1XPILOT-NG-X11(6)                     Games                    XPILOT-NG-X11(6)
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3
4

NAME

6       xpilot-ng-x11 - X11 client for multiplayer space war game.
7

SYNOPSIS

9       xpilot-ng-x11 [-options ...] [server]
10

DESCRIPTION

12              Copyright © 1991-2005 by Bjørn Stabell, Ken Ronny Schouten, Bert
13              Gijsbers, Dick Balaska, Uoti Urpala,  Juha  Lindström,  Kristian
14              Söderblom  and Erik Andersson.  XPilot NG 4.7.2 comes with ABSO‐
15              LUTELY NO WARRANTY; for details see the provided COPYING file.
16
17       Where options include:
18
19       -newbie <value>
20
21              Enable newbie help.  The default value is: yes.
22
23       -help
24
25              Display this help message.
26
27       -version
28
29              Show the source code version.
30
31       -join
32
33              Join the game immediately, no questions asked.
34
35       -text
36
37              Use the simple text interface to contact a server instead of the
38              graphical user interface.
39
40       -list
41
42              List all servers running on the local network.
43
44       -shutdown <value>
45
46              Shutdown  the  server  with  a message.  The message used is the
47              first argument to this option.  There is no  default  value  for
48              this option.
49
50       -name <value>
51
52              Set the nickname.  There is no default value for this option.
53
54       -user <value>
55
56              Set the username.  There is no default value for this option.
57
58       -host <value>
59
60              Set the hostname.  There is no default value for this option.
61
62       -team <value>
63
64              Set the team to join.  The default value is: 65535.
65
66       -port <value>
67
68              Set  the  port number of the server.  Almost all servers use the
69              default port, which is the recommended policy.  You can find out
70              about which port is used by a server by querying the XPilot Meta
71              server.  The default value is: 15345.
72
73       -clientPortStart <value>
74
75              Use UDP ports clientPortStart - clientPortEnd  (for  firewalls).
76              The default value is: 0.
77
78       -clientPortEnd <value>
79
80              Use  UDP  ports clientPortStart - clientPortEnd (for firewalls).
81              The default value is: 0.
82
83       -power <value>
84
85              Set the engine power.  Valid values are in the range 5-55.   The
86              default value is: 55.000.
87
88       -turnSpeed <value>
89
90              Set  the ship's turn speed.  Valid values are in the range 4-64.
91              The default value is: 16.000.
92
93       -turnResistance <value>
94
95              Set the ship's turn resistance.  This determines  the  speed  at
96              which  a  ship  stops  turning.   Valid  values are in the range
97              0.0-1.0.  This should always be 0, other values are for compati‐
98              bility.  See also turnSpeed.  The default value is: 0.000.
99
100       -scaleFactor <value>
101
102              Specifies  scaling  factor  for the drawing window.  The default
103              value is: 1.000.
104
105       -altScaleFactor <value>
106
107              Specifies alternative scaling factor  for  the  drawing  window.
108              The default value is: 2.000.
109
110       -maxFPS <value>
111
112              Set  maximum FPS supported by the client. The server will try to
113              send at most this many frames per second  to  the  client.   The
114              default value is: 255.
115
116       -maxMouseTurnsPS <value>
117
118              Set  maximum  number  of mouse turns sent per second Set to 0 to
119              disable this feature (its mostly useful on  modem)  The  default
120              value is: 0.
121
122       -sparkSize <value>
123
124              Size of sparks in pixels.  The default value is: 2.
125
126       -sparkProb <value>
127
128              The  probablilty  that sparks are drawn.  This gives a sparkling
129              effect.  Valid values are in the  range  [0.0-1.0]  The  default
130              value is: 0.400.
131
132       -hudRadarDotSize <value>
133
134              Which  size  to  use for drawing the hudradar dots.  The default
135              value is: 10.
136
137       -hudRadarScale <value>
138
139              The relative size of the hudradar.  The default value is: 1.500.
140
141       -hudRadarLimit <value>
142
143              Hudradar dots closer than this to your ship are  not  drawn.   A
144              value of 1.0 means that the dots are not drawn for ships in your
145              active view area.  The default value is: 0.050.
146
147       -hudScale <value>
148
149              How much larger than minimum size to draw the hud.  The  default
150              value is: 2.000.
151
152       -baseWarningType <value>
153
154              Which  type  of  base warning you prefer.  A value of 0 disables
155              base warning.  A value of 1 draws a time meter on a base when  a
156              ship  is appearing.  A value of 2 makes the base name flash when
157              a ship is appearing.  A value of 3 combines the effects of  val‐
158              ues 1 and 2.  The default value is: 3.
159
160       -maxCharsInNames <value>
161
162              Maximum  number  of  characters  to paint in names on game area.
163              The default value is: 16.
164
165       -slidingRadar <value>
166
167              If the game is in edgewrap mode then the radar  will  keep  your
168              position  on  the  radar  in  the center and raw the rest of the
169              radar around it.  Note that this requires a fast  graphics  sys‐
170              tem.  The default value is: yes.
