1GD(3)                 User Contributed Perl Documentation                GD(3)
2
3
4

NAME

6       GD.pm - Interface to Gd Graphics Library
7

SYNOPSIS

9           use GD;
10
11           # create a new image
12           $im = GD::Image->new(100,100);
13
14           # allocate some colors
15           $white = $im->colorAllocate(255,255,255);
16           $black = $im->colorAllocate(0,0,0);
17           $red = $im->colorAllocate(255,0,0);
18           $blue = $im->colorAllocate(0,0,255);
19
20           # make the background transparent and interlaced
21           $im->transparent($white);
22           $im->interlaced('true');
23
24           # Put a black frame around the picture
25           $im->rectangle(0,0,99,99,$black);
26
27           # Draw a blue oval
28           $im->arc(50,50,95,75,0,360,$blue);
29
30           # And fill it with red
31           $im->fill(50,50,$red);
32
33           # make sure we are writing to a binary stream
34           binmode STDOUT;
35
36           # Convert the image to PNG and print it on standard output
37           print $im->png;
38

DESCRIPTION

40       GD.pm is a Perl interface to Thomas Boutell's gd graphics library
41       (version 2.01 or higher; see below). GD allows you to create color
42       drawings using a large number of graphics primitives, and emit the
43       drawings as PNG files.
44
45       GD defines the following four classes:
46
47       "GD::Image"
48            An image class, which holds the image data and accepts graphic
49            primitive method calls.
50
51       "GD::Font"
52            A font class, which holds static font information and used for
53            text rendering.
54
55       "GD::Polygon"
56            A simple polygon object, used for storing lists of vertices prior
57            to rendering a polygon into an image.
58
59       "GD::Simple"
60            A "simple" class that simplifies the GD::Image API and then adds a
61            set of object-oriented drawing methods using turtle graphics,
62            simplified font handling, ability to work in polar coordinates,
63            HSV color spaces, and human-readable color names like "lightblue".
64            Please see GD::Simple for a description of these methods.
65
66       A Simple Example:
67
68               #!/usr/bin/perl
69
70               use GD;
71
72               # create a new image
73               $im = GD::Image->new(100,100);
74
75               # allocate some colors
76               $white = $im->colorAllocate(255,255,255);
77               $black = $im->colorAllocate(0,0,0);
78               $red = $im->colorAllocate(255,0,0);
79               $blue = $im->colorAllocate(0,0,255);
80
81               # make the background transparent and interlaced
82               $im->transparent($white);
83               $im->interlaced('true');
84
85               # Put a black frame around the picture
86               $im->rectangle(0,0,99,99,$black);
87
88               # Draw a blue oval
89               $im->arc(50,50,95,75,0,360,$blue);
90
91               # And fill it with red
92               $im->fill(50,50,$red);
93
94               # make sure we are writing to a binary stream
95               binmode STDOUT;
96
97               # Convert the image to PNG and print it on standard output
98               print $im->png;
99
100       Notes:
101
102       1. To create a new, empty image, send a new() message to GD::Image,
103       passing it the width and height of the image you want to create.  An
104       image object will be returned.  Other class methods allow you to
105       initialize an image from a preexisting JPG, PNG, GD, GD2, XBM or other
106       supported image files.
107       2. Next you will ordinarily add colors to the image's color table.
108       colors are added using a colorAllocate() method call.  The three
109       parameters in each call are the red, green and blue (rgb) triples for
110       the desired color.  The method returns the index of that color in the
111       image's color table.  You should store these indexes for later use.
112       3. Now you can do some drawing!  The various graphics primitives are
113       described below.  In this example, we do some text drawing, create an
114       oval, and create and draw a polygon.
115       4. Polygons are created with a new() message to GD::Polygon.  You can
116       add points to the returned polygon one at a time using the addPt()
117       method. The polygon can then be passed to an image for rendering.
118       5. When you're done drawing, you can convert the image into PNG format
119       by sending it a png() message (or any other supported image format).
120       It will return a (potentially large) scalar value containing the binary
121       data for the image.  Ordinarily you will print it out at this point or
122       write it to a file.  To ensure portability to platforms that
123       differentiate between text and binary files, be sure to call binmode()
124       on the file you are writing the image to.
125

Object Constructors: Creating Images

127       See GD::Image for the current list of supported Image formats.
128
129       The following class methods allow you to create new GD::Image objects.
130
131       $image = GD::Image->new([$width,$height],[$truecolor])
132       $image = GD::Image->new(*FILEHANDLE)
133       $image = GD::Image->new($filename)
134       $image = GD::Image->new($data)
135           The new() method is the main constructor for the GD::Image class.
136           Called with two integer arguments, it creates a new blank image of
137           the specified width and height. For example:
138
139                   $myImage = GD::Image->new(100,100) || die;
140
141           This will create an image that is 100 x 100 pixels wide.  If you
142           don't specify the dimensions, a default of 64 x 64 will be chosen.
143
144           The optional third argument, $truecolor, tells new() to create a
145           truecolor GD::Image object.  Truecolor images have 24 bits of color
146           data (eight bits each in the red, green and blue channels
147           respectively), allowing for precise photograph-quality color usage.
148           If not specified, the image will use an 8-bit palette for
149           compatibility with older versions of libgd.
150
151           Alternatively, you may create a GD::Image object based on an
152           existing image by providing an open filehandle, a filename, or the
153           image data itself.  The image formats automatically recognized and
154           accepted are: GIF, PNG, JPEG, XBM, XPM, BMP, GD2, TIFF, WEBP, HEIF
155           or AVIF. Other formats, including WBMP, and GD version 1, cannot be
156           recognized automatically at this time.
157
158           If something goes wrong (e.g. insufficient memory), this call will
159           return undef.
160
161       $image = GD::Image->trueColor([0,1])
162           For backwards compatibility with scripts previous versions of GD,
163           new images created from scratch (width, height) are palette based
164           by default.  To change this default to create true color images
165           use:
166
167                   GD::Image->trueColor(1);
168
169           before creating new images.  To switch back to palette based by
170           default, use:
171
172                   GD::Image->trueColor(0);
173
174       $image = GD::Image->newPalette([$width,$height])
175       $image = GD::Image->newTrueColor([$width,$height])
176           The newPalette() and newTrueColor() methods can be used to
177           explicitly create an palette based or true color image regardless
178           of the current setting of trueColor().
179
180       $image = GD::Image->newFromPng($file, [$truecolor])
181       $image = GD::Image->newFromPngData($data, [$truecolor])
182           The newFromPng() method will create an image from a PNG file read
183           in through the provided filehandle or file path.  The filehandle
184           must previously have been opened on a valid PNG file or pipe.  If
185           successful, this call will return an initialized image which you
186           can then manipulate as you please.  If it fails, which usually
187           happens if the thing at the other end of the filehandle is not a
188           valid PNG file, the call returns undef.  Notice that the call
189           doesn't automatically close the filehandle for you.  But it does
190           call binmode(FILEHANDLE) for you, on platforms where this matters.
191
192           You may use any of the following as the argument:
193
194             1) a simple filehandle, such as STDIN
195             2) a filehandle glob, such as *PNG
196             3) a reference to a glob, such as \*PNG
197             4) an IO::Handle object
198             5) the pathname of a file
199
200           In the latter case, newFromPng() will attempt to open the file for
201           you and read the PNG information from it.
202
203             Example1:
204
205             open (PNG,"barnswallow.png") || die;
206             $myImage = GD::Image->newFromPng(\*PNG) || die;
207             close PNG;
208
209             Example2:
210             $myImage = GD::Image->newFromPng('barnswallow.png');
211
212           To get information about the size and color usage of the
213           information, you can call the image query methods described below.
214           Images created by reading PNG images will be truecolor if the image
215           file itself is truecolor. To force the image to be palette-based,
216           pass a value of 0 in the optional $truecolor argument.
217
218           The newFromPngData() method will create a new GD::Image initialized
219           with the PNG format data contained in $data.
220
221       $image = GD::Image->newFromJpeg($file, [$truecolor])
222       $image = GD::Image->newFromJpegData($data, [$truecolor])
223           These methods will create an image from a JPEG file.  They work
224           just like newFromPng() and newFromPngData(), and will accept the
225           same filehandle and pathname arguments.
226
227           Images created by reading JPEG images will always be truecolor.  To
228           force the image to be palette-based, pass a value of 0 in the
229           optional $truecolor argument.
230
231       $image = GD::Image->newFromGif($file, [$truecolor])
232       $image = GD::Image->newFromGifData($data)
233           These methods will create an image from a GIF file.  They work just
234           like newFromPng() and newFromPngData(), and will accept the same
235           filehandle and pathname arguments.
236
237           Images created from GIFs are always 8-bit palette images. To
238           convert to truecolor, you must create a truecolor image and then
239           perform a copy.
240
241       $image = GD::Image->newFromXbm($file, [$truecolor])
242           This works in exactly the same way as "newFromPng", but reads the
243           contents of an X Bitmap (black & white) file:
244
245                   open (XBM,"coredump.xbm") || die;
246                   $myImage = GD::Image->newFromXbm(\*XBM) || die;
247                   close XBM;
248
249           There is no newFromXbmData() function, because there is no
250           corresponding function in the gd library.
251
252       $image = GD::Image->newFromWBMP($file)
253           This works in exactly the same way as "newFromPng", but reads the
254           contents of a Wireless Application Protocol Bitmap (WBMP) file:
255
256                   open (WBMP,"coredump.wbmp") || die;
257                   $myImage = GD::Image->newFromWBMP(\*WBMP) || die;
258                   close WBMP;
259
260           There is no newFromWBMPData() function, because there is no
261           corresponding function in the gd library.
262
263       $image = GD::Image->newFromBmp($file)
264           This works in exactly the same way as "newFromPng", but reads the
265           contents of a Windows Bitmap (BMP) file:
266
267                   open (BMP,"coredump.bmp") || die;
268                   $myImage = GD::Image->newFromBmp(\*BMP) || die;
269                   close BMP;
270
271           There is no newFromBmpData() function, because there is no
272           corresponding function in the gd library.
273
274       $image = GD::Image->newFromGd($file)
275       $image = GD::Image->newFromGdData($data)
276           NOTE: GD and GD2 support was dropped witn libgd 2.3.2.
277
278           These methods initialize a GD::Image from a Gd file, filehandle, or
279           data.  Gd is Tom Boutell's disk-based storage format, intended for
280           the rare case when you need to read and write the image to disk
281           quickly.  It's not intended for regular use, because, unlike PNG or
282           JPEG, no image compression is performed and these files can become
283           BIG.
284
285                   $myImage = GD::Image->newFromGd("godzilla.gd") || die;
286                   close GDF;
287
288       $image = GD::Image->newFromGd2($file)
289       $image = GD::Image->newFromGd2Data($data)
290           NOTE: GD and GD2 support was dropped witn libgd 2.3.2.
291
292           This works in exactly the same way as newFromGd() and
293           newFromGdData, but use the new compressed GD2 image format.
294
295       $image = GD::Image->newFromGd2Part($file,srcX,srcY,width,height)
296           This class method allows you to read in just a portion of a GD2
297           image file.  In addition to a filehandle, it accepts the top-left
298           corner and dimensions (width,height) of the region of the image to
299           read.  For example:
300
301                   open (GDF,"godzilla.gd2") || die;
302                   $myImage = GD::Image->newFromGd2Part(\*GDF,10,20,100,100) || die;
303                   close GDF;
304
305           This reads a 100x100 square portion of the image starting from
306           position (10,20).
307
308       $image = GD::Image->newFromXpm($filename)
309           This creates a new GD::Image object starting from a filename.  This
310           is unlike the other newFrom() functions because it does not take a
311           filehandle.  This difference comes from an inconsistency in the
312           underlying gd library.
313
314                   $myImage = GD::Image->newFromXpm('earth.xpm') || die;
315
316           This function is only available if libgd was compiled with XPM
317           support.
318
319           NOTE: The libgd library is unable to read certain XPM files,
320           returning an all-black image instead.
321
322       $bool = GD::supportsFileType($filename, $is_writing)
323           This returns a TRUE or FALSE value, if libgd supports reading or
324           when the 2nd argument is 1, if libgd supports writing the given
325           filetype, depending on the filename extension. Only with libgd
326           versions >= gd-2.1.1.
327
328           Assuming LibGD is compiled with support for these image types, the
329           following extensions are supported:
330
331               .gif
332               .gd, .gd2
333               .wbmp
334               .bmp
335               .xbm
336               .tga
337               .png
338               .jpg, .jpeg
339               .tiff, .tif
340               .webp
341               .heic, .heix
342               .avif
343               .xpm
344
345           Filenames are parsed case-insensitively.  .avifs is not yet
346           suppurted upstream in libavif.
347

