
529       -msg18 <value>
530
531              Talkmessage 18.  There is no default value for this option.
532
533       -msg19 <value>
534
535              Talkmessage 19.  There is no default value for this option.
536
537       -msg20 <value>
538
539              Talkmessage 20.  There is no default value for this option.
540
541       -keyTurnLeft <value>
542
543              Turn left (anti-clockwise).  The default key is: a.
544
545       -keyTurnRight <value>
546
547              Turn right (clockwise).  The default key is: s.
548
549       -keyThrust <value>
550
551              Thrust.  The default keys are: Shift_R Shift_L.
552
553       -keyShield <value>
554
555              Raise or toggle the shield.  The default key is: space.
556
557       -keyFireShot <value>
558
559              Fire shot.  Note that shields must be down to fire.  The default
560              keys are: Return Linefeed.
561
562       -keyFireMissile <value>
563
564              Fire smart missile.  The default key is: backslash.
565
566       -keyFireTorpedo <value>
567
568              Fire unguided torpedo.  The default key is: quoteright.
569
570       -keyFireHeat <value>
571
572              Fire heatseeking missile.  The default key is: semicolon.
573
574       -keyFireLaser <value>
575
576              Activate laser beam.  The default key is: slash.
577
578       -keyDropMine <value>
579
580              Drop a stationary mine.  The default key is: Tab.
581
582       -keyDetachMine <value>
583
584              Detach a moving mine.  The default key is: bracketright.
585
586       -keyDetonateMines <value>
587
588              Detonate  the  closest  mine  you  have  dropped or thrown.  The
589              default key is: equal.
590
591       -keyLockClose <value>
592
593              Lock on closest player.  The default key is: Up.
594
595       -keyLockNextClose <value>
596
597              Lock on next closest player.  The default key is: Down.
598
599       -keyLockNext <value>
600
601              Lock on next player.  The default keys are: Next Right.
602
603       -keyLockPrev <value>
604
605              Lock on previous player.  The default keys are: Prior Right.
606
607       -keyRefuel <value>
608
609              Refuel.  The default keys are: f Control_L Control_R.
610
611       -keyRepair <value>
612
613              Repair target.  The default key is: f.
614
615       -keyCloak <value>
616
617              Toggle cloakdevice.  The default keys are: Delete BackSpace.
618
619       -keyEcm <value>
620
621              Use ECM.  The default key is: bracketleft.
622
623       -keySelfDestruct <value>
624
625              Toggle self destruct.  The default key is: End.
626
627       -keyIdMode <value>
628
629              Toggle User mode (show real names).  The default key is: u.
630
631       -keyPause <value>
632
633              Toggle pause mode.  When the ship is stationary on its homebase.
634              The default key is: Pause.
635
636       -keySwapSettings <value>
637
638              Swap  to  alternate control settings.  These are the power, turn
639              speed and turn resistance settings.  There is no  default  value
640              for this option.
641
642       -keySwapScaleFactor <value>
643
644              Swap  scalefactor  settings.  There is no default value for this
645              option.
646
647       -keyChangeHome <value>
648
649              Change home base.  When the ship is close to  a  suitable  base.
650              The default keys are: Home h.
651
652       -keyConnector <value>
653
654              Connect to a ball.  The default keys are: f Control_L Control_R.
655
656       -keyDropBall <value>
657
658              Drop a ball.  The default key is: d.
659
660       -keyTankNext <value>
661
662              Use the next tank.  The default key is: e.
663
664       -keyTankPrev <value>
665
666              Use the the previous tank.  The default key is: w.
667
668       -keyTankDetach <value>
669
670              Detach the current tank.  The default key is: r.
671
672       -keyIncreasePower <value>
673
674              Increase engine power.  The default key is: KP_Multiply.
675
676       -keyDecreasePower <value>
677
678              Decrease engine power.  The default key is: KP_Divide.
679
680       -keyIncreaseTurnspeed <value>
681
682              Increase turnspeed.  The default key is: KP_Add.
683
684       -keyDecreaseTurnspeed <value>
685
686              Decrease turnspeed.  The default key is: KP_Subtract.
687
688       -keyTransporter <value>
689
690              Use transporter to steal an item.  The default key is: t.
691
692       -keyDeflector <value>
693
694              Toggle deflector.  The default key is: o.
695
696       -keyHyperJump <value>
697
698              Teleport.  The default key is: q.
699
700       -keyPhasing <value>
701
702              Use phasing device.  The default key is: p.
703
704       -keyTalk <value>
705
706              Toggle talk window.  The default key is: m.
707
708       -keyToggleNuclear <value>
709
710              Toggle nuclear weapon modifier.  The default key is: n.
711
712       -keyToggleCluster <value>
713
714              Toggle cluster weapon modifier.  The default key is: c.
715
716       -keyToggleImplosion <value>
717
718              Toggle implosion weapon modifier.  The default key is: i.
719
720       -keyToggleVelocity <value>
721
722              Toggle  explosion velocity weapon modifier.  The default key is:
723              v.