171
172       -dirPrediction <value>
173
174              Client  paints the wanted direction of your ship instead of what
175              the server sent  you.  Possible  differences  are  corrected  in
176              roundtrip time.  The default value is: no.
177
178       -showShipShapes <value>
179
180              Should  others'  shipshapes  be  displayed  or not.  The default
181              value is: yes.
182
183       -showMyShipShape <value>
184
185              Should your own shipshape be  displayed  or  not.   The  default
186              value is: yes.
187
188       -showShipShapesHack <value>
189
190              Should  the  ship  shapes hack be displayed or not.  The default
191              value is: no.
192
193       -showLivesByShip <value>
194
195              Paint remaining lives next to ships.  The default value is: no.
196
197       -showMessages <value>
198
199              Should game messages appear on screen.  The  default  value  is:
200              yes.
201
202       -showItems <value>
203
204              Should  owned  items  be  displayed permanently on the HUD?  The
205              default value is: yes.
206
207       -showItemsTime <value>
208
209              If showItems is false, the  time  in  seconds  to  display  item
210              information  on  the HUD when it has changed.  The default value
211              is: 5.000.
212
213       -filledWorld <value>
214
215              Draws the walls solid, filled with one color, unless  overridden
216              by  texture.   Be  warned  that this option needs fast graphics.
217              The default value is: no.
218
219       -texturedWalls <value>
220
221              Allows drawing polygon bitmaps specified by the (new-style) map.
222              Be  warned  that  this  needs a reasonably fast graphics system.
223              The default value is: yes.
224
225       -blockProtocol <value>
226
227              Prefer (old) block protocol when joining servers.   The  default
228              value is: no.
229
230       -outlineWorld <value>
231
232              Draws  only  the  outline  of all the wall blocks on block based
233              maps.  The default value is: no.
234
235       -showDecor <value>
236
237              Should decorations be displayed on the screen  and  radar?   The
238              default value is: yes.
239
240       -outlineDecor <value>
241
242              Draws only the outline of the map decoration.  The default value
243              is: no.
244
245       -filledDecor <value>
246
247              Draws filled decorations.  The default value is: no.
248
249       -texturedDecor <value>
250
251              Draws the map decoration filled with  a  texture  pattern.   The
252              default value is: no.
253
254       -clientRanker <value>
255
256              Scan messages and make personal kill/death ranking.  The default
257              value is: no.
258
259       -clockAMPM <value>
260
261              Use AMPM format for clock display instead  of  24  hour  format.
262              The default value is: no.
263
264       -shotSize <value>
265
266              The size of shots in pixels.  The default value is: 6.
267
268       -teamShotSize <value>
269
270              The  size  of  team  shots  in pixels.  Note that team shots are
271              drawn in teamShotColor.  The default value is: 4.
272
273       -backgroundPointDist <value>
274
275              The distance  between  points  in  the  background  measured  in
276              blocks.   These  are  drawn in empty map regions to keep feeling
277              for which direction the ship is moving to.   The  default  value
278              is: 8.
279
280       -backgroundPointSize <value>
281
282       Specifies the size of the background points.
283              0 means no points.
284
285              The default value is: 2.
286
287       -scoreObjectTime <value>
288
289              How  many  seconds score objects remain visible on the map.  The
290              default value is: 4.000.
291
292       -charsPerSecond <value>
293
294              Rate at which messages appear on screen in characters  per  sec‐
295              ond.  The default value is: 100.
296
297       -maxMessages <value>
298
299              The maximum number of messages to display at the same time.  The
300              default value is: 8.
301
302       -messagesToStdout <value>
303
304              Send messages to standard output.  0:  Don't.   1:  Only  player
305              messages.  2: Player and status messages.  The default value is:
306              0.
307
308       -maxLinesInHistory <value>
309
310              Number of your messages saved in the 'history' of the talk  win‐
311              dow.   'history' is accessible with 'keyTalkCursorUp/Down'.  The
312              default value is: 32.
313
314       -toggleShield <value>
315
316              Are shields toggled by a keypress only?  The default  value  is:
317              no.
318
319       -autoShield <value>
320
321              Are  shields lowered automatically for weapon fire?  The default
322              value is: yes.
323
324       -fuelNotify <value>
325
326              The limit when the  HUD  fuel  bar  will  become  visible.   The
327              default value is: 500.000.
328
329       -fuelWarning <value>
330
331              The  limit  when  the  HUD  fuel  bar  will start flashing.  The
332              default value is: 200.000.
333
334       -fuelCritical <value>
335
336              The limit when the HUD fuel bar will flash faster.  The  default
337              value is: 100.000.
338
339       -speedFactHUD <value>
340
341              How  much  to  move  HUD  to indicate the current velocity.  The
342              default value is: 0.000.
343
344       -speedFactPTR <value>
345
346              Uses a red line to indicate the current velocity and  direction.
347              The default value is: 0.000.
348
349       -showScoreDecimals <value>
350
351              The  number  of  decimals  to  use  when displaying scores.  The
352              default value is: 1.
353
354       -altPower <value>
355
356              Set the ship's alternate engine power.  See also the keySwapSet‐
357              tings option.  The default value is: 55.000.