GD::Image Methods

349       Once a GD::Image object is created, you can draw with it, copy it, and
350       merge two images.  When you are finished manipulating the object, you
351       can convert it into a standard image file format to output or save to a
352       file.
353
354   Image Data Output Methods
355       The following methods convert the internal drawing format into standard
356       output file formats.
357
358       $pngdata = $image->png([$compression_level])
359           This returns the image data in PNG format.  You can then print it,
360           pipe it to a display program, or write it to a file.  Example:
361
362                   $png_data = $myImage->png;
363                   open (DISPLAY,"| display -") || die;
364                   binmode DISPLAY;
365                   print DISPLAY $png_data;
366                   close DISPLAY;
367
368           Note the use of binmode().  This is crucial for portability to
369           DOSish platforms.
370
371           The optional $compression_level argument controls the amount of
372           compression to apply to the output PNG image.  Values range from
373           0-9, where 0 means no compression (largest files, highest quality)
374           and 9 means maximum compression (smallest files, worst quality).  A
375           compression level of -1 uses the default compression level selected
376           when zlib was compiled on your system, and is the same as calling
377           png() with no argument.  Be careful not to confuse this argument
378           with the jpeg() quality argument, which ranges from 0-100 and has
379           the opposite meaning from compression (higher numbers give higher
380           quality).
381
382       $gifdata = $image->gifanimbegin([$GlobalCM [, $Loops]])
383           For libgd version 2.0.33 and higher, this call begins an animated
384           GIF by returning the data that comprises animated gif image file
385           header.  After you call this method, call gifanimadd() one or more
386           times to add the frames of the image. Then call gifanimend(). Each
387           frame must be the same width and height.
388
389           A typical sequence will look like this:
390
391             my $gifdata = $image->gifanimbegin;
392             $gifdata   .= $image->gifanimadd;    # first frame
393             for (1..100) {
394                # make a frame of right size
395                my $frame  = GD::Image->new($image->getBounds);
396                add_frame_data($frame);              # add the data for this frame
397                $gifdata   .= $frame->gifanimadd;     # add frame
398             }
399             $gifdata   .= $image->gifanimend;   # finish the animated GIF
400             print $gifdata;                     # write animated gif to STDOUT
401
402           If you do not wish to store the data in memory, you can print it to
403           stdout or a file.
404
405           The image that you call gifanimbegin on is used to set the image
406           size, color resolution and color map.  If argument $GlobalCM is 1,
407           the image color map becomes the GIF89a global color map.  If $Loops
408           is given and >= 0, the NETSCAPE2.0 application extension is
409           created, with looping count.  Looping count 0 means forever.
410
411       $gifdata = $image->gifanimadd([$LocalCM [, $LeftOfs [, $TopOfs [,
412       $Delay [, $Disposal [, $previm]]]]]])
413           Returns the data that comprises one animated gif image frame.  You
414           can then print it, pipe it to a display program, or write it to a
415           file.  With $LeftOfs and $TopOfs you can place this frame in
416           different offset than (0,0) inside the image screen.  Delay between
417           the previous frame and this frame is in 1/100s units.  Disposal is
418           usually and by default 1.  Compression is activated by giving the
419           previous image as a parameter.  This function then compares the
420           images and only writes the changed pixels to the new frame in
421           animation.  The Disposal parameter for optimized animations must be
422           set to 1, also for the first frame.  $LeftOfs and $TopOfs
423           parameters are ignored for optimized frames.
424
425       $gifdata = $image->gifanimend()
426           Returns the data for end segment of animated gif file.  It always
427           returns string ';'.  This string must be printed to an animated gif
428           file after all image frames to properly terminate it according to
429           GIF file syntax.  Image object is not used at all in this method.
430
431       $jpegdata = $image->jpeg([$quality])
432           This returns the image data in JPEG format.  You can then print it,
433           pipe it to a display program, or write it to a file.  You may pass
434           an optional quality score to jpeg() in order to control the JPEG
435           quality.  This should be an integer between 0 and 100.  Higher
436           quality scores give larger files and better image quality.  If you
437           don't specify the quality, jpeg() will choose a good default.
438
439       $gifdata = $image->gif().
440           This returns the image data in GIF format.  You can then print it,
441           pipe it to a display program, or write it to a file.
442
443       $gddata = $image->gd
444           This returns the image data in GD format.  You can then print it,
445           pipe it to a display program, or write it to a file.  Example:
446
447                   binmode MYOUTFILE;
448                   print MYOUTFILE $myImage->gd;
449
450       $gd2data = $image->gd2
451           Same as gd(), except that it returns the data in compressed GD2
452           format.
453
454       $bmpdata = $image->bmp([$compression])
455           This returns the image data in BMP format, which is a Windows
456           Bitmap.  If compression is set to 1, it will use RLE compression on
457           the pixel data; otherwise, setting it to 0 (the default) will leave
458           the BMP pixel data uncompressed.
459
460       $wbmpdata = $image->wbmp([$foreground])
461           This returns the image data in WBMP format, which is a black-and-
462           white image format.  Provide the index of the color to become the
463           foreground color.  All other pixels will be considered background.
464
465       $tiffdata = $image->tiff()
466           This returns the image data in TIFF format.
467
468       $webpdata = $image->webp([$quality])
469           This returns the image data in WEBP format, with the optional
470           quality argument.  The default is 80, also chosen by the value -1.
471           A quality value of >= 101 is considered Lossless.
472
473       $webpdata = $image->heif([$quality])
474           This returns the truecolor image data in HEIF format, with the
475           optional quality and speed arguments.  If truecolor is not set,
476           this fails.  The default quality is 80, also chosen by the value
477           -1.  A quality value of 200 is considered Lossless.
478
479       $webpdata = $image->avif([$quality,$speed])
480           This returns the truecolor image data in AVIF format, with the AVif
481           encoder and 444 chroma, and the optional quality argument.  If
482           truecolor is not set, this fails.  The default compression quality
483           1-100 is -1, the default speed 0-10 is 6.
484
485       $success = $image->_file($filename)
486           Writes an image to a file in the format indicated by the filename,
487           with libgd versions >= gd-2.1.1.
488
489           File type is determined by the extension of the file name.  See
490           "supportsFiletype" for an overview of the parsing.
491
492           For file types that require extra arguments, "_file" attempts to
493           use sane defaults:
494
495             C<gdImageGd2> chunk size = 0, compression is enabled.
496             C<gdImageJpeg>        quality = -1 (i.e. the reasonable default)
497             C<gdImageWBMP>        foreground is the darkest available color
498             C<gdImageWEBP>        quality default
499             C<gdImageHEIF>        quality default, codes = HEVC, chroma = 444
500             C<gdImageAVIF>        quality default, speed = 6
501
502           Everything else is called with the two-argument function and so
503           will use the default values.
504
505           "_file" and the underlying libgd "gdImageFile" has some rudimentary
506           error detection and will return FALSE (0) if a detectable error
507           occurred.  However, the image loaders do not normally return their
508           error status so a result of TRUE (1) does **not** mean the file was
509           saved successfully.
510
511   Color Control
512       These methods allow you to control and manipulate the GD::Image color
513       table for palette, non-truecolor images.
514
515       $index = $image->colorAllocate(red,green,blue)
516           This allocates a color with the specified red, green and blue
517           components and returns its index in the color table, if specified.
518           The first color allocated in this way becomes the image's
519           background color.  (255,255,255) is white (all pixels on).  (0,0,0)
520           is black (all pixels off).  (255,0,0) is fully saturated red.
521           (127,127,127) is 50% gray.  You can find plenty of examples in
522           /usr/X11/lib/X11/rgb.txt.
523
524           If no colors are allocated, then this function returns -1.
525
526           Example:
527
528                   $black = $myImage->colorAllocate(0,0,0); #background color
529                   $white = $myImage->colorAllocate(255,255,255);
530                   $peachpuff = $myImage->colorAllocate(255,218,185);
531
532       $index = $image->colorAllocateAlpha(reg,green,blue,alpha)
533           This allocates a color with the specified red, green, and blue
534           components, plus the specified alpha channel.  The alpha value may
535           range from 0 (opaque) to 127 (transparent).  The "alphaBlending"
536           function changes the way this alpha channel affects the resulting
537           image.
538
