1get_vector_rotation_matrix(3)   Allegro manual   get_vector_rotation_matrix(3)
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NAME

6       get_vector_rotation_matrix,  get_vector_rotation_matrix_f  - Constructs
7       X, Y, Z rotation matrices  with  an  angle.  Allegro  game  programming
8       library.
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SYNOPSIS

11       #include <allegro.h>
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14       void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a);
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16       void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);
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DESCRIPTION

19       Constructs  a transformation matrix which will rotate points around the
20       specified x,y,z vector by the specified angle  (given  in  binary,  256
21       degrees to a circle format).
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SEE ALSO

25       apply_matrix(3),  get_rotation_matrix(3),  get_align_matrix(3),  excam‐
26       era(3)
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30Allegro                          version 4.4.3   get_vector_rotation_matrix(3)
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