358
359       -altTurnSpeed <value>
360
361              Set  the  ship's alternate turn speed.  See also the keySwapSet‐
362              tings option.  The default value is: 16.000.
363
364       -altTurnResistance <value>
365
366              Set  the  ship's  alternate  turn  resistance.   See  also   the
367              keySwapSettings option.  The default value is: 0.000.
368
369       -markingLights <value>
370
371              Should  the  fighters  have marking lights, just like airplanes?
372              The default value is: no.
373
374       -modifierBank1 <value>
375
376              The default weapon modifier values for the first modifier  bank.
377              There is no default value for this option.
378
379       -modifierBank2 <value>
380
381              The default weapon modifier values for the second modifier bank.
382              There is no default value for this option.
383
384       -modifierBank3 <value>
385
386              The default weapon modifier values for the third modifier  bank.
387              There is no default value for this option.
388
389       -modifierBank4 <value>
390
391              The default weapon modifier values for the fourth modifier bank.
392              There is no default value for this option.
393
394       -shipShape <value>
395
396       Define the ship shape to use.
397              Because the argument to this option
398
399              is rather large (up to 500 bytes) the  recommended  way  to  set
400              this  option  is  in  the .xpilotrc file in your home directory.
401              The exact format is defined in the file doc/README.SHIPS in  the
402              XPilot distribution. Note that there is a nifty Unix tool called
403              editss for easy ship creation. There is XPShipEditor for Windows
404              and  Ship Shaper for Java.  See the XPilot FAQ for details.  See
405              also the "shipShapeFile" option  below.   There  is  no  default
406              value for this option.
407
408       -shipShapeFile <value>
409
410              An  optional  file  where  shipshapes  can  be  stored.  If this
411              resource is defined and it refers to an existing file then ship‐
412              shapes  can be referenced to by their name.  For instance if you
413              define shipShapeFile to  be  /home/myself/.shipshapes  and  this
414              file  contains  one  or  more shipshapes then you can select the
415              shipshape by starting xpilot as:
416
417              xpilot -shipShape myshipshapename
418
419              Where "myshipshapename" should be the "name:" or "NM:" of one of
420              the  shipshapes defined in /home/myself/.shipshapes.  Each ship‐
421              shape definition should be defined on only one line,  where  all
422              characters  up  to the first left parenthesis don't matter.  The
423              default value is: /usr/local/share/xpilot-ng/shipshapes.txt.
424
425       -texturePath <value>
426
427              Search path for texture files.  This is a list of  one  or  more
428              directories   separated   by  colons.   The  default  value  is:
429              /usr/local/share/xpilot-ng/textures/.
430
431       -clientRankFile <value>
432
433              An optional file where clientside  kill/death  rank  is  stored.
434              There is no default value for this option.
435
436       -clientRankHTMLFile <value>
437
438              An  optional  file where clientside kill/death rank is published
439              in HTML format.  There is no default value for this option.
440
441       -clientRankHTMLNOJSFile <value>
442
443              An optional file where clientside kill/death rank  is  published
444              in  HTML  format, w/o JavaScript.  There is no default value for
445              this option.
446
447       -soundFile <value>
448
449              Specifies   the   sound   file.    The   default    value    is:
450              /usr/local/share/xpilot-ng/sound/sounds.txt.
451
452       -maxVolume <value>
453
454              Specifies the volume to play sounds with (0-100%%).  The default
455              value is: 100.
456
457       -sound <value>
458
459              Is sound enabled? (set to false to mute  client).   The  default
460              value is: yes.
461
462       -fullColor <value>
463
464              Whether  to  use  a colors as close as possible to the specified
465              ones or use a few standard colors for  everything.  May  require
466              more resources from your system.  The default value is: yes.
467
468       -texturedObjects <value>
469
470              Whether  to  draw certain game objects with textures.  Be warned
471              that this requires more graphics speed.  fullColor  must  be  on
472              for this to work.  You may also need to enable multibuffering or
473              double-buffering.  The default value is: yes.
474
475       -geometry <value>
476
477              Set the window size and position in standard X geometry  format.
478              The maximum allowed window size is 1922x1440.  The default value
479              is: 1024x768.
480
481       -display <value>
482
483              Set the X display.  There is no default value for this option.
484
485       -keyboard <value>
486
487              Set the X keyboard input if you want keyboard input from another
488              display.   The  default  is to use the keyboard input from the X
489              display.  There is no default value for this option.
490
491       -visual <value>
492
493              Specify which visual to use for allocating  colors.   To  get  a
494              listing  of all possible visuals on your dislay set the argument
495              for this option to list.  There is no  default  value  for  this
496              option.
497
498       -colorSwitch <value>
499
500              Use  color buffering or not.  Usually color buffering is faster,
501              especially on 8-bit PseudoColor displays.  The default value is:
502              yes.
503
504       -multibuffer <value>
505
506              Use the X windows multibuffer extension if present.  The default
507              value is: no.
508
509       -ignoreWindowManager <value>
510
511              Ignore the window manager when opening the top level player win‐
512              dow.   This  can be handy if you want to have your XPilot window
513              on a preferred position without window  manager  borders.   Also
514              sometimes  window  managers  may  interfere  when switching col‐
515              ormaps. This option may prevent that.  The default value is: no.