539       $image->colorDeallocate(colorIndex)
540           This marks the color at the specified index as being ripe for
541           reallocation.  The next time colorAllocate is used, this entry will
542           be replaced.  You can call this method several times to deallocate
543           multiple colors.  There's no function result from this call.
544
545           Example:
546
547                   $myImage->colorDeallocate($peachpuff);
548                   $peachy = $myImage->colorAllocate(255,210,185);
549
550       $index = $image->colorClosest(red,green,blue)
551           This returns the index of the color closest in the color table to
552           the red green and blue components specified.  If no colors have yet
553           been allocated, then this call returns -1.
554
555           Example:
556
557                   $apricot = $myImage->colorClosest(255,200,180);
558
559       $index = $image->colorClosestAlpha(red,green,blue,alpha)
560           This returns the index of the color closest in the color table to
561           the red green blue and alpha components specified.  If no colors
562           have yet been allocated, then this call returns -1.
563
564           Example:
565
566                   $apricot = $myImage->colorClosestAlpha(255,200,180,0);
567
568       $index = $image->colorClosestHWB(red,green,blue)
569           This also attempts to return the color closest in the color table
570           to the red green and blue components specified. It uses a
571           Hue/White/Black color representation to make the selected color
572           more likely to match human perceptions of similar colors.
573
574           If no colors have yet been allocated, then this call returns -1.
575
576           Example:
577
578                   $mostred = $myImage->colorClosestHWB(255,0,0);
579
580       $index = $image->colorExact(red,green,blue)
581           This returns the index of a color that exactly matches the
582           specified red green and blue components.  If such a color is not in
583           the color table, this call returns -1.
584
585                   $rosey = $myImage->colorExact(255,100,80);
586                   warn "Everything's coming up roses.\n" if $rosey >= 0;
587
588       $index = $image->colorExactAlpha(red,green,blue,alpha)
589           This returns the index of a color that exactly matches the
590           specified red green blue and alpha components.  If such a color is
591           not in the color table, this call returns -1.
592
593                   $rosey = $myImage->colorExactAlpha(255,100,80,0);
594                   warn "Everything's coming up roses.\n" if $rosey >= 0;
595
596       $index = $image->colorResolve(red,green,blue)
597           This returns the index of a color that exactly matches the
598           specified red green and blue components.  If such a color is not in
599           the color table and there is room, then this method allocates the
600           color in the color table and returns its index.
601
602                   $rosey = $myImage->colorResolve(255,100,80);
603                   warn "Everything's coming up roses.\n" if $rosey >= 0;
604
605       $index = $image->colorResolveAlpha(red,green,blue,alpha)
606           This returns the index of a color that exactly matches the
607           specified red green blue and alpha components.  If such a color is
608           not in the color table and there is room, then this method
609           allocates the color in the color table and returns its index.
610
611                   $rosey = $myImage->colorResolveAlpha(255,100,80,0);
612                   warn "Everything's coming up roses.\n" if $rosey >= 0;
613
614       $colorsTotal = $image->colorsTotal object method
615           This returns the total number of colors allocated in the object.
616
617                   $maxColors = $myImage->colorsTotal;
618
619           In the case of a TrueColor image, this call will return undef.
620
621       $index = $image->getPixel(x,y) object method
622           This returns the color table index underneath the specified point.
623           It can be combined with rgb() to obtain the rgb color underneath
624           the pixel.
625
626           Example:
627
628                   $index = $myImage->getPixel(20,100);
629                   ($r,$g,$b) = $myImage->rgb($index);
630
631       ($red,$green,$blue) = $image->rgb($index)
632           This returns a list containing the red, green and blue components
633           of the specified color index.
634
635           Example:
636
637                   @RGB = $myImage->rgb($peachy);
638
639       ($alpha) = $image->alpha($index)
640           This returns an item containing the alpha component of the
641           specified color index.
642
643           Example:
644
645                   @RGB = $myImage->rgb($peachy);
646
647       $image->transparent($colorIndex)
648           This marks the color at the specified index as being transparent.
649           Portions of the image drawn in this color will be invisible.  This
650           is useful for creating paintbrushes of odd shapes, as well as for
651           making PNG backgrounds transparent for displaying on the Web.  Only
652           one color can be transparent at any time. To disable transparency,
653           specify -1 for the index.
654
655           If you call this method without any parameters, it will return the
656           current index of the transparent color, or -1 if none.
657
658           Example:
659
660                   open(PNG,"test.png");
661                   $im = GD::Image->newFromPng(PNG);
662                   $white = $im->colorClosest(255,255,255); # find white
663                   $im->transparent($white);
664                   binmode STDOUT;
665                   print $im->png;
666
667   Special Colors
668       GD implements a number of special colors that can be used to achieve
669       special effects.  They are constants defined in the GD:: namespace, but
670       automatically exported into your namespace when the GD module is
671       loaded.
672
673       $image->setBrush($image)
674           You can draw lines and shapes using a brush pattern.  Brushes are
675           just palette, not TrueColor, images that you can create and
676           manipulate in the usual way. When you draw with them, their
677           contents are used for the color and shape of the lines.
678
679           To make a brushed line, you must create or load the brush first,
680           then assign it to the image using setBrush().  You can then draw in
681           that with that brush using the gdBrushed special color.  It's often
682           useful to set the background of the brush to transparent so that
683           the non-colored parts don't overwrite other parts of your image.
684
685           Example:
686
687                   # Create a brush at an angle
688                   $diagonal_brush = GD::Image->new(5,5);
689                   $white = $diagonal_brush->colorAllocate(255,255,255);
690                   $black = $diagonal_brush->colorAllocate(0,0,0);
691                   $diagonal_brush->transparent($white);
692                   $diagonal_brush->line(0,4,4,0,$black); # NE diagonal
693
694                   # Set the brush
695                   $myImage->setBrush($diagonal_brush);
696
697                   # Draw a circle using the brush
698                   $myImage->arc(50,50,25,25,0,360,gdBrushed);
699
700       $image->setThickness($thickness)
701           Lines drawn with line(), rectangle(), arc(), and so forth are 1
702           pixel thick by default.  Call setThickness() to change the line
703           drawing width.
704
705       $image->setStyle(@colors)
706           Styled lines consist of an arbitrary series of repeated colors and
707           are useful for generating dotted and dashed lines.  To create a
708           styled line, use setStyle() to specify a repeating series of
709           colors.  It accepts an array consisting of one or more color
710           indexes.  Then draw using the gdStyled special color.  Another
711           special color, gdTransparent can be used to introduce holes in the
712           line, as the example shows.
713
714           Example:
715
716                   # Set a style consisting of 4 pixels of yellow,
717                   # 4 pixels of blue, and a 2 pixel gap
718                   $myImage->setStyle($yellow,$yellow,$yellow,$yellow,
719                                      $blue,$blue,$blue,$blue,
720                                      gdTransparent,gdTransparent);
721                   $myImage->arc(50,50,25,25,0,360,gdStyled);
722
723           To combine the "gdStyled" and "gdBrushed" behaviors, you can
724           specify "gdStyledBrushed".  In this case, a pixel from the current
725           brush pattern is rendered wherever the color specified in
726           setStyle() is neither gdTransparent nor 0.
727
728       gdTiled
729           Draw filled shapes and flood fills using a pattern.  The pattern is
730           just another image.  The image will be tiled multiple times in
731           order to fill the required space, creating wallpaper effects.  You
732           must call "setTile" in order to define the particular tile pattern
733           you'll use for drawing when you specify the gdTiled color.
734           details.
735
736       gdStyled
737           The gdStyled color is used for creating dashed and dotted lines.  A
738           styled line can contain any series of colors and is created using
739           the setStyled() command.
740
741       gdAntiAliased
742           The "gdAntiAliased" color is used for drawing lines with
743           antialiasing turned on.  Antialiasing will blend the jagged edges
744           of lines with the background, creating a smoother look.  The actual
745           color drawn is set with setAntiAliased().
746
747       $image->setAntiAliased($color)
748           "Antialiasing" is a process by which jagged edges associated with
749           line drawing can be reduced by blending the foreground color with
750           an appropriate percentage of the background, depending on how much
751           of the pixel in question is actually within the boundaries of the
