1WESNOTH(6)                    Battle for Wesnoth                    WESNOTH(6)
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NAME

6       wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game
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SYNOPSIS

9       wesnoth [OPTIONS] [PATH_TO_DATA]
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DESCRIPTION

12       Battle for Wesnoth is a turn-based fantasy strategy game.
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14       Defeat  all  enemy  leaders using a well-chosen cadre of troops, taking
15       care to manage your resources of gold  and  villages.  All  units  have
16       their own strengths and weaknesses; to win, deploy your forces to their
17       best advantage while denying your foes the chance to do  the  same.  As
18       units  gain experience, they acquire new abilities and become more pow‐
19       erful. Play in your own language and test your skill  against  a  smart
20       computer  opponent,  or join Wesnoth's large community of on-line play‐
21       ers. Create your own custom units, scenarios or  campaigns,  and  share
22       them with others.
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OPTIONS

25       --bpp number
26              sets BitsPerPixel value. Example: --bpp 32
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28       --compress <infile> <outfile>
29              compresses  a  savefile (infile) that is in text WML format into
30              binary WML format (outfile).
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32       -d, --debug
33              shows extra debugging information and enables additional command
34              mode  options  in-game  (see the Wiki at http://www.wesnoth.org/
35              for more information about command mode).
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37       --decompress <infile> <outfile>
38              decompresses a savefile (infile) that is in  binary  WML  format
39              into text WML format (outfile).
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41       -f, --fullscreen
42              runs the game in full screen mode.
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44       --fps  displays  the  number of frames per second the game is currently
45              running at, in a corner of the screen.
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47       -h, --help
48              displays a summary of command line options to  standard  output,
49              and exits.
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51       --load savegame
52              loads the file savegame from the standard save game directory.
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54       --log-error="domain1,domain2,...",      --log-warning="...",     --log-
55       info="..."
56              sets the severity level of the debug domains. "all" can be  used
57              to  match  any  debug  domain.   --log-info  shows all messages,
58              --log-warning only warnings and  errors,  and  --log-error  just
59              errors.
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61       --multiplayer
62              runs  a  multiplayer game. There are additional options that can
63              be used together with --multiplayer as explained below.
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65       --nocache
66              disables caching of game data.
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68       --nosound
69              runs the game without sounds and music.
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71       --path prints the name of the game data directory and exits.
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73       -r, --resolution XxY
74              sets the screen resolution. Example: -r 800x600
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76       -t, --test
77              runs the game in a small test scenario.
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79       -v, --version
80              shows the version number and exits.
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82       -w, --windowed
83              runs the game in windowed mode.
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85       --no-delay
86              runs the game without any delays for graphic benchmarking.  This
87              is automatically enabled by --nogui.
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89       --exit-at-end
90              exits  once  the  scenario  is  over,  without  displaying  vic‐
91              tory/defeat dialog which requires the user to click OK.  This is
92              also used for scriptable benchmarking.
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Options for --multiplayer

95       The  side-specific  multiplayer options are marked with <number>. <num‐
96       ber> has to be replaced by a side number. It usually  is  1  or  2  but
97       depends on the number of players possible in the chosen scenario.
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99       --algorithm<number>=value
100              selects a non-standard algorithm to be used by the AI controller
101              for this side. Available values: "idle_ai" and "sample_ai".
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103       --controller<number>=value
104              selects the controller for this side. Available values:  "human"
105              and "ai".
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107       --era=value
108              use  this  option  to  play  in  the selected era instead of the
109              "Default" era. The era is chosen by an id. Eras are described in
110              the data/multiplayer.cfg file.
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112       --nogui
113              runs  the game without the GUI. Must appear before --multiplayer
114              to have the desired effect.
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116       --parm<number>=name:value
117              sets additional parameters for this side. This parameter depends
118              on  the  options  used  with  --controller  and --algorithm.  It
119              should only be useful for people designing their  own  AI.  (not
120              yet documented completely)
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122       --scenario=value
123              selects  a multiplayer scenario. The default scenario is "multi‐
124              player_Charge".
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126       --side<number>=value
127              selects a faction of the current era for this side. The  faction
128              is  chosen  by  an id. Factions are described in the data/multi‐
129              player.cfg file.
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131       --turns=value
132              sets the number of turns for the chosen scenario. The default is
133              "50".
134
135       Example to test your own AI:
136              wesnoth     --multiplayer     --controller2=python_ai    --algo‐
137              rithm2=python_ai    --parm2=python_script:py/my_own_python_ai.py
138              --side2=Rebels
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AUTHOR

141       Written by David White <davidnwhite@verizon.net>.
142       Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and
143       Soliton <soliton@sonnenkinder.org>.
144       This  manual  page   was   originally   written   by   Cyril   Bouthors
145       <cyril@bouthors.org>.
146       Visit the official homepage: http://www.wesnoth.org/
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149       Copyright © 2003-2006 David White <davidnwhite@verizon.net>
150       This  is Free Software; this software is licensed under the GPL version
151       2, as published by the Free Software Foundation.  There is NO warranty;
152       not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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SEE ALSO

155       wesnoth_editor(6), wesnothd(6)
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159wesnoth                              2006                           WESNOTH(6)
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