516
517       -titleFlip <value>
518
519              Should the title bar change or not.  Some window  managers  like
520              twm  may  have  problems  with  flipping title bars.  Hence this
521              option to turn it off.  The default value is: yes.
522
523       -gameFont <value>
524
525              The font used on the HUD and for most other text.   The  default
526              value is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
527
528       -scoreListFont <value>
529
530              The  font  used  on  the score list.  This must be a non-propor‐
531              tional      font.        The       default       value       is:
532              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
533
534       -buttonFont <value>
535
536              The   font   used   on  all  buttons.   The  default  value  is:
537              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
538
539       -textFont <value>
540
541              The font used in the help and about windows.  The default  value
542              is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
543
544       -talkFont <value>
545
546              The  font  used  in  the  talk  window.   The  default value is:
547              -*-fixed-bold-*-*--15-*-*-*-c-*-iso8859-1.
548
549       -motdFont <value>
550
551              The font used in the MOTD window and key list window.  This must
552              be   a   non-proportional   font.    The   default   value   is:
553              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
554
555       -messageFont <value>
556
557              The font used for  drawing  messages.   The  default  value  is:
558              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
559
560       -showNastyShots <value>
561
562              Use  the  Nasty  Looking  Shots instead of the round shots.  You
563              will probably want to increase your shotSize if  you  use  this.
564              The default value is: no.
565
566       -mouseAccelInClient <value>
567
568              This  option  makes  the  client  handle the mouse acceleration.
569              Options mouseAccelNum, mouseAccelDenom and mouseAccelThresh  can
570              be  used  to  fine  tune the acceleration. The default values of
571              these three options give linear  response  to  mouse  movements.
572              The default value is: yes.
573
574       -mouseAccelNum <value>
575
576              Mouse acceleration numerator.  The default value is: 0.
577
578       -mouseAccelDenom <value>
579
580              Mouse acceleration denominator.  The default value is: 1.
581
582       -mouseAccelThresh <value>
583
584              Mouse acceleration threshold.  The default value is: 0.
585
586       -hudColor <value>
587
588              Which  color  number  to  use  for drawing the HUD.  The default
589              value is: 2.
590
591       -hudHLineColor <value>
592
593              Which color number to use for drawing the horizontal  lines  The
594              default value is: 0.
595
596       -hudVLineColor <value>
597
598              Which  color number to use for drawing the vertical lines in the
599              HUD.  The default value is: 0.
600
601       -hudItemsColor <value>
602
603              Which color number to use for drawing owned items  on  the  HUD.
604              The default value is: 2.
605
606       -hudRadarEnemyColor <value>
607
608              Which  color number to use for drawing hudradar dots that repre‐
609              sent enemy ships.  The default value is: 3.
610
611       -hudRadarOtherColor <value>
612
613              Which color number to use for drawing hudradar dots that  repre‐
614              sent friendly ships or other objects.  The default value is: 2.
615
616       -hudLockColor <value>
617
618              Which  color number to use for drawing the lock on the HUD.  The
619              default value is: 0.
620
621       -fuelGaugeColor <value>
622
623              Which color number to use  for  drawing  the  fuel  gauge.   The
624              default value is: 0.
625
626       -dirPtrColor <value>
627
628              Which  color  number  to  use  for drawing the direction pointer
629              hack.  The default value is: 0.
630
631       -messagesColor <value>
632
633              Which color number to use for  drawing  messages.   The  default
634              value is: 12.
635
636       -oldMessagesColor <value>
637
638              Which color number to use for drawing old messages.  The default
639              value is: 13.
640
641       -msgScanBallColor <value>
642
643              Which color number to use for drawing ball message warning.  The
644              default value is: 3.
645
646       -msgScanSafeColor <value>
647
648              Which color number to use for drawing safe message.  The default
649              value is: 4.
650
651       -msgScanCoverColor <value>
652
653              Which color number  to  use  for  drawing  cover  message.   The
654              default value is: 2.
655
656       -msgScanPopColor <value>
657
658              Which  color number to use for drawing pop message.  The default
659              value is: 11.
660
661       -fuelMeterColor <value>
662
663              Which color number to use  for  drawing  the  fuel  meter.   The
664              default value is: 0.
665
666       -powerMeterColor <value>
667
668              Which  color  number  to  use  for drawing the power meter.  The
669              default value is: 0.
670
671       -turnSpeedMeterColor <value>
672
673              Which color number to use for drawing the turn speed meter.  The
674              default value is: 0.
675
676       -packetSizeMeterColor <value>
677
678              Which  color  number  to  use for drawing the packet size meter.
679              Each bar is equavalent to 1024 bytes,  for  a  maximum  of  4096
680              bytes.  The default value is: 0.
681
682       -packetLossMeterColor <value>
683
684              Which  color  number  to  use for drawing the packet loss meter.
685              This gives the percentage of lost frames due to network failure.
686              The default value is: 3.
687
688       -packetDropMeterColor <value>
689
690              Which  color  number  to  use for drawing the packet drop meter.
691              This gives the percentage of dropped frames due to display slow‐
692              ness.  The default value is: 3.