752           line being drawn. All line-drawing methods, such as line() and
753           polygon, will draw antialiased lines if the special "color"
754           gdAntiAliased is used when calling them.
755
756           setAntiAliased() is used to specify the actual foreground color to
757           be used when drawing antialiased lines. You may set any color to be
758           the foreground, however as of libgd version 2.0.12 an alpha channel
759           component is not supported.
760
761           Antialiased lines can be drawn on both truecolor and palette-based
762           images. However, attempts to draw antialiased lines on highly
763           complex palette-based backgrounds may not give satisfactory
764           results, due to the limited number of colors available in the
765           palette. Antialiased line-drawing on simple backgrounds should work
766           well with palette-based images; otherwise create or fetch a
767           truecolor image instead. When using palette-based images, be sure
768           to allocate a broad spectrum of colors in order to have sufficient
769           colors for the antialiasing to use.
770
771       $image->setAntiAliasedDontBlend($color,[$flag])
772           Normally, when drawing lines with the special gdAntiAliased
773           "color," blending with the background to reduce jagged edges is the
774           desired behavior. However, when it is desired that lines not be
775           blended with one particular color when it is encountered in the
776           background, the setAntiAliasedDontBlend() method can be used to
777           indicate the special color that the foreground should stand out
778           more clearly against.
779
780           Once turned on, you can turn this feature off by calling
781           setAntiAliasedDontBlend() with a second argument of 0:
782
783             $image->setAntiAliasedDontBlend($color,0);
784
785   Drawing Commands
786       These methods allow you to draw lines, rectangles, and ellipses, as
787       well as to perform various special operations like flood-fill.
788
789       $image->setPixel($x,$y,$color)
790           This sets the pixel at (x,y) to the specified color index.  No
791           value is returned from this method.  The coordinate system starts
792           at the upper left at (0,0) and gets larger as you go down and to
793           the right.  You can use a real color, or one of the special colors
794           gdBrushed, gdStyled and gdStyledBrushed can be specified.
795
796           Example:
797
798                   # This assumes $peach already allocated
799                   $myImage->setPixel(50,50,$peach);
800
801       $image->line($x1,$y1,$x2,$y2,$color)
802           This draws a line from (x1,y1) to (x2,y2) of the specified color.
803           You can use a real color, or one of the special colors gdBrushed,
804           gdStyled and gdStyledBrushed.
805
806           Example:
807
808                   # Draw a diagonal line using the currently defined
809                   # paintbrush pattern.
810                   $myImage->line(0,0,150,150,gdBrushed);
811
812       $image->dashedLine($x1,$y1,$x2,$y2,$color)
813           DEPRECATED: The libgd library provides this method solely for
814           backward compatibility with libgd version 1.0, and there have been
815           reports that it no longer works as expected. Please use the
816           setStyle() and gdStyled methods as described below.
817
818           This draws a dashed line from (x1,y1) to (x2,y2) in the specified
819           color.  A more powerful way to generate arbitrary dashed and dotted
820           lines is to use the setStyle() method described below and to draw
821           with the special color gdStyled.
822
823           Example:
824
825                   $myImage->dashedLine(0,0,150,150,$blue);
826
827       $image->rectangle($x1,$y1,$x2,$y2,$color)
828           This draws a rectangle with the specified color.  (x1,y1) and
829           (x2,y2) are the upper left and lower right corners respectively.
830           Both real color indexes and the special colors gdBrushed, gdStyled
831           and gdStyledBrushed are accepted.
832
833           Example:
834
835                   $myImage->rectangle(10,10,100,100,$rose);
836
837       $image->filledRectangle($x1,$y1,$x2,$y2,$color) =item
838       $image->setTile($otherimage)
839           This draws a rectangle filled with the specified color.  You can
840           use a real color, or the special fill color gdTiled to fill the
841           polygon with a pattern.
842
843           Example:
844
845                   # read in a fill pattern and set it
846                   $tile = GD::Image->newFromPng('happyface.png');
847                   $myImage->setTile($tile);
848
849                   # draw the rectangle, filling it with the pattern
850                   $myImage->filledRectangle(10,10,150,200,gdTiled);
851
852       $image->openPolygon($polygon,$color)
853           This draws a polygon with the specified color.  The polygon must be
854           created first (see below).  The polygon must have at least three
855           vertices.  If the last vertex doesn't close the polygon, the method
856           will close it for you.  Both real color indexes and the special
857           colors gdBrushed, gdStyled and gdStyledBrushed can be specified.
858
859           Example:
860
861                   $poly = GD::Polygon->new;
862                   $poly->addPt(50,0);
863                   $poly->addPt(99,99);
864                   $poly->addPt(0,99);
865                   $myImage->openPolygon($poly,$blue);
866
867       $image->unclosedPolygon($polygon,$color)
868           This draws a sequence of connected lines with the specified color,
869           without connecting the first and last point to a closed polygon.
870           The polygon must be created first (see below).  The polygon must
871           have at least three vertices.  Both real color indexes and the
872           special colors gdBrushed, gdStyled and gdStyledBrushed can be
873           specified.
874
875           You need libgd 2.0.33 or higher to use this feature.
876
877           Example:
878
879                   $poly = GD::Polygon->new;
880                   $poly->addPt(50,0);
881                   $poly->addPt(99,99);
882                   $poly->addPt(0,99);
883                   $myImage->unclosedPolygon($poly,$blue);
884
885       $image->filledPolygon($poly,$color)
886           This draws a polygon filled with the specified color.  You can use
887           a real color, or the special fill color gdTiled to fill the polygon
888           with a pattern.
889
890           Example:
891
892                   # make a polygon
893                   $poly = GD::Polygon->new;
894                   $poly->addPt(50,0);
895                   $poly->addPt(99,99);
896                   $poly->addPt(0,99);
897
898                   # draw the polygon, filling it with a color
899                   $myImage->filledPolygon($poly,$peachpuff);
900
901       $image->ellipse($cx,$cy,$width,$height,$color)
902       $image->filledEllipse($cx,$cy,$width,$height,$color)
903           These methods() draw ellipses. ($cx,$cy) is the center of the arc,
904           and ($width,$height) specify the ellipse width and height,
905           respectively.  filledEllipse() is like Ellipse() except that the
906           former produces filled versions of the ellipse.
907
908       $image->arc($cx,$cy,$width,$height,$start,$end,$color)
909           This draws arcs and ellipses.  (cx,cy) are the center of the arc,
910           and (width,height) specify the width and height, respectively.  The
911           portion of the ellipse covered by the arc are controlled by start
912           and end, both of which are given in degrees from 0 to 360.  Zero is
913           at the right end of the ellipse, and angles increase clockwise.  To
914           specify a complete ellipse, use 0 and 360 as the starting and
915           ending angles.  To draw a circle, use the same value for width and
916           height.
917
918           You can specify a normal color or one of the special colors
919           gdBrushed, gdStyled, or gdStyledBrushed.
920
921           Example:
922
923                   # draw a semicircle centered at 100,100
924                   $myImage->arc(100,100,50,50,0,180,$blue);
925
926       $image->filledArc($cx,$cy,$width,$height,$start,$end,$color
927       [,$arc_style])
928           This method is like arc() except that it colors in the pie wedge
929           with the selected color.  $arc_style is optional.  If present it is
930           a bitwise OR of the following constants:
931
932             gdArc           connect start & end points of arc with a rounded edge
933             gdChord         connect start & end points of arc with a straight line
934             gdPie           synonym for gdChord
935             gdNoFill        outline the arc or chord
936             gdEdged         connect beginning and ending of the arc to the center
937
938           gdArc and gdChord are mutually exclusive.  gdChord just connects
939           the starting and ending angles with a straight line, while gdArc
940           produces a rounded edge. gdPie is a synonym for gdArc. gdNoFill
941           indicates that the arc or chord should be outlined, not filled.
942           gdEdged, used together with gdNoFill, indicates that the beginning
943           and ending angles should be connected to the center; this is a good
944           way to outline (rather than fill) a "pie slice."
945
946           Example:
947
948             $image->filledArc(100,100,50,50,0,90,$blue,gdEdged|gdNoFill);
949
950       $image->fill($x,$y,$color)
951           This method flood-fills regions with the specified color.  The
952           color will spread through the image, starting at point (x,y), until
953           it is stopped by a pixel of a different color from the starting
954           pixel (this is similar to the "paintbucket" in many popular drawing
955           toys).  You can specify a normal color, or the special color
956           gdTiled, to flood-fill with patterns.
957
958           Example:
959
960                   # Draw a rectangle, and then make its interior blue
961                   $myImage->rectangle(10,10,100,100,$black);
962                   $myImage->fill(50,50,$blue);
963
964       $image->fillToBorder($x,$y,$bordercolor,$color)
965           Like "fill", this method flood-fills regions with the specified
966           color, starting at position (x,y).  However, instead of stopping
967           when it hits a pixel of a different color than the starting pixel,
968           flooding will only stop when it hits the color specified by
969           bordercolor.  You must specify a normal indexed color for the
970           bordercolor.  However, you are free to use the gdTiled color for
971           the fill.
972
973           Example:
974
975                   # This has the same effect as the previous example
976                   $myImage->rectangle(10,10,100,100,$black);
977                   $myImage->fillToBorder(50,50,$black,$blue);
978
979   Image Copying Commands
980       Two methods are provided for copying a rectangular region from one
981       image to another.  One method copies a region without resizing it.  The
982       other allows you to stretch the region during the copy operation.
983
984       With either of these methods it is important to know that the routines
985       will attempt to flesh out the destination image's color table to match
986       the colors that are being copied from the source.  If the destination's
987       color table is already full, then the routines will attempt to find the
988       best match, with varying results.
989
990       $image->copy($sourceImage,$dstX,$dstY,$srcX,$srcY,$width,$height)
991           This is the simplest of the several copy operations, copying the
992           specified region from the source image to the destination image
993           (the one performing the method call).  (srcX,srcY) specify the
994           upper left corner of a rectangle in the source image, and
995           (width,height) give the width and height of the region to copy.
996           (dstX,dstY) control where in the destination image to stamp the
997           copy.  You can use the same image for both the source and the
998           destination, but the source and destination regions must not
999           overlap or strange things will happen.
1000
1001           Example:
1002
1003                   $myImage = GD::Image->new(100,100);
1004                   ... various drawing stuff ...
1005                   $srcImage = GD::Image->new(50,50);
1006                   ... more drawing stuff ...
1007                   # copy a 25x25 pixel region from $srcImage to
1008                   # the rectangle starting at (10,10) in $myImage
1009                   $myImage->copy($srcImage,10,10,0,0,25,25);
1010
1011       $image->clone()
1012           Make a copy of the image and return it as a new object.  The new
1013           image will look identical.  However, it may differ in the size of
1014           the color palette and other nonessential details.
1015
1016           Example:
1017
1018                   $myImage = GD::Image->new(100,100);
1019                   ... various drawing stuff ...
1020                   $copy = $myImage->clone;
1021
1022       $image->copyMerge($sourceImage,$dstX,$dstY,
1023                               $srcX,$srcY,$width,$height,$percent)
1024
1025           This copies the indicated rectangle from the source image to the
1026           destination image, merging the colors to the extent specified by
1027           percent (an integer between 0 and 100).  Specifying 100% has the
1028           same effect as copy() -- replacing the destination pixels with the
1029           source image.  This is most useful for highlighting an area by
1030           merging in a solid rectangle.
1031
1032           Example:
1033
1034                   $myImage = GD::Image->new(100,100);
1035                   ... various drawing stuff ...
1036                   $redImage = GD::Image->new(50,50);
1037                   ... more drawing stuff ...
1038                   # copy a 25x25 pixel region from $srcImage to
1039                   # the rectangle starting at (10,10) in $myImage, merging 50%
1040                   $myImage->copyMerge($srcImage,10,10,0,0,25,25,50);
1041
1042       $image->copyMergeGray($sourceImage,$dstX,$dstY,
1043                               $srcX,$srcY,$width,$height,$percent)
1044
1045           This is identical to copyMerge() except that it preserves the hue
1046           of the source by converting all the pixels of the destination
1047           rectangle to grayscale before merging.
1048
1049       $image->copyResized($sourceImage,$dstX,$dstY,
1050                               $srcX,$srcY,$destW,$destH,$srcW,$srcH)
1051
1052           This method is similar to copy() but allows you to choose different
1053           sizes for the source and destination rectangles.  The source and
1054           destination rectangle's are specified independently by (srcW,srcH)
1055           and (destW,destH) respectively.  copyResized() will stretch or
1056           shrink the image to accommodate the size requirements.
1057
1058           Example:
1059
1060                   $myImage = GD::Image->new(100,100);
1061                   ... various drawing stuff ...
1062                   $srcImage = GD::Image->new(50,50);
1063                   ... more drawing stuff ...
1064                   # copy a 25x25 pixel region from $srcImage to
1065                   # a larger rectangle starting at (10,10) in $myImage
1066                   $myImage->copyResized($srcImage,10,10,0,0,50,50,25,25);
1067
1068       $image->copyResampled($sourceImage,$dstX,$dstY,
1069                               $srcX,$srcY,$destW,$destH,$srcW,$srcH)
1070
1071           This method is similar to copyResized() but provides "smooth"
1072           copying from a large image to a smaller one, using a weighted
1073           average of the pixels of the source area rather than selecting one
1074           representative pixel. This method is identical to copyResized()
1075           when the destination image is a palette image.
1076
1077       $image->copyRotated($sourceImage,$dstX,$dstY,
1078                               $srcX,$srcY,$width,$height,$angle)
1079
1080           Like copyResized() but the $angle argument specifies an arbitrary
1081           amount to rotate the image counter clockwise (in degrees).  In
1082           addition, $dstX and $dstY species the center of the destination
1083           image, and not the top left corner.
1084
1085       $image->trueColorToPalette([$dither], [$colors])
1086           This method converts a truecolor image to a palette image. The code
1087           for this function was originally drawn from the Independent JPEG
1088           Group library code, which is excellent. The code has been modified
1089           to preserve as much alpha channel information as possible in the
1090           resulting palette, in addition to preserving colors as well as
1091           possible. This does not work as well as might be hoped. It is
1092           usually best to simply produce a truecolor output image instead,
1093           which guarantees the highest output quality.  Both the dithering
1094           (0/1, default=0) and maximum number of colors used (<=256, default
1095           = gdMaxColors) can be specified.
1096
1097       $image = $sourceImage->createPaletteFromTrueColor([$dither], [$colors])
1098           Creates a new palette image from a truecolor image. Same as above,
1099           but returns a new image.
1100
1101           Don't use these function -- write real truecolor PNGs and JPEGs.
1102           The disk space gain of conversion to palette is not great (for
1103           small images it can be negative) and the quality loss is ugly.
1104
1105       $error = $image->colorMatch($otherimage)
1106           Bring the palette colors in $otherimage to be closer to truecolor
1107           $image.  A negative return value is a failure.
1108
1109             -1 image must be True Color
1110             -2 otherimage must be indexed
1111             -3 the images are meant to be the same dimensions
1112             -4 At least 1 color in otherimage must be allocated
1113
1114           This method is only available with libgd >= 2.1.0
1115
1116       $image = $sourceImage->neuQuant($maxcolor=256,$samplefactor=5)
1117           Creates a new palette image from a truecolor image.
1118
1119           samplefactor   The quantization precision between 1 (highest
1120           quality) and 10 (fastest).
1121           maxcolor  The number of desired palette entries.
1122
1123           This is the same as createPaletteFromTrueColor with the
1124           quantization method GD_QUANT_NEUQUANT. This does not support
1125           dithering.  This method is only available with libgd >= 2.1.0
1126
1127   Image Transformation Commands
1128       Gd provides these simple image transformations, non-interpolated.
1129
1130       $image = $sourceImage->copyRotate90()
1131       $image = $sourceImage->copyRotate180()
1132       $image = $sourceImage->copyRotate270()
1133       $image = $sourceImage->copyFlipHorizontal()
1134       $image = $sourceImage->copyFlipVertical()
1135       $image = $sourceImage->copyTranspose()
1136       $image = $sourceImage->copyReverseTranspose()
1137           These methods can be used to rotate, flip, or transpose an image.
1138           The result of the method is a copy of the image.
1139
1140       $image->rotate180()
1141       $image->flipHorizontal()
1142       $image->flipVertical()
1143           These methods are similar to the copy* versions, but instead modify
1144           the image in place.
1145
1146   Image Interpolation Methods
1147       Since libgd 2.1.0 there are better transformation methods, with these
1148       interpolation methods:
1149
1150         GD_BELL                - Bell
1151         GD_BESSEL              - Bessel
1152         GD_BILINEAR_FIXED      - fixed point bilinear
1153         GD_BICUBIC             - Bicubic
1154         GD_BICUBIC_FIXED       - fixed point bicubic integer
1155         GD_BLACKMAN            - Blackman
1156         GD_BOX                 - Box