724
725       -keyToggleMini <value>
726
727              Toggle mini weapon modifier.  The default key is: x.
728
729       -keyToggleSpread <value>
730
731              Toggle spread weapon modifier.  The default key is: z.
732
733       -keyTogglePower <value>
734
735              Toggle power weapon modifier.  The default key is: b.
736
737       -keyToggleCompass <value>
738
739              Toggle HUD/radar compass lock.  The default key is: KP_7.
740
741       -keyToggleAutoPilot <value>
742
743              Toggle automatic pilot mode.  The default key is: h.
744
745       -keyToggleLaser <value>
746
747              Toggle laser modifier.  The default key is: l.
748
749       -keyEmergencyThrust <value>
750
751              Pull emergency thrust handle.  The default key is: j.
752
753       -keyEmergencyShield <value>
754
755              Toggle emergency shield power.  The default key is: Caps_Lock.
756
757       -keyTractorBeam <value>
758
759              Use tractor beam in attract mode.  The default key is: comma.
760
761       -keyPressorBeam <value>
762
763              Use tractor beam in repulse mode.  The default key is: period.
764
765       -keyClearModifiers <value>
766
767              Clear current weapon modifiers.  The default key is: k.
768
769       -keyLoadModifiers1 <value>
770
771              Load the weapon modifiers from bank 1.  The default key is: 1.
772
773       -keyLoadModifiers2 <value>
774
775              Load the weapon modifiers from bank 2.  The default key is: 2.
776
777       -keyLoadModifiers3 <value>
778
779              Load the weapon modifiers from bank 3.  The default key is: 3.
780
781       -keyLoadModifiers4 <value>
782
783              Load the weapon modifiers from bank 4.  The default key is: 4.
784
785       -keyToggleOwnedItems <value>
786
787              Toggle list of owned items on HUD.  The default key is: KP_8.
788
789       -keyToggleMessages <value>
790
791              Toggle showing of messages.  The default key is: KP_9.
792
793       -keyReprogram <value>
794
795              Reprogram modifier or lock bank.  The default key is: quoteleft.
796
797       -keyLoadLock1 <value>
798
799              Load player lock from bank 1.  The default key is: 5.
800
801       -keyLoadLock2 <value>
802
803              Load player lock from bank 2.  The default key is: 6.
804
805       -keyLoadLock3 <value>
806
807              Load player lock from bank 3.  The default key is: 7.
808
809       -keyLoadLock4 <value>
810
811              Load player lock from bank 4.  The default key is: 8.
812
813       -keyToggleRecord <value>
814
815              Toggle recording of session (see recordFile).  The  default  key
816              is: KP_5.
817
818       -keyToggleSound <value>
819
820              Toggle  sound.  Changes  value  of  option 'sound'.  There is no
821              default value for this option.
822
823       -keyToggleRadarScore <value>
824
825              Toggles the radar and score windows on and off.  The default key
826              is: F11.
827
828       -keyToggleFullScreen <value>
829
830              Toggles  between  fullscreen  mode and window mode.  The default
831              key is: F11.
832
833       -keySelectItem <value>
834
835              Select an item to lose.  The default keys are: KP_0 KP_Insert.
836
837       -keyLoseItem <value>
838
839              Lose the selected item.  The default keys are: KP_Delete KP_Dec‐
840              imal.
841
842       -keyPrintMessagesStdout <value>
843
844              Print  the  current  messages  to  stdout.   The default key is:
845              Print.
846
847       -keyTalkCursorLeft <value>
848
849              Move Cursor to the left in the talk window.  The default key is:
850              Left.
851
852       -keyTalkCursorRight <value>
853
854              Move  Cursor  to  the right in the talk window.  The default key
855              is: Right.
856
857       -keyTalkCursorUp <value>
858
859              Browsing in the history of the talk window.  The default key is:
860              Up.
861
862       -keyTalkCursorDown <value>
863
864              Browsing in the history of the talk window.  The default key is:
865              Down.
866
867       -keyPointerControl <value>
868
869              Toggle pointer control.  The default key is: KP_Enter.
870
871       -keyExit <value>
872
873              Generic exit key.  Used for example to exit mouse mode  or  quit
874              the client.  The default key is: Escape.