693
694       -packetLagMeterColor <value>
695
696              Which  color  number  to  use  for drawing the packet lag meter.
697              This gives the amount of lag in frames over the past one second.
698              The default value is: 3.
699
700       -temporaryMeterColor <value>
701
702              Which  color  number  to  use for drawing temporary meters.  The
703              default value is: 3.
704
705       -meterBorderColor <value>
706
707              Which color number to use for drawing borders  of  meters.   The
708              default value is: 2.
709
710       -scoreObjectColor <value>
711
712              Which  color  number  to  use  for  drawing  score objects.  The
713              default value is: 4.
714
715       -wallRadarColor <value>
716
717              Which color number to use for drawing walls on the radar.  Valid
718              values  all  even  numbers  smaller than maxColors.  The default
719              value is: 2.
720
721       -decorRadarColor <value>
722
723              Which color number to use for drawing decorations on the  radar.
724              Valid  values  are all even numbers smaller than maxColors.  The
725              default value is: 6.
726
727       -targetRadarColor <value>
728
729              Which color number to use for  drawing  targets  on  the  radar.
730              Valid  values  are all even numbers smaller than maxColors.  The
731              default value is: 4.
732
733       -clockColor <value>
734
735              Which color number to use for drawing the clock.  The  clock  is
736              displayed  in  the  top  right of the score window.  The default
737              value is: 1.
738
739       -scoreColor <value>
740
741              Which color number to use for drawing score list  entries.   The
742              default value is: 1.
743
744       -scoreSelfColor <value>
745
746              Which  color  number  to  use  for  drawing your own score.  The
747              default value is: 3.
748
749       -scoreInactiveColor <value>
750
751              Which color number to use for drawing inactive players's scores.
752              The default value is: 12.
753
754       -scoreInactiveSelfColor <value>
755
756              Which  color number to use for drawing your score when inactive.
757              The default value is: 12.
758
759       -scoreOwnTeamColor <value>
760
761              Which color number to use for drawing your own team score.   The
762              default value is: 4.
763
764       -scoreEnemyTeamColor <value>
765
766              Which  color  number  to  use for drawing enemy team score.  The
767              default value is: 11.
768
769       -baseNameColor <value>
770
771              Which color number to use for drawing  names  of  bases  (unless
772              drawn in one of the life colors).  The default value is: 2.
773
774       -backgroundPointColor <value>
775
776              Which  color  number  to use for drawing background points.  The
777              default value is: 2.
778
779       -fuelColor <value>
780
781              Which color number  to  use  for  drawing  fuel  stations.   The
782              default value is: 3.
783
784       -visibilityBorderColor <value>
785
786              Which  color  number  to  use for drawing the visibility border.
787              The default value is: 2.
788
789       -teamShotColor <value>
790
791              Which color number to  use  for  drawing  harmless  shots.   The
792              default value is: 2.
793
794       -ballColor <value>
795
796              Which  color number to use for drawing balls.  The default value
797              is: 1.
798
799       -connColor <value>
800
801              Which color number to use for drawing connectors.   The  default
802              value is: 2.
803
804       -zeroLivesColor <value>
805
806              Which  color to associate with ships with zero lives left.  This
807              can be used to paint for  example  ship  and  base  names.   The
808              default value is: 5.
809
810       -oneLifeColor <value>
811
812              Which  color  to  associate with ships with one life left.  This
813              can be used to paint for  example  ship  and  base  names.   The
814              default value is: 11.
815
816       -twoLivesColor <value>
817
818              Which  color  to associate with ships with two lives left.  This
819              can be used to paint for  example  ship  and  base  names.   The
820              default value is: 4.
821
822       -manyLivesColor <value>
823
824              Which  color  to  associate  with ships with more than two lives
825              left.  This can be used to  paint  for  example  ship  and  base
826              names.  The default value is: 0.
827
828       -selfLWColor <value>
829
830              Which  color  to  use  to  paint your ship in when on last life.
831              Original color for this is red.  The default value is: 3.
832
833       -enemyLWColor <value>
834
835              Which color to use to paint enemy ships in when  on  last  life.
836              Original color for this is red.  The default value is: 3.
837
838       -teamLWColor <value>
839
840              Which color to use to paint teammate ships in when on last life.
841              Original color for this is green.  The default value is: 2.
842
843       -shipNameColor <value>
844
845              Which color number to use for drawing  names  of  ships  (unless
846              drawn in one of the life colors).  The default value is: 2.
847
848       -mineNameColor <value>
849
850              Which  color  number  to  use  for  drawing names of mines.  The
851              default value is: 2.
852
853       -teamShipColor <value>
854
855              Which color number to  use  for  drawing  your  teammates.   The
856              default value is: 2.
857
858       -team0Color <value>
859
860              Which  color  number  to  use  for  drawing team 0 objects.  The
861              default value is: 0.
862
863       -team1Color <value>
864
865              Which color number to use  for  drawing  team  1  objects.   The
866              default value is: 0.
867
868       -team2Color <value>
869
870              Which  color  number  to  use  for  drawing team 2 objects.  The
871              default value is: 0.
