1DEUTEX(6)                        Games Manual                        DEUTEX(6)
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NAME

6       deutex, deusf - do things with wad files
7

SYNOPSIS

9       deutex -?|-h|-help|--help
10       deutex --version
11       deutex -man
12       deutex [options] -make [dirctivs.txt] out.wad
13       deutex [options] -wadir in.wad
14       deutex [options] -check in.wad
15       deutex [options] -usedtex [in.wad]
16       deutex [options] -usedidx [in.wad]
17       deutex [options] -unused in.wad
18       deutex [options] -xtract in.wad [dirctivs.txt]
19       deutex [options] -get entry [in.wad]
20       deutex [options] -pknormal [in.wad [out.txt]]
21       deutex [options] -pkgrahix [in.wad [out.txt]]
22       deutex [options] -add incomplete.wad out.wad
23       deutex [options] -append incomplete.wad
24       deutex [options] -join incomplete.wad in.wad
25       deutex [options] -merge in.wad
26       deutex [options] -restor
27       deutex [options] -as sprite.wad
28       deutex [options] -af flats.wad
29
30       deusf -?|-h|-help|--help
31       deusf --version
32       deusf options
33

DESCRIPTION

35       DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
36       used to extract the lumps of a wad and save them as individual files or
37       the reverse, and much more.
38
39       When  extracting  a lump to a file, it does not just copy the raw data,
40       it converts it to an appropriate format (such as PPM for graphics,  Sun
41       audio for samples, etc.). Conversely, when it reads files for inclusion
42       in pwads, it does the necessary conversions (for example, from  PPM  to
43       Doom picture format).
44
45       DeuSF  is a trimmed version of DeuTex that is used to merge sprites and
46       flats from a pwad into an iwad, which is  sometimes  necessary  because
47       Doom and its breed do not handle sprites in pwads well.
48
49       See docsrc/dtexman6.txt for more information on DeuTex and DeuSF.
50