875
876       -keyYes <value>
877
878              Positive  reply  key.   Used to reply 'yes' to client questions.
879              The default key is: y.
880
881       -keyNo <value>
882
883              Negative reply key.  Used to reply  'no'  to  client  questions.
884              The default key is: n.
885
886       -keySendMsg1 <value>
887
888              Sends the talkmessage stored in msg1.  The default key is: F1.
889
890       -keySendMsg2 <value>
891
892              Sends the talkmessage stored in msg2.  The default key is: F2.
893
894       -keySendMsg3 <value>
895
896              Sends the talkmessage stored in msg3.  The default key is: F3.
897
898       -keySendMsg4 <value>
899
900              Sends the talkmessage stored in msg4.  The default key is: F4.
901
902       -keySendMsg5 <value>
903
904              Sends the talkmessage stored in msg5.  The default key is: F5.
905
906       -keySendMsg6 <value>
907
908              Sends the talkmessage stored in msg6.  The default key is: F6.
909
910       -keySendMsg7 <value>
911
912              Sends the talkmessage stored in msg7.  The default key is: F7.
913
914       -keySendMsg8 <value>
915
916              Sends the talkmessage stored in msg8.  The default key is: F8.
917
918       -keySendMsg9 <value>
919
920              Sends the talkmessage stored in msg9.  The default key is: F9.
921
922       -keySendMsg10 <value>
923
924              Sends the talkmessage stored in msg10.  The default key is: F10.
925
926       -keySendMsg11 <value>
927
928              Sends  the  talkmessage  stored  in  msg11.  There is no default
929              value for this option.
930
931       -keySendMsg12 <value>
932
933              Sends the talkmessage stored in  msg12.   There  is  no  default
934              value for this option.
935
936       -keySendMsg13 <value>
937
938              Sends  the  talkmessage  stored  in  msg13.  There is no default
939              value for this option.
940
941       -keySendMsg14 <value>
942
943              Sends the talkmessage stored in  msg14.   There  is  no  default
944              value for this option.
945
946       -keySendMsg15 <value>
947
948              Sends  the  talkmessage  stored  in  msg15.  There is no default
949              value for this option.
950
951       -keySendMsg16 <value>
952
953              Sends the talkmessage stored in  msg16.   There  is  no  default
954              value for this option.
955
956       -keySendMsg17 <value>
957
958              Sends  the  talkmessage  stored  in  msg17.  There is no default
959              value for this option.
960
961       -keySendMsg18 <value>
962
963              Sends the talkmessage stored in  msg18.   There  is  no  default
964              value for this option.
965
966       -keySendMsg19 <value>
967
968              Sends  the  talkmessage  stored  in  msg19.  There is no default
969              value for this option.
970
971       -keySendMsg20 <value>
972
973              Sends the talkmessage stored in  msg20.   There  is  no  default
974              value for this option.
975
976       -pointerButton1 <value>
977
978              The  keys to activate when pressing the first mouse button.  The
979              default value is: keyFireShot.
980
981       -pointerButton2 <value>
982
983              The keys to activate when pressing the second mouse button.  The
984              default value is: keyThrust.
985
986       -pointerButton3 <value>
987
988              The  keys to activate when pressing the third mouse button.  The
989              default value is: keyThrust.
990
991       -pointerButton4 <value>
992
993              The keys to activate when  pressing  the  fourth  mouse  button.
994              There is no default value for this option.
995
996       -pointerButton5 <value>
997
998              The  keys  to  activate  when  pressing  the fifth mouse button.
999              There is no default value for this option.
1000
1001       -geometry <value>
1002
1003              Set  the  initial  window  geometry.   The  default  value   is:
1004              1280x1024.
1005
1006       -gameFontSize <value>
1007
1008              Height of font used for game strings.  The default value is: 16.
1009
1010       -mapFontSize <value>
1011
1012              Height of font used for strings painted on the map.  The default
1013              value is: 16.
1014
1015       -TTFont <value>
1016
1017              Set   the   font   to    use.     The    default    value    is:
1018              /usr/local/share/xpilot-ng/fonts/FreeSansBoldOblique.ttf.
1019
1020       -messagesColorRGBA <value>
1021
1022              The color of messages.  The default value is: #00aaaaff.
1023
1024       -oldmessagesColorRGBA <value>
1025
1026              The color of old messages.  The default value is: #008888ff.
1027
1028       -msgScanBallColorRGBA <value>
1029
1030              The color of ball warning.  The default value is: #ff0000ff.
1031
1032       -msgScanSafeColorRGBA <value>
1033
1034              The  color  of  ball  safe  announcement.  The default value is:
1035              #00ff00ff.