872
873       -team3Color <value>
874
875              Which color number to use  for  drawing  team  3  objects.   The
876              default value is: 0.
877
878       -team4Color <value>
879
880              Which  color  number  to  use  for  drawing team 4 objects.  The
881              default value is: 0.
882
883       -team5Color <value>
884
885              Which color number to use  for  drawing  team  5  objects.   The
886              default value is: 0.
887
888       -team6Color <value>
889
890              Which  color  number  to  use  for  drawing team 6 objects.  The
891              default value is: 0.
892
893       -team7Color <value>
894
895              Which color number to use  for  drawing  team  7  objects.   The
896              default value is: 0.
897
898       -team8Color <value>
899
900              Which  color  number  to  use  for  drawing team 8 objects.  The
901              default value is: 0.
902
903       -team9Color <value>
904
905              Which color number to use  for  drawing  team  9  objects.   The
906              default value is: 0.
907
908       -msg1 <value>
909
910              Talkmessage  1.   The default value is: #t:***    BALL! Our ball
911              is gone! Save it!   ***.
912
913       -msg2 <value>
914
915              Talkmessage 2.  The default value is: #t:*** SAFE! Our  ball  is
916              safe. ***.
917
918       -msg3 <value>
919
920              Talkmessage  3.   The  default value is: #t:*** COVER! The enemy
921              ball is approaching our base. ***.
922
923       -msg4 <value>
924
925              Talkmessage 4.  The default value is: #t:*** POP! The enemy ball
926              is back at the enemy base. ***.
927
928       -msg5 <value>
929
930              Talkmessage 5.  The default value is: #=[#t|2|/team 4|/team 2].
931
932       -msg6 <value>
933
934              Talkmessage 6.  There is no default value for this option.
935
936       -msg7 <value>
937
938              Talkmessage 7.  There is no default value for this option.
939
940       -msg8 <value>
941
942              Talkmessage 8.  There is no default value for this option.
943
944       -msg9 <value>
945
946              Talkmessage 9.  There is no default value for this option.
947
948       -msg10 <value>
949
950              Talkmessage 10.  There is no default value for this option.
951
952       -msg11 <value>
953
954              Talkmessage 11.  There is no default value for this option.
955
956       -msg12 <value>
957
958              Talkmessage 12.  There is no default value for this option.
959
960       -msg13 <value>
961
962              Talkmessage 13.  There is no default value for this option.
963
964       -msg14 <value>
965
966              Talkmessage 14.  There is no default value for this option.
967
968       -msg15 <value>
969
970              Talkmessage 15.  There is no default value for this option.
971
972       -msg16 <value>
973
974              Talkmessage 16.  There is no default value for this option.
975
976       -msg17 <value>
977
978              Talkmessage 17.  There is no default value for this option.
979
980       -msg18 <value>
981
982              Talkmessage 18.  There is no default value for this option.
983
984       -msg19 <value>
985
986              Talkmessage 19.  There is no default value for this option.
987
988       -msg20 <value>
989
990              Talkmessage 20.  There is no default value for this option.
991
992       -keyTurnLeft <value>
993
994              Turn  left (anti-clockwise).  There is no default value for this
995              option.
996
997       -keyTurnRight <value>
998
999              Turn right (clockwise).  There is  no  default  value  for  this
1000              option.
1001
1002       -keyThrust <value>
1003
1004              Thrust.  The default keys are: Shift_R Shift_L.
1005
1006       -keyShield <value>
1007
1008              Raise or toggle the shield.  The default key is: space.
1009
1010       -keyFireShot <value>
1011
1012              Fire shot.  Note that shields must be down to fire.  The default
1013              keys are: Return Linefeed.
1014
1015       -keyFireMissile <value>
1016
1017              Fire smart missile.  The default key is: backslash.
1018
1019       -keyFireTorpedo <value>
1020
1021              Fire unguided torpedo.  The default key is: quoteright.
1022
1023       -keyFireHeat <value>
1024
1025              Fire heatseeking missile.  The default key is: semicolon.
1026
1027       -keyFireLaser <value>
1028
1029              Activate laser beam.  The default key is: slash.
1030
1031       -keyDropMine <value>
1032
1033              Drop a stationary mine.  The default key is: Tab.
1034
1035       -keyDetachMine <value>
1036
1037              Detach a moving mine.  The default key is: bracketright.
1038
1039       -keyDetonateMines <value>
1040
1041              Detonate the closest mine  you  have  dropped  or  thrown.   The
1042              default key is: equal.
