1libraries(3)                         Coin                         libraries(3)
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NAME

6       libraries - Coin use of 3rd party libraries.
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8       Coin may use a wide variety of 3rd party libraries, directly and
9       indirectly, depending on how the Coin build was configured. This
10       document tries to summarize the situation. Some of the libraries that
11       are a standard part of an operating system are ignored here.
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13       This document expects that the reader is familiar with library build
14       processes and has knowledge of various concepts such as 'configure-
15       time', 'linktime', and 'runtime' related to library builds and
16       behaviour.
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18       First of all, Coin requires OpenGL. Depending on the OpenGL version,
19       features in Coin are turned on and off. If a feature Coin is supposed
20       to suport does not seem to produce any result, make sure to check that
21       the underlying OpenGL version does support that feature. OpenGL is
22       linked into Coin both at linktime and runtime. Features added to OpenGL
23       later than the oldest version of OpenGL we support in Coin are always
24       tried linked up at runtime, and failure to do so will disable features
25       in Coin or cause alternate implementations of features to be used
26       instead.
27
28       OpenGL is accompanied with a set of auxiliary libraries we also use.
29       These are libraries like GLext, GLU (for NURBS tessellation and texture
30       mipmaping amongst others), CgGL (for shaders that use Cg (we recommend
31       using GLSL instead BTW)). Of these libraries, CgGL is loaded at runtime
32       if needed, while the others are linked with Coin at linktime.
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34       Some platforms have GLU libraries that don't behave properly in certain
35       respects, and some Coin users have particular needs wrt Coin's use of
36       GLU. For these users, we (at Kongsberg Oil & Gas Technologies) have
37       created a fork og GLU that we have named SuperGLU that we have tweaked
38       in certain ways. This library can be checked out into the Coin source
39       code directory, which will be detected at configure-time and linked
40       statically into Coin and used instead of the GLU libraries on the host
41       system.
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43       In addition to these libraries, Coin will use AGL on Mac OS X, WGL on
44       MS Windows, and GLX on X Windows Systems for offscreen rendering
45       purposes.
46
47       We now move on to libraries that are not related to OpenGL.
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49       Coin uses libz (aka zlib) and libbzip2 to read and/or write files
50       compressed with either of those compression techniques. Both libraries
51       can ble linked with Coin at linktime or loaded at runtime, and this is
52       controlled at configure-time. They can also be disabled if compressed
53       file input/output is not wanted. The libz library is likely to be
54       pulled in as a dependency from other libraries as well, especially
55       graphics libraries.
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57       For font support, Coin uses Fontconfig or FreeType in addition to
58       native platform APIs for font reading. Freetype can be loaded at
59       runtime instead of linked at linktime if desired, but FreeType is only
60       used if Fontconfig is not found at configure-time anyway, unless the
61       library builder overrides this behaviour.
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63       For JavaScript support in VRML97, Coin uses SpiderMonkey. SpiderMonkey
64       can also be loaded at runtime instead of linked at linktime.
65
66       For sound support in VRML97, Coin uses OpenAL. OpenAL is loaded at
67       runtime or linked at linktime. BTW, some versions of the OpenAL library
68       delivered with installers from Creative on MS Windows have been known
69       to crash/freeze Coin-applications when loaded, so if you experience
70       something like that, that's one thing to investigate.
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72       For threading support, Coin uses POSIX threads (pthread library) or the
73       native Win32 API on MS Windows. You can use pthread on MS Windows as
74       well instead of the native threads by setting this at configure-time.
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76       We now come to a special class of libraries that has been directly
77       integrated into the Coin source code, thereby not requiring the
78       libraries to be installed on the system beforehand for Coin to build or
79       run.
80
81       Coin makes use of certain utilities like smart-pointers from Boost. The
82       boost headers can be found under include/ in the Coin source code
83       directory. No boost types are exposed in the Coin API, nor will they
84       ever be. They are completely hidden, viewed from the outside of Coin.
85       All boost types used in Coin are completely inlined in the boost
86       headers and therefore do not require a link library to pull their
87       implementation from at runtime.
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89       For XML reading, Coin uses the expat library, which has also been
90       integrated directly into Coin, so also here there are no extra linktime
91       or runtime dependencies to other libraries. The expat API is not
92       exposed in the Coin API, it is hidden, but Coin provides its own XML
93       DOM API that is a wrapper over the expat engine.
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95       The last thing to mention here is hardly a library, but we mention it
96       anyway. Coin uses flex and bison to generate some parsers (one for the
97       STL 3D model file format, and another one for parsing the calculator
98       language in the SoCalculator engine). This is code that has been
99       generated by 3rd party parser generators and integrated into Coin. The
100       generated code is distributed with the source code, so neither flex nor
101       bison is needed to build Coin.
102
103       And last but definitely not least, Coin uses simage...
104

The simage library

106       Coin uses a library called simage, which is a 1st part library since we
107       have written it ourselves. Simage is a thin wrapper library over a huge
108       set of graphics and audio libraries, to provide Coin with a unified API
109       for loading images (textures), audio, and animations, regardless of
110       which image file format it is stored as. The simage library can in
111       other words pull in another set of 3rd party libraries. All 3rd party
112       libraries to simage are optional. Simage is loaded at runtime or (if
113       specified) linked at linktime with Coin.
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115       Simage can use QImage from Qt to add support for the file formats Qt
116       supports.
117
118       Simage can use GDI+ (gdiplus) under MS Windows to add support for the
119       file formats supported by GDI+.
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121       Simage can use QuickTime under Mac OS X to add support for the file
122       formats QuickTime supports.
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124       Simage can use libungif or giflib for GIF file support.
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126       Simage can use libjpeg for JPEG file support.
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128       Simage can use libpng for PNG file support. This will also require that
129       zlib is used.
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131       Simage can use libtiff for TIFF file support.
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133       Simage can use JASPER support for JPEG 2000 file support.
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135       Simage can use mpeg2enc for MPEG2 encoding.
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137       Simage can use vfw (Video for Windows) for AVI video encoding.
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139       Simage can use libogg, libvorbis and libvorbisfile for Ogg Vorbis
140       support. This is for VRML97 sound support in Coin.
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142       Simage can use libsndfile for VRML97 sound support in Coin.
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144       Simage can use libguile for a Guile (Scheme) binding for the Simage
145       library API.
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149Version 3.1.3                   Wed Jan 18 2023                   libraries(3)
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