1XMOTO(6)                         Games Manual                         XMOTO(6)
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NAME

6       XMOTO - 2D motocross platform game
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SYNOPSIS

10       xmoto [options]
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DESCRIPTION

14       xmoto  is  a challenging 2D motocross platform game, where physics play
15       an all important role in the gameplay. You need to control your bike to
16       its limit, if you want to have a chance finishing the more difficult of
17       the challenges.
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GAMEPLAY

21       A number of strawberries are typically spread around each level,  which
22       generally consists of a complicated landscape seen from the side - i.e.
23       much like islands in the sky. You need to collect all these berries  to
24       complete  the level - when you've got the last one, you should find the
25       sunflower which will complete the level when you touch  it.  Variations
26       to this basic gameplay may be found around some of the levels.
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28       Your motocross bike is likewise seen from the side, and you control its
29       throttle, braking, and simple changes to the attitude  by  jerking  the
30       bike  back and forth. Additionally you can change the direction of your
31       driving, by rotating on the spot.
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33       You control your bike using the keyboard. The following  keys  are  the
34       default values, but may be changed from inside the game :
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36       Up arrow
37              Accelerates
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39       Down arrow
40              Brakes
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42       Left arrow
43              Rotates it counter-clockwise
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45       Right arrow
46              Rotates it clockwise
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48       Space  Turns around and drives in the other direction
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51       Additionally, some other keys can be pressed while playing:
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53       Escape Pauses the game, and opens the in-game menu
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55       F12    Takes a screenshot and places it in the game directory
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OPTIONS

59       -h     Show summary of options.
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61       -res widthxheigt
62              Forces a specific display resolution.
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64       -bpp bits
65              Forces a specific number of bits per pixel.
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67       -fs    Forces the game to run in fullscreen mode.
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69       -win   Forces the game to run in windowed mode.
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71       -nogfx Starts  the game without graphics. Only meaningful when combined
72              with the
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74       -replay
75              argument, in which case it will play the  replay  in  the  back‐
76              ground and only print out the player's name and finish time.
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78       -v     Be verbose and output debug messages on the standard output.
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80       -level id
81              Start  playing the specified level right away. If id is a number
82              the corresponding  built-in  level  is  selected,  otherwise  it
83              should  be  the  identifier  of  an external level (not the file
84              name).
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86       -debug Enables debug mode.
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88       -profile name
89              Use the player profile specified by name.
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91       -listlevels
92              Outputs a list of available levels and then quits.
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94       -fps   Enables framerate display.
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96       -nowww Don't allow xmoto to connect on the web even if  the  option  is
97              set on.
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99       -testTheme
100              Enables  testThemeMode.  This  will  display the collision forms
101              over the sprites of the theme to check if the  theme  is  nicely
102              designed.
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104       -ugly  Enables  "ugly"  mode.  This  will increase the game's framerate
105              significantly, but it will also make the graphics look very ugly
106              -  most  things  inside  the  game will be drawn with lines, the
107              rider for instance being a simple stick figure. This  option  is
108              very  useful if your system doesn't have a proper OpenGL-capable
109              video card (like for instance if you have a laptop with on-board
110              video  card).  If  you  have  the  right amount of CPU power, it
111              should even be possible to run X-Moto in OpenGL software  emula‐
112              tion  mode  (MesaGL  on  linux, Windows' OpenGL fallback driver,
113              etc).
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CONFIGURATION

117       The important configuration options can be  modified  from  inside  the
118       game by pressing the Options button in the main menu. Most of it should
119       be pretty self explanatory, so I won't drag you through it here.
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121       Options are saved in a file called config.dat.  On Windows the file  is
122       saved  in  the  game directory, while on Linux it is saved in ~/.xmoto.
123       It is a plain XML text file, so it should be straight-forward to modify
124       in  any  text editor. In addition to the options accessible from inside
125       the game, there's a couple more, which is not interesting enough to get
126       included in the menus:
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128       DefaultProfile
129              Specifies  which  player  profile should be active when the game
130              starts.
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132       ScreenshotFormat
133              The format in which screenshots  should  be  saved  in.  Can  be
134              either jpg or png.
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136       NotifyAtInit
137              If  true,  a message about the game release is shown at startup.
138              Automatically set to false afterwards.
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SEE ALSO

142       xmoto-edit(6).
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AUTHOR

146       xmoto was written by Rasmus Neckelmann <neckelmann@gmail.com>.
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148       This manual page was written by Samuel Mimram <smimram@debian.org>, for
149       the  Debian project (but may be used by others). Updated by Amand Tihon
150       <amand.tihon@alrj.org>
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154                                  2006-08-08                          XMOTO(6)
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