1043
1044       -keyLockClose <value>
1045
1046              Lock on closest player.  The default key is: Up.
1047
1048       -keyLockNextClose <value>
1049
1050              Lock on next closest player.  The default key is: Down.
1051
1052       -keyLockNext <value>
1053
1054              Lock on next player.  The default keys are: Next Right.
1055
1056       -keyLockPrev <value>
1057
1058              Lock on previous player.  The default keys are: Prior Right.
1059
1060       -keyRefuel <value>
1061
1062              Refuel.  The default keys are: f Control_L Control_R.
1063
1064       -keyRepair <value>
1065
1066              Repair target.  The default key is: f.
1067
1068       -keyCloak <value>
1069
1070              Toggle cloakdevice.  The default keys are: Delete BackSpace.
1071
1072       -keyEcm <value>
1073
1074              Use ECM.  The default key is: bracketleft.
1075
1076       -keySelfDestruct <value>
1077
1078              Toggle self destruct.  The default key is: End.
1079
1080       -keyIdMode <value>
1081
1082              Toggle User mode (show real names).  The default key is: u.
1083
1084       -keyPause <value>
1085
1086              Toggle pause mode.  When the ship is stationary on its homebase.
1087              The default key is: Pause.
1088
1089       -keySwapSettings <value>
1090
1091              Swap to alternate control settings.  These are the  power,  turn
1092              speed  and  turn resistance settings.  There is no default value
1093              for this option.
1094
1095       -keySwapScaleFactor <value>
1096
1097              Swap scalefactor settings.  There is no default value  for  this
1098              option.
1099
1100       -keyChangeHome <value>
1101
1102              Change  home  base.   When the ship is close to a suitable base.
1103              The default keys are: Home h.
1104
1105       -keyConnector <value>
1106
1107              Connect to a ball.  The default keys are: f Control_L Control_R.
1108
1109       -keyDropBall <value>
1110
1111              Drop a ball.  The default key is: d.
1112
1113       -keyTankNext <value>
1114
1115              Use the next tank.  The default key is: e.
1116
1117       -keyTankPrev <value>
1118
1119              Use the the previous tank.  The default key is: w.
1120
1121       -keyTankDetach <value>
1122
1123              Detach the current tank.  The default key is: r.
1124
1125       -keyIncreasePower <value>
1126
1127              Increase engine power.  The default key is: KP_Multiply.
1128
1129       -keyDecreasePower <value>
1130
1131              Decrease engine power.  The default key is: KP_Divide.
1132
1133       -keyIncreaseTurnspeed <value>
1134
1135              Increase turnspeed.  The default key is: KP_Add.
1136
1137       -keyDecreaseTurnspeed <value>
1138
1139              Decrease turnspeed.  The default key is: KP_Subtract.
1140
1141       -keyTransporter <value>
1142
1143              Use transporter to steal an item.  The default key is: t.
1144
1145       -keyDeflector <value>
1146
1147              Toggle deflector.  The default key is: o.
1148
1149       -keyHyperJump <value>
1150
1151              Teleport.  The default key is: q.
1152
1153       -keyPhasing <value>
1154
1155              Use phasing device.  The default key is: p.
1156
1157       -keyTalk <value>
1158
1159              Toggle talk window.  The default key is: m.
1160
1161       -keyToggleNuclear <value>
1162
1163              Toggle nuclear weapon modifier.  The default key is: n.
1164
1165       -keyToggleCluster <value>
1166
1167              Toggle cluster weapon modifier.  The default key is: c.
1168
1169       -keyToggleImplosion <value>
1170
1171              Toggle implosion weapon modifier.  The default key is: i.
1172
1173       -keyToggleVelocity <value>
1174
1175              Toggle explosion velocity weapon modifier.  The default key  is:
1176              v.
1177
1178       -keyToggleMini <value>
1179
1180              Toggle mini weapon modifier.  The default key is: x.
1181
1182       -keyToggleSpread <value>
1183
1184              Toggle spread weapon modifier.  The default key is: z.
1185
1186       -keyTogglePower <value>
1187
1188              Toggle power weapon modifier.  The default key is: b.
1189
1190       -keyToggleCompass <value>
1191
1192              Toggle HUD/radar compass lock.  The default key is: KP_7.
1193
1194       -keyToggleAutoPilot <value>
1195
1196              Toggle automatic pilot mode.  The default key is: h.
1197
1198       -keyToggleLaser <value>
1199
1200              Toggle laser modifier.  The default key is: l.
1201
1202       -keyEmergencyThrust <value>
1203
1204              Pull emergency thrust handle.  The default key is: j.
1205
1206       -keyEmergencyShield <value>
1207
1208              Toggle emergency shield power.  The default key is: Caps_Lock.
1209
1210       -keyTractorBeam <value>
1211
1212              Use tractor beam in attract mode.  The default key is: comma.
1213
1214       -keyPressorBeam <value>
1215
1216              Use tractor beam in repulse mode.  The default key is: period.
1217
1218       -keyClearModifiers <value>
1219
1220              Clear current weapon modifiers.  The default key is: k.
1221
1222       -keyLoadModifiers1 <value>
1223
1224              Load the weapon modifiers from bank 1.  The default key is: 1.
1225
1226       -keyLoadModifiers2 <value>
1227
1228              Load the weapon modifiers from bank 2.  The default key is: 2.
1229
1230       -keyLoadModifiers3 <value>
1231
1232              Load the weapon modifiers from bank 3.  The default key is: 3.
1233
1234       -keyLoadModifiers4 <value>
1235
1236              Load the weapon modifiers from bank 4.  The default key is: 4.
1237
1238       -keyToggleOwnedItems <value>
1239
1240              Toggle list of owned items on HUD.  The default key is: KP_8.
1241
1242       -keyToggleMessages <value>
1243
1244              Toggle showing of messages.  The default key is: KP_9.
1245
1246       -keyReprogram <value>
1247
1248              Reprogram modifier or lock bank.  The default key is: quoteleft.
1249
1250       -keyLoadLock1 <value>
1251
1252              Load player lock from bank 1.  The default key is: 5.
1253
1254       -keyLoadLock2 <value>
1255
1256              Load player lock from bank 2.  The default key is: 6.
1257
1258       -keyLoadLock3 <value>
1259
1260              Load player lock from bank 3.  The default key is: 7.
1261
1262       -keyLoadLock4 <value>
1263
1264              Load player lock from bank 4.  The default key is: 8.
1265
1266       -keyToggleRecord <value>
1267
1268              Toggle  recording  of session (see recordFile).  The default key
1269              is: KP_5.
