1adime_bmp(3)                  Adime API Reference                 adime_bmp(3)
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NAME

6       adime_bmp
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SYNOPSIS

9       #include <adime.h>
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12       BITMAP *adime_bmp;
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DESCRIPTION

15       If  you want the dialog to be displayed on a certain video bitmap other
16       than `screen´, set this to point to that bitmap.  This  is  particulary
17       useful if you for some reason have scrolled away from the top left area
18       of the video memory and want the dialog to be  displayed  on  currently
19       visible  video  memory  rather than on the default location. If this is
20       NULL (it is by default), `adime_dialogf()´ & co will scroll to the  top
21       left corner of screen and use that part to display the dialog on.
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SEE ALSO

25       adime_dialogf(3), adime_font(3)
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29Adime                            version 2.2.1                    adime_bmp(3)
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