1036
1037       -msgScanCoverColorRGBA <value>
1038
1039              The color of cover request.  The default value is: #4e7cffff.
1040
1041       -msgScanPopColorRGBA <value>
1042
1043              The color of ball  pop  announcement.   The  default  value  is:
1044              #ffbb11ff.
1045
1046       -meterBorderColorRGBA <value>
1047
1048              The color of meter borders.  The default value is: #0000ffaa.
1049
1050       -fuelMeterColorRGBA <value>
1051
1052              The color of fuel meter.  The default value is: #ff0000aa.
1053
1054       -fuelGaugeColorRGBA <value>
1055
1056              The color of fuel gauge.  The default value is: #0000ff44.
1057
1058       -powerMeterColorRGBA <value>
1059
1060              The color of power meter.  The default value is: #ff0000aa.
1061
1062       -turnSpeedMeterColorRGBA <value>
1063
1064              The color of turn speed meter.  The default value is: #ff0000aa.
1065
1066       -packetSizeMeterColorRGBA <value>
1067
1068              The   color  of  packet  size  meter.   The  default  value  is:
1069              #ff0000aa.
1070
1071       -packetLossMeterColorRGBA <value>
1072
1073              The  color  of  packet  loss  meter.   The  default  value   is:
1074              #ff0000aa.
1075
1076       -packetDropMeterColorRGBA <value>
1077
1078              The color of drop meter.  The default value is: #ff0000aa.
1079
1080       -packetLagMeterColorRGBA <value>
1081
1082              The color of lag meter.  The default value is: #ff0000aa.
1083
1084       -temporaryMeterColorRGBA <value>
1085
1086              The color of time meter.  The default value is: #ff0000aa.
1087
1088       -ballColorRGBA <value>
1089
1090              The color of balls.  The default value is: #00ff00ff.
1091
1092       -connColorRGBA <value>
1093
1094              The  color  of  the  ball  connector.   The  default  value  is:
1095              #00ff0088.
1096
1097       -fuelColorRGBA <value>
1098
1099              The color of fuel cells.  The default value is: #ffffff7f.
1100
1101       -wallColorRGBA <value>
1102
1103              The  color  of  walls  on  blockmaps.   The  default  value  is:
1104              #0000ffff.
1105
1106       -decorColorRGBA <value>
1107
1108              The  color  of  decorations on blockmaps.  The default value is:
1109              #bb7700ff.
1110
1111       -baseNameColorRGBA <value>
1112
1113              The color of base name.  The default value is: #77bbffff.
1114
1115       -shipNameColorRGBA <value>
1116
1117              The color of ship name.  The default value is: #77bbffff.
1118
1119       -scoreObjectColorRGBA <value>
1120
1121              The color of score objects.  The default value is: #00ff0088.
1122
1123       -hudColorRGBA <value>
1124
1125              The color of the HUD.  The default value is: #ff000088.
1126
1127       -hudHLineColorRGBA <value>
1128
1129              The color  of  horizontal  HUD  line.   The  default  value  is:
1130              #0000ff44.
1131
1132       -hudVLineColorRGBA <value>
1133
1134              The   color  of  vertical  HUD  line.   The  default  value  is:
1135              #0000ff44.
1136
1137       -hudItemsColorRGBA <value>
1138
1139              The color of hud items.  The default value is: #0080ffaa.
1140
1141       -hudRadarEnemyColorRGBA <value>
1142
1143              The color  of  enemy  on  HUD  radar.   The  default  value  is:
1144              #ff000088.
1145
1146       -hudRadarOtherColorRGBA <value>
1147
1148              The  color  of  friend  on  HUD  radar.   The  default value is:
1149              #0000ff88.
1150
1151       -hudRadarObjectColorRGBA <value>
1152
1153              The color of small object on HUD radar.  The default  value  is:
1154              #00000000.
1155
1156       -dirPtrColorRGBA <value>
1157
1158              The   color   of  direction  pointer.   The  default  value  is:
1159              #0000ff22.
1160
1161       -selectionColorRGBA <value>
1162
1163              The color of selection.  The default value is: #ff0000ff.
1164
1165       -scoreInactiveSelfColorRGBA <value>
1166
1167              The color of my score when  inactive.   The  default  value  is:
1168              #88008888.