1157         GD_BSPLINE             - BSpline
1158         GD_CATMULLROM          - Catmullrom
1159         GD_GAUSSIAN            - Gaussian
1160         GD_GENERALIZED_CUBIC   - Generalized cubic
1161         GD_HERMITE             - Hermite
1162         GD_HAMMING             - Hamming
1163         GD_HANNING             - Hannig
1164         GD_MITCHELL            - Mitchell
1165         GD_NEAREST_NEIGHBOUR   - Nearest neighbour interpolation
1166         GD_POWER               - Power
1167         GD_QUADRATIC           - Quadratic
1168         GD_SINC                - Sinc
1169         GD_TRIANGLE            - Triangle
1170         GD_WEIGHTED4           - 4 pixels weighted bilinear interpolation
1171         GD_LINEAR              - bilinear interpolation
1172
1173       $image->interpolationMethod( [$method] )
1174           Gets or sets the interpolation methods for all subsequent
1175           interpolations.  See above for the valid values.  Only available
1176           since libgd 2.2.0
1177
1178       $image->copyScaleInterpolated( width, height )
1179           Returns a copy, using interpolation.
1180
1181       $image->copyRotateInterpolated( angle, bgcolor )
1182           Returns a copy, using interpolation.
1183
1184   Image Filter Commands
1185       Gd also provides some common image filters, they modify the image in
1186       place and return TRUE if modified or FALSE if not.  Most of them need
1187       libgd >= 2.1.0, with older versions those functions are undefined.
1188
1189       $ok = $image->scatter($sub, $plus)
1190           if $sub and $plus are 0, nothing is changed, TRUE is returned.  if
1191           $sub >= $plus, nothing is changed, FALSE is returned.  else random
1192           pixels are changed.
1193
1194       $ok = $image->scatterColor($sub, $plus, @colors)
1195           Similar to scatter, but using the given array of colors, i.e.
1196           palette indices.
1197
1198       $ok = $image->pixelate($blocksize, $mode)
1199           if $blocksize <= 0, nothing is changed, FALSE is returned.  if
1200           $blocksize == 1, nothing is changed, TRUE is returned.  else the
1201           following modes are observed:
1202             GD_PIXELATE_UPPERLEFT
1203             GD_PIXELATE_AVERAGE
1204
1205       $ok = $image->negate()
1206       $ok = $image->grayscale()
1207       $ok = $image->brightness($add)
1208           $add: -255..255
1209
1210       $ok = $image->contrast($contrast)
1211           $contrast: a double value. The contrast adjustment value. Negative
1212           values increase, positive values decrease the contrast. The larger
1213           the absolute value, the stronger the effect.
1214
1215       $ok = $image->color($red,$green,$blue,$alpha)
1216           Change channel values of an image.
1217
1218             $red   - The value to add to the red channel of all pixels.
1219             $green - The value to add to the green channel of all pixels.
1220             $blue  - The value to add to the blue channel of all pixels.
1221             $alpha - The value to add to the alpha channel of all pixels.
1222
1223       $ok = $image->selectiveBlur()
1224       $ok = $image->edgeDetectQuick()
1225       $ok = $image->gaussianBlur()
1226       $ok = $image->emboss()
1227       $ok = $image->meanRemoval()
1228       $ok = $image->smooth($weight)
1229       $image = $sourceImage->copyGaussianBlurred($radius, $sigma)
1230           $radius: int, the blur radius (*not* diameter--range is 2*radius +
1231           1) a radius, not a diameter so a radius of 2 (for example) will
1232           blur across a region 5 pixels across (2 to the center, 1 for the
1233           center itself and another 2 to the other edge).
1234
1235           $sigma: the sigma value or a value <= 0.0 to use the computed
1236           default.  represents the "fatness" of the curve (lower == fatter).
1237
1238           The result is always truecolor.
1239
1240   Character and String Drawing
1241       GD allows you to draw characters and strings, either in normal
1242       horizontal orientation or rotated 90 degrees.  These routines use a
1243       GD::Font object, described in more detail below.  There are four built-
1244       in monospaced fonts, available in the global variables gdGiantFont,
1245       gdLargeFont, gdMediumBoldFont, gdSmallFont and gdTinyFont.
1246
1247       In addition, you can use the load() method to load GD-formatted bitmap
1248       font files at runtime. You can create these bitmap files from X11 BDF-
1249       format files using the bdf2gd.pl script, which should have been
1250       installed with GD (see the bdf_scripts directory if it wasn't).  The
1251       format happens to be identical to the old-style MSDOS bitmap ".fnt"
1252       files, so you can use one of those directly if you happen to have one.
1253
1254       For writing proportional scalable fonts, GD offers the stringFT()
1255       method, which allows you to load and render any TrueType font on your
1256       system.
1257
1258       $image->string($font,$x,$y,$string,$color)
1259           This method draws a string starting at position (x,y) in the
1260           specified font and color.  Your choices of fonts are gdSmallFont,
1261           gdMediumBoldFont, gdTinyFont, gdLargeFont and gdGiantFont.
1262
1263           Example:
1264
1265                   $myImage->string(gdSmallFont,2,10,"Peachy Keen",$peach);
1266
1267       $image->stringUp($font,$x,$y,$string,$color)
1268           Just like the previous call, but draws the text rotated
1269           counterclockwise 90 degrees.
1270
1271       $image->char($font,$x,$y,$char,$color)
1272       $image->charUp($font,$x,$y,$char,$color)
1273           These methods draw single characters at position (x,y) in the
1274           specified font and color.  They're carry-overs from the C
1275           interface, where there is a distinction between characters and
1276           strings.  Perl is insensible to such subtle distinctions.
1277
1278       $font = GD::Font->load($fontfilepath)
1279           This method dynamically loads a font file, returning a font that
1280           you can use in subsequent calls to drawing methods.  For example:
1281
1282              my $courier = GD::Font->load('./courierR12.fnt') or die "Can't load font";
1283              $image->string($courier,2,10,"Peachy Keen",$peach);
1284
1285           Font files must be in GD binary format, as described above.
1286
1287       @bounds =
1288       $image->stringFT($fgcolor,$fontname,$ptsize,$angle,$x,$y,$string)
1289       @bounds =
1290       GD::Image->stringFT($fgcolor,$fontname,$ptsize,$angle,$x,$y,$string)
1291       @bounds =
1292       $image->stringFT($fgcolor,$fontname,$ptsize,$angle,$x,$y,$string,\%options)
1293           This method uses TrueType to draw a scaled, antialiased string
1294           using the TrueType vector font of your choice.  It requires that
1295           libgd to have been compiled with TrueType support, and for the
1296           appropriate TrueType font to be installed on your system.
1297
1298           The arguments are as follows:
1299
1300             fgcolor    Color index to draw the string in
1301             fontname   A path to the TrueType (.ttf) font file or a font pattern.
1302             ptsize     The desired point size (may be fractional)
1303             angle      The rotation angle, in radians (positive values rotate counter clockwise)
1304             x,y        X and Y coordinates to start drawing the string
1305             string     The string itself
1306
1307           If successful, the method returns an eight-element list giving the
1308           boundaries of the rendered string:
1309
1310            @bounds[0,1]  Lower left corner (x,y)
1311            @bounds[2,3]  Lower right corner (x,y)
1312            @bounds[4,5]  Upper right corner (x,y)
1313            @bounds[6,7]  Upper left corner (x,y)
1314
1315           In case of an error (such as the font not being available, or FT
1316           support not being available), the method returns an empty list and
1317           sets $@ to the error message.
1318
1319           The fontname argument is the name of the font, which can be a full
1320           pathname to a .ttf file, or if not the paths in $ENV{GDFONTPATH}
1321           will be searched or if empty the libgd compiled DEFAULT_FONTPATH.
1322           The TrueType extensions .ttf, .pfa, .pfb or .dfont can be omitted.
1323
1324           The string may contain UTF-8 sequences like: "&#192;"
1325
1326           You may also call this method from the GD::Image class name, in
1327           which case it doesn't do any actual drawing, but returns the
1328           bounding box using an inexpensive operation.  You can use this to
1329           perform layout operations prior to drawing.
1330
1331           Using a negative color index will disable antialiasing, as
1332           described in the libgd manual page at
1333           <http://www.boutell.com/gd/manual2.0.9.html#gdImageStringFT>.
1334
1335           An optional 8th argument allows you to pass a hashref of options to
1336           stringFT().  Several hashkeys are recognized: linespacing, charmap,
1337           resolution, and kerning.
1338
1339           The value of linespacing is supposed to be a multiple of the
1340           character height, so setting linespacing to 2.0 will result in
1341           double-spaced lines of text.  However the current version of libgd
1342           (2.0.12) does not do this.  Instead the linespacing seems to be
1343           double what is provided in this argument.  So use a spacing of 0.5
1344           to get separation of exactly one line of text.  In practice, a
1345           spacing of 0.6 seems to give nice results.  Another thing to watch
1346           out for is that successive lines of text should be separated by the
1347           "\r\n" characters, not just "\n".
1348
1349           The value of charmap is one of "Unicode", "Shift_JIS" and "Big5".
1350           The interaction between Perl, Unicode and libgd is not clear to me,
1351           and you should experiment a bit if you want to use this feature.
1352
1353           The value of resolution is the vertical and horizontal resolution,