OPTIONS

52       -?            Print list of options.
53
54       -h            Same as above.
55
56       -help         Same as above.
57
58       --help        Same as above.
59
60       -man          Print list of options in troff -man format.
61
62       --version     Print version number and exit successfully.
63
64       -syntax       Print the syntax of wad creation directives.
65
66       -win doom data info select colour
67                     (opt.) WinTex shortcut.
68
69       -wim doom select
70                     (opt.) WinTex shortcut.
71
72       -debug        Debug mode.
73
74       -di name      (opt.) Debug identification of entry.
75
76       -musid        (opt.) Use old music identification method.
77
78       -overwrite    (opt.) Overwrite all.
79
80       -wtx iwad     (opt.) WinTex shortcut.
81
82       -doom dir     (opt.) Indicate the directory of Doom.
83
84       -doom2 dir    (opt.) Indicate the directory of Doom II.
85
86       -doom02 dir   (opt.) Indicate the directory of Doom alpha 0.2.
87
88       -doom04 dir   (opt.) Indicate the directory of Doom alpha 0.4.
89
90       -doom05 dir   (opt.) Indicate the directory of Doom alpha 0.5.
91
92       -doompr dir   (opt.) Indicate the directory of Doom PR pre-beta.
93
94       -heretic dir  (opt.) Indicate the directory of Heretic.
95
96       -hexen dir    (opt.) Indicate the directory of Hexen.
97
98       -strife dir   (opt.) Indicate the directory of Strife.
99
100       -strife10 dir (opt.) Indicate the directory of Strife 1.0.
101
102       -dir dir      (opt.) Indicate the working directory.
103
104       -deu          (opt.) Add 64k of junk to workaround a bug of DEU 5.21.
105
106       -rgb r g b    (opt.) Specify the transparent colour (default 0/47/47).
107
108       -gif          (opt.) Save pictures as GIF (.gif).
109
110       -bmp          (opt.) Save pictures as BMP (.bmp).
111
112       -ppm          (opt.) Save pictures as rawbits (P6) PPM (.ppm).
113
114       -au           (opt.) Save sound as Sun audio (.au).
115
116       -wav          (opt.) Save sound as wave (.wav).
117
118       -voc          (opt.) Save sound as voc (.voc).
119
120       -fullsnd      (opt.) Save sound lumps beyond declared length.
121
122       -levels       (opt.) Select levels.
123
124       -lumps        (opt.) Select lumps.
125
126       -sounds       (opt.) Select sounds.
127
128       -musics       (opt.) Select musics.
129
130       -textures     (opt.) Select textures.
131
132       -graphics     (opt.) Select graphics.
133
134       -sneas        (opt.) Select sneas (sneaps and sneats).
135
136       -sneaps       (opt.) Select sneaps.
137
138       -sneats       (opt.) Select sneats.
139
140       -s_end        (opt.) Use S_END for sprites, not SS_END.
141
142       -george       Same as above.
143
144       -sprites      (opt.) Select sprites.
145
146       -patches      (opt.) Select patches.
147
148       -flats        (opt.) Select flats.
149
150       -v0           (opt.) Set verbosity level to 0.
151
152       -v1           (opt.) Set verbosity level to 1.
153
154       -v2           (opt.) Set verbosity level to 2 (default).
155
156       -v3           (opt.) Set verbosity level to 3.
157
158       -v4           (opt.) Set verbosity level to 4.
159
160       -v5           (opt.) Set verbosity level to 5.
161
162       -be           (opt.) Assume all wads are big endian (default LE).
163
164       -le           (opt.) Assume all wads are little endian (default).
165
166       -ibe          (opt.) Input wads are big endian (default LE).
167
168       -ile          (opt.) Input wads are little endian (default).
169
170       -obe          (opt.) Create big endian wads (default LE).
171
172       -ole          (opt.) Create little endian wads (default).
173
174       -ipf {alpha|normal|pr}
175                     (opt.) Picture format (default is "normal").
176
177       -tf {nameless|none|normalstrife11}
178                     (opt.) Texture format (default is "normal").
179
180       -itf {nameless|none|normalstrife11}
181                     (opt.) Input texture format (default is "normal").
182
183       -otf {nameless|none|normalstrife11}
184                     (opt.) Output texture format (default is "normal").
185
186       -itl {none|normal|textures}
187                     (opt.) Texture lump (default is "normal").
188
189       -iwad         (opt.) Compose iwad, not pwad.
190
191       -make [dirctivs.txt] out.wad
192                     Make a pwad, from the creation directives.
193
194       -build [dirctivs.txt] out.wad
195                     Same as above.
196
197       -create [dirctivs.txt] out.wad
198                     Same as above.
199
200       -wadir in.wad List and identify entries in a wad.
201
202       -check in.wad Check the textures.
203
204       -test in.wad  Same as above.
205
206       -usedtex [in.wad]
207                     List textures used in all levels.
208
209       -usedidx [in.wad]
210                     Colour index usage statistics.
211
212       -unused in.wad
213                     Find unused spaces in a wad.
214
215       -xtract [in.wad [dirctivs.txt]]
216                     Extract some/all entries from a wad.
217
218       -extract [in.wad [dirctivs.txt]]
219                     Same as above.
220
221       -get entry [in.wad]
222                     Get a wad entry from main wad or in.wad.
223
224       -pknormal [in.wad [out.txt]]
225                     Detect identical normal.
226
227       -pkgfx [in.wad [out.txt]]
228                     Detect identical graphics.
229
230       -add incomplete.wad out.wad
231                     Add sprites & flats of a pwad to those of Doom.
232
233       -append incomplete.wad
234                     Append sprites & flats of Doom to a pwad.
235
236       -join incomplete.wad in.wad
237                     Append sprites & flats of Doom to a pwad.
238
239       -merge in.wad Merge doom.wad and a pwad.
240
241       -restore      Restore doom.wad and the pwad.
242
243       -as sprite.wad
244                     Append all sprites to the wad.
245
246       -af flats.wad Append all floors/ceilings to the wad.
247

ENVIRONMENT

249       DOOMWADDIR
250              The directory where the iwad resides. The value of this environ‐
251              ment variable is overridden by -main, -doom and friends.
252

BUGS

254       See TODO.
255
257       DeuTex is copyright © 1994-1995 Olivier Montanuy, copyright © 1999-2000
258       André Majorel.
259
260       Most  of  this program is GPL'd but some of it is available under other
261       licenses. This program is distributed in the hope that it will be  use‐
262       ful,  but  WITHOUT  ANY  WARRANTY; without even the implied warranty of
263       MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See  LICENSE  for
264       specific  information  and  copyright  notices.  All trademarks are the
265       property of their owners.
266

AUTHOR

268       The original author of DeuTex is Olivier Montanuy.
269
270       From  1994  to  1996,  DeuTex  was  maintained  by   Olivier   Montanuy
271       <Olivier.Montanuy@wanadoo.fr>    with    help    from   Per   Allansson
272       <c91peral@und.ida.liu.se>,  James   Bonfield   <jkb@mrc-molecular-biol‐
273       ogy.cambridge.ac.uk>,  Sharon  Bowles, Mark Mathews <mark.mathews@chan‐
274       nel1.com> and Chuck Rossi. The original manual  was  written  by  Kevin
275       McGrail <hevkev@sfo.com>.
276
277       As  of  version  4  (1999),  the  maintainer  is  André  Majorel  <ama‐
278       jorel@teaser.fr>.
279
280       Questions and bug reports should be sent to the current maintainer, not
281       to the original authors.
282

SEE ALSO

284       man -k doom wad
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286
287
288DeuTex 4.4.0                      2000-01-05                         DEUTEX(6)
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