1169
1170       -scoreInactiveColorRGBA <value>
1171
1172              The  color  of  score  when  inactive.   The  default  value is:
1173              #8800aa88.
1174
1175       -scoreSelfColorRGBA <value>
1176
1177              The color of my score.  The default value is: #ffff00ff.
1178
1179       -scoreColorRGBA <value>
1180
1181              The color of score.  The default value is: #888800ff.
1182
1183       -scoreOwnTeamColorRGBA <value>
1184
1185              The color of my team score.  The default value is: #0000ffff.
1186
1187       -scoreEnemyTeamColorRGBA <value>
1188
1189              The color of enemy team score.  The default value is: #ff0000ff.
1190
1191       -teamShipColorRGBA <value>
1192
1193              The color of teammate color.  The default value is: #0000ffff.
1194
1195       -team0ColorRGBA <value>
1196
1197              The color of team 0.  The default value is: #00000000.
1198
1199       -team1ColorRGBA <value>
1200
1201              The color of team 1.  The default value is: #00000000.
1202
1203       -team2ColorRGBA <value>
1204
1205              The color of team 2.  The default value is: #00000000.
1206
1207       -team3ColorRGBA <value>
1208
1209              The color of team 3.  The default value is: #00000000.
1210
1211       -team4ColorRGBA <value>
1212
1213              The color of team 4.  The default value is: #00000000.
1214
1215       -team5ColorRGBA <value>
1216
1217              The color of team 5.  The default value is: #00000000.
1218
1219       -team6ColorRGBA <value>
1220
1221              The color of team 6.  The default value is: #00000000.
1222
1223       -team7ColorRGBA <value>
1224
1225              The color of team 7.  The default value is: #00000000.
1226
1227       -team8ColorRGBA <value>
1228
1229              The color of team 8.  The default value is: #00000000.
1230
1231       -team9ColorRGBA <value>
1232
1233              The color of team 9.  The default value is: #00000000.
1234
1235       -selfLWColorRGBA <value>
1236
1237              The color of my ship  on  last  life.   The  default  value  is:
1238              #ff0000ff.
1239
1240       -teamLWColorRGBA <value>
1241
1242              The  color  of  team  ship  on last life.  The default value is:
1243              #ff00ffff.
1244
1245       -enemyLWColorRGBA <value>
1246
1247              The color of enemy ship on last life.   The  default  value  is:
1248              #ffff00ff.
1249
1250       -manyLivesColorRGBA <value>
1251
1252              The  color  of  name of ship with many lives.  The default value
1253              is: #666666aa.
1254
1255       -twoLivesColorRGBA <value>
1256
1257              The color of name of ship with two lives.  The default value is:
1258              #008800aa.
1259
1260       -oneLifeColorRGBA <value>
1261
1262              The  color of name of ship with one life.  The default value is:
1263              #aaaa00aa.
1264
1265       -zeroLivesColorRGBA <value>
1266
1267              The color of name of ship with no lives.  The default value  is:
1268              #ff0000aa.
1269
1270       -meterWidth <value>
1271
1272              Set the width of the meters.  The default value is: 60.
1273
1274       -meterHeight <value>
1275
1276              Set the height of a meter.  The default value is: 10.
1277
1278       -shipLineWidth <value>
1279
1280              Set the line width of ships.  The default value is: 1.000.
1281
1282       -smoothLines <value>
1283
1284              Use antialized smooth lines.  The default value is: yes.
1285
1286       -texturedBalls <value>
1287
1288              Draw balls with textures.  The default value is: yes.
1289
1290       -texturedShips <value>
1291
1292              Draw ships with textures.  The default value is: yes.
1293
1294       -hudRadarEnemyShape <value>
1295
1296              The shape of enemy ships on hud radar.  The default value is: 2.
1297
1298       -hudRadarOtherShape <value>
1299
1300              The shape of friendly ships on hud radar.  The default value is:
1301              2.
1302
1303       -hudRadarObjectShape <value>
1304
1305              The shape of small objects on hud radar.  The default value  is:
1306              0.
1307
1308       -radarGeometry <value>
1309
1310              Set the radar geometry.  The default value is: 200x200+10+10.
1311
1312       Most  of  these  options  can also be set in the .xpilotrc file in your
1313       home directory.  Each key option may have multiple keys bound to it and
1314       one key may be used by multiple key options.  If no server is specified
1315       on the command line, xpilot will display a welcome screen where you can
1316       select a server.
1317
1318
1319
1320xpilot.sourceforge.net            August 2006                 XPILOT-NG-SDL(6)
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