1354           in DPI, in the format "hdpi,vdpi".  If present, the resolution will
1355           be passed to the Freetype rendering engine as a hint to improve the
1356           appearance of the rendered font.
1357
1358           The value of kerning is a flag.  Set it to false to turn off the
1359           default kerning of text.
1360
1361           Example:
1362
1363            $gd->stringFT($black,'/c/windows/Fonts/pala.ttf',40,0,20,90,
1364                         "hi there\r\nbye now",
1365                         {linespacing=>0.6,
1366                          charmap  => 'Unicode',
1367                         });
1368
1369           If GD was compiled with fontconfig support, and the fontconfig
1370           library is available on your system, then you can use a font name
1371           pattern instead of a path.  Patterns are described in fontconfig
1372           and will look something like this "Times:italic".  For backward
1373           compatibility, this feature is disabled by default.  You must
1374           enable it by calling useFontConfig(1) prior to the stringFT() call.
1375
1376              $image->useFontConfig(1);
1377
1378           For backward compatibility with older versions of the FreeType
1379           library, the alias stringTTF() is also recognized.
1380
1381       $hasfontconfig = $image->useFontConfig($flag)
1382           Call useFontConfig() with a value of 1 in order to enable support
1383           for fontconfig font patterns (see stringFT).  Regardless of the
1384           value of $flag, this method will return a true value if the
1385           fontconfig library is present, or false otherwise.
1386
1387           This method can also be called as a class method of GD::Image;
1388
1389       $result =
1390       $image->stringFTCircle($cx,$cy,$radius,$textRadius,$fillPortion,$font,$points,$top,$bottom,$fgcolor)
1391           This draws text in a circle. Currently (libgd 2.0.33) this function
1392           does not work for me, but the interface is provided for
1393           completeness.  The call signature is somewhat complex.  Here is an
1394           excerpt from the libgd manual page:
1395
1396           Draws the text strings specified by top and bottom on the image,
1397           curved along the edge of a circle of radius radius, with its center
1398           at cx and cy. top is written clockwise along the top; bottom is
1399           written counterclockwise along the bottom. textRadius determines
1400           the "height" of each character; if textRadius is 1/2 of radius,
1401           characters extend halfway from the edge to the center. fillPortion
1402           varies from 0 to 1.0, with useful values from about 0.4 to 0.9, and
1403           determines how much of the 180 degrees of arc assigned to each
1404           section of text is actually occupied by text; 0.9 looks better than
1405           1.0 which is rather crowded. font is a freetype font; see
1406           gdImageStringFT. points is passed to the freetype engine and has an
1407           effect on hinting; although the size of the text is determined by
1408           radius, textRadius, and fillPortion, you should pass a point size
1409           that "hints" appropriately -- if you know the text will be large,
1410           pass a large point size such as 24.0 to get the best results.
1411           fgcolor can be any color, and may have an alpha component, do
1412           blending, etc.
1413
1414           Returns a true value on success.
1415
1416   Alpha channels
1417       The alpha channel methods allow you to control the way drawings are
1418       processed according to the alpha channel. When true color is turned on,
1419       colors are encoded as four bytes, in which the last three bytes are the
1420       RGB color values, and the first byte is the alpha channel.  Therefore
1421       the hexadecimal representation of a non transparent RGB color will be:
1422       C=0x00(rr)(bb)(bb)
1423
1424       When alpha blending is turned on, you can use the first byte of the
1425       color to control the transparency, meaning that a rectangle painted
1426       with color 0x00(rr)(bb)(bb) will be opaque, and another one painted
1427       with 0x7f(rr)(gg)(bb) will be transparent. The Alpha value must be >= 0
1428       and <= 0x7f.
1429
1430       $image->alphaBlending($integer)
1431           The alphaBlending() method allows for two different modes of
1432           drawing on truecolor images. In blending mode, which is on by
1433           default (libgd 2.0.2 and above), the alpha channel component of the
1434           color supplied to all drawing functions, such as "setPixel",
1435           determines how much of the underlying color should be allowed to
1436           shine through. As a result, GD automatically blends the existing
1437           color at that point with the drawing color, and stores the result
1438           in the image. The resulting pixel is opaque. In non-blending mode,
1439           the drawing color is copied literally with its alpha channel
1440           information, replacing the destination pixel. Blending mode is not
1441           available when drawing on palette images.
1442
1443           Pass a value of 1 for blending mode, and 0 for non-blending mode.
1444
1445       $image->saveAlpha($saveAlpha)
1446           By default, GD (libgd 2.0.2 and above) does not attempt to save
1447           full alpha channel information (as opposed to single-color
1448           transparency) when saving PNG images. (PNG is currently the only
1449           output format supported by gd which can accommodate alpha channel
1450           information.) This saves space in the output file. If you wish to
1451           create an image with alpha channel information for use with tools
1452           that support it, call saveAlpha(1) to turn on saving of such
1453           information, and call alphaBlending(0) to turn off alpha blending
1454           within the library so that alpha channel information is actually
1455           stored in the image rather than being composited immediately at the
1456           time that drawing functions are invoked.
1457
1458   Miscellaneous Image Methods
1459       These are various utility methods that are useful in some
1460       circumstances.
1461
1462       $image->interlaced([$flag])
1463           This method sets or queries the image's interlaced setting.
1464           Interlace produces a cool venetian blinds effect on certain
1465           viewers.  Provide a true parameter to set the interlace attribute.
1466           Provide undef to disable it.  Call the method without parameters to
1467           find out the current setting.
1468
1469       ($width,$height) = $image->getBounds()
1470           This method will return a two-member list containing the width and
1471           height of the image.  You query but not change the size of the
1472           image once it's created.
1473
1474       $width = $image->width
1475       $height = $image->height
1476           Return the width and height of the image, respectively.
1477
1478       $is_truecolor = $image->isTrueColor()
1479           This method will return a Boolean representing whether the image is
1480           true color or not.
1481
1482       $flag = $image1->compare($image2)
1483           Compare two images and return a bitmap describing the differences
1484           found, if any.  The return value must be logically AND'ed with one
1485           or more constants in order to determine the differences.  The
1486           following constants are available:
1487
1488             GD_CMP_IMAGE             The two images look different
1489             GD_CMP_NUM_COLORS        The two images have different numbers of colors
1490             GD_CMP_COLOR             The two images' palettes differ
1491             GD_CMP_SIZE_X            The two images differ in the horizontal dimension
1492             GD_CMP_SIZE_Y            The two images differ in the vertical dimension
1493             GD_CMP_TRANSPARENT       The two images have different transparency
1494             GD_CMP_BACKGROUND        The two images have different background colors
1495             GD_CMP_INTERLACE         The two images differ in their interlace
1496             GD_CMP_TRUECOLOR         The two images are not both true color
1497
1498           The most important of these is GD_CMP_IMAGE, which will tell you
1499           whether the two images will look different, ignoring differences in
1500           the order of colors in the color palette and other invisible
1501           changes.  The constants are not imported by default, but must be
1502           imported individually or by importing the :cmp tag.  Example:
1503
1504             use GD qw(:DEFAULT :cmp);
1505             # get $image1 from somewhere
1506             # get $image2 from somewhere
1507             if ($image1->compare($image2) & GD_CMP_IMAGE) {
1508                warn "images differ!";
1509             }
1510
1511       $image->clip($x1,$y1,$x2,$y2)
1512       ($x1,$y1,$x2,$y2) = $image->clip
1513           Set or get the clipping rectangle.  When the clipping rectangle is
1514           set, all drawing will be clipped to occur within this rectangle.
1515           The clipping rectangle is initially set to be equal to the
1516           boundaries of the whole image. Change it by calling clip() with the
1517           coordinates of the new clipping rectangle.  Calling clip() without
1518           any arguments will return the current clipping rectangle.
1519
1520       $flag = $image->boundsSafe($x,$y)
1521           The boundsSafe() method will return true if the point indicated by
1522           ($x,$y) is within the clipping rectangle, or false if it is not.
1523           If the clipping rectangle has not been set, then it will return
1524           true if the point lies within the image boundaries.
1525
1526   Grouping Methods
1527       GD does not support grouping of objects, but GD::SVG does. In that
1528       subclass, the following methods declare new groups of graphical
1529       objects:
1530
1531       $image->startGroup([$id,\%style])
1532       $image->endGroup()
1533       $group = $image->newGroup
1534           See GD::SVG for information.
1535

Polygons

1537       A few primitive polygon creation and manipulation methods are provided.
1538       They aren't part of the Gd library, but I thought they might be handy
1539       to have around (they're borrowed from my qd.pl Quickdraw library).
1540       Also see GD::Polyline.
1541
1542       $poly = GD::Polygon->new
1543          Create an empty polygon with no vertices.
1544
1545                  $poly = GD::Polygon->new;
1546
1547       $poly->addPt($x,$y)
1548          Add point (x,y) to the polygon.
1549
1550                  $poly->addPt(0,0);
1551                  $poly->addPt(0,50);
1552                  $poly->addPt(25,25);
1553                  $myImage->fillPoly($poly,$blue);
1554
1555       ($x,$y) = $poly->getPt($index)
1556          Retrieve the point at the specified vertex.
1557
1558                  ($x,$y) = $poly->getPt(2);
1559
1560       $poly->setPt($index,$x,$y)
1561          Change the value of an already existing vertex.  It is an error to
1562          set a vertex that isn't already defined.
1563
1564                  $poly->setPt(2,100,100);
1565
1566       ($x,$y) = $poly->deletePt($index)
1567          Delete the specified vertex, returning its value.
1568
1569                  ($x,$y) = $poly->deletePt(1);
1570
1571       $poly->clear()
1572          Delete all vertices, restoring the polygon to its initial empty
1573          state.
1574
1575       $poly->toPt($dx,$dy)
1576          Draw from current vertex to a new vertex, using relative (dx,dy)
1577          coordinates.  If this is the first point, act like addPt().
1578
1579                  $poly->addPt(0,0);
1580                  $poly->toPt(0,50);
1581                  $poly->toPt(25,-25);
1582                  $myImage->fillPoly($poly,$blue);
1583
1584       $vertex_count = $poly->length
1585          Return the number of vertices in the polygon.
1586
1587                  $points = $poly->length;
1588
1589       @vertices = $poly->vertices
1590          Return a list of all the vertices in the polygon object.  Each
1591          member of the list is a reference to an (x,y) array.
1592
1593                  @vertices = $poly->vertices;
1594                  foreach $v (@vertices)
1595                     print join(",",@$v),"\n";
1596                  }
1597
1598       @rect = $poly->bounds
1599          Return the smallest rectangle that completely encloses the polygon.
1600          The return value is an array containing the (left,top,right,bottom)
1601          of the rectangle.
1602
1603                  ($left,$top,$right,$bottom) = $poly->bounds;
1604
1605       $poly->offset($dx,$dy)
1606          Offset all the vertices of the polygon by the specified horizontal
1607          (dh) and vertical (dy) amounts.  Positive numbers move the polygon
1608          down and to the right.
1609
1610                  $poly->offset(10,30);
1611
1612       $poly->map($srcL,$srcT,$srcR,$srcB,$destL,$dstT,$dstR,$dstB)
1613          Map the polygon from a source rectangle to an equivalent position in
1614          a destination rectangle, moving it and resizing it as necessary.
1615          See polys.pl for an example of how this works.  Both the source and
1616          destination rectangles are given in (left,top,right,bottom)
1617          coordinates.  For convenience, you can use the polygon's own
1618          bounding box as the source rectangle.
1619
1620                  # Make the polygon really tall
1621                  $poly->map($poly->bounds,0,0,50,200);
1622
1623       $poly->scale($sx,$sy, [$tx,$ty])
1624          Scale each vertex of the polygon by the X and Y factors indicated by
1625          sx and sy.  For example scale(2,2) will make the polygon twice as
1626          large.  For best results, move the center of the polygon to position
1627          (0,0) before you scale, then move it back to its previous position.
1628          Accepts an optional offset vector.
1629
1630       $poly->transform($sx,$rx,$ry,$sy, $tx,$ty)
1631          Run each vertex of the polygon through a 2D affine transformation
1632          matrix, where sx and sy are the X and Y scaling factors, rx and ry
1633          are the X and Y rotation factors, and tx and ty are X and Y offsets.
1634          See the Adobe PostScript Reference, page 154 for a full explanation,
1635          or experiment.
1636
1637          libgd:
1638
1639              The transformation matrix is created using 6 numbers:
1640              matrix[0] == xx
1641              matrix[1] == yx
1642              matrix[2] == xy
1643              matrix[3] == xy (probably meaning yy here)
1644              matrix[4] == x0
1645              matrix[5] == y0
1646              where the transformation of a given point (x,y) is given by:
1647
1648              x_new = xx * x + xy * y + x0;
1649              y_new = yx * x + yy * y + y0;
1650
1651   GD::Polyline
1652       Please see GD::Polyline for information on creating open polygons and
1653       splines.
1654

Font Utilities

1656       The libgd library (used by the Perl GD library) has built-in support
1657       for about half a dozen fonts, which were converted from public-domain X
1658       Windows fonts.  For more fonts, compile libgd with TrueType support and
1659       use the stringFT() call.
1660
1661       If you wish to add more built-in fonts, the directory bdf_scripts
1662       contains two contributed utilities that may help you convert X-Windows
1663       BDF-format fonts into the format that libgd uses internally.  However
1664       these scripts were written for earlier versions of GD which included
1665       its own mini-gd library.  These scripts will have to be adapted for use
1666       with libgd, and the libgd library itself will have to be recompiled and
1667       linked!  Please do not contact me for help with these scripts: they are
1668       unsupported.
1669
1670       Each of these fonts is available both as an imported global (e.g.
1671       gdSmallFont) and as a package method (e.g. GD::Font->Small).
1672
1673       gdSmallFont
1674       GD::Font->Small
1675            This is the basic small font, "borrowed" from a well known public
1676            domain 6x12 font.
1677
1678       gdLargeFont
1679       GD::Font->Large
1680            This is the basic large font, "borrowed" from a well known public
1681            domain 8x16 font.
1682
1683       gdMediumBoldFont
1684       GD::Font->MediumBold
1685            This is a bold font intermediate in size between the small and
1686            large fonts, borrowed from a public domain 7x13 font;
1687
1688       gdTinyFont
1689       GD::Font->Tiny
1690            This is a tiny, almost unreadable font, 5x8 pixels wide.
1691
1692       gdGiantFont
1693       GD::Font->Giant
1694            This is a 9x15 bold font converted by Jan Pazdziora from a sans
1695            serif X11 font.
1696
1697       $font->nchars
1698            This returns the number of characters in the font.
1699
1700                    print "The large font contains ",gdLargeFont->nchars," characters\n";
1701
1702       $font->offset
1703            This returns the ASCII value of the first character in the font
1704
1705       $width = $font->width
1706       $height = $font->height
1707       "height"
1708            These return the width and height of the font.
1709
1710              ($w,$h) = (gdLargeFont->width,gdLargeFont->height);
1711

Helper Functions

1713       GD::LIBGD_VERSION
1714           Returns a number of the libgd VERSION, like 2.0204, 2.0033 or 2.01.
1715
1716       GD::VERSION_STRING
1717           Returns the string of the libgd VERSION, like "2.2.4".
1718
1719       GD::constant
1720

Obtaining the C-language version of gd

1722       libgd, the C-language version of gd, can be obtained at URL
1723       http://libgd.org/  Directions for installing and using it can be found
1724       at that site.  Please do not contact me for help with libgd.
1725

AUTHOR

1727       The GD.pm interface is copyright 1995-2010, Lincoln D. Stein. This
1728       package and its accompanying libraries is free software; you can
1729       redistribute it and/or modify it under the terms of the GPL (either
1730       version 1, or at your option, any later version) or the Artistic
1731       License 2.0.  Refer to LICENSE for the full license text.  package for
1732       details.
1733
1734       The latest versions of GD.pm are available at
1735
1736         https://github.com/lstein/Perl-GD
1737

SEE ALSO

1739       GD::Polyline, GD::SVG, GD::Simple, Image::Magick
1740
1741
1742
1743perl v5.38.0                      2023-07-20                             GD(3)
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