1270
1271       -keyToggleSound <value>
1272
1273              Toggle sound. Changes value of  option  'sound'.   There  is  no
1274              default value for this option.
1275
1276       -keyToggleRadarScore <value>
1277
1278              Toggles the radar and score windows on and off.  The default key
1279              is: F11.
1280
1281       -keyToggleFullScreen <value>
1282
1283              Toggles between fullscreen mode and window  mode.   The  default
1284              key is: F11.
1285
1286       -keySelectItem <value>
1287
1288              Select an item to lose.  The default keys are: KP_0 KP_Insert.
1289
1290       -keyLoseItem <value>
1291
1292              Lose the selected item.  The default keys are: KP_Delete KP_Dec‐
1293              imal.
1294
1295       -keyPrintMessagesStdout <value>
1296
1297              Print the current messages  to  stdout.   The  default  key  is:
1298              Print.
1299
1300       -keyTalkCursorLeft <value>
1301
1302              Move Cursor to the left in the talk window.  The default key is:
1303              Left.
1304
1305       -keyTalkCursorRight <value>
1306
1307              Move Cursor to the right in the talk window.   The  default  key
1308              is: Right.
1309
1310       -keyTalkCursorUp <value>
1311
1312              Browsing in the history of the talk window.  The default key is:
1313              Up.
1314
1315       -keyTalkCursorDown <value>
1316
1317              Browsing in the history of the talk window.  The default key is:
1318              Down.
1319
1320       -keyPointerControl <value>
1321
1322              Toggle pointer control.  The default key is: KP_Enter.
1323
1324       -keyExit <value>
1325
1326              Generic  exit  key.  Used for example to exit mouse mode or quit
1327              the client.  The default key is: Escape.
1328
1329       -keyYes <value>
1330
1331              Positive reply key.  Used to reply 'yes'  to  client  questions.
1332              The default key is: y.
1333
1334       -keyNo <value>
1335
1336              Negative  reply  key.   Used  to reply 'no' to client questions.
1337              The default key is: n.
1338
1339       -keySendMsg1 <value>
1340
1341              Sends the talkmessage stored in msg1.  The default key is: F1.
1342
1343       -keySendMsg2 <value>
1344
1345              Sends the talkmessage stored in msg2.  The default key is: F2.
1346
1347       -keySendMsg3 <value>
1348
1349              Sends the talkmessage stored in msg3.  The default key is: F3.
1350
1351       -keySendMsg4 <value>
1352
1353              Sends the talkmessage stored in msg4.  The default key is: F4.
1354
1355       -keySendMsg5 <value>
1356
1357              Sends the talkmessage stored in msg5.  The default key is: F5.
1358
1359       -keySendMsg6 <value>
1360
1361              Sends the talkmessage stored in msg6.  The default key is: F6.
1362
1363       -keySendMsg7 <value>
1364
1365              Sends the talkmessage stored in msg7.  The default key is: F7.
1366
1367       -keySendMsg8 <value>
1368
1369              Sends the talkmessage stored in msg8.  The default key is: F8.
1370
1371       -keySendMsg9 <value>
1372
1373              Sends the talkmessage stored in msg9.  The default key is: F9.
1374
1375       -keySendMsg10 <value>
1376
1377              Sends the talkmessage stored in msg10.  The default key is: F10.
1378
1379       -keySendMsg11 <value>
1380
1381              Sends the talkmessage stored in  msg11.   There  is  no  default
1382              value for this option.
1383
1384       -keySendMsg12 <value>
1385
1386              Sends  the  talkmessage  stored  in  msg12.  There is no default
1387              value for this option.
1388
1389       -keySendMsg13 <value>
1390
1391              Sends the talkmessage stored in  msg13.   There  is  no  default
1392              value for this option.
1393
1394       -keySendMsg14 <value>
1395
1396              Sends  the  talkmessage  stored  in  msg14.  There is no default
1397              value for this option.
1398
1399       -keySendMsg15 <value>
1400
1401              Sends the talkmessage stored in  msg15.   There  is  no  default
1402              value for this option.
1403
1404       -keySendMsg16 <value>
1405
1406              Sends  the  talkmessage  stored  in  msg16.  There is no default
1407              value for this option.
1408
1409       -keySendMsg17 <value>
1410
1411              Sends the talkmessage stored in  msg17.   There  is  no  default
1412              value for this option.
1413
1414       -keySendMsg18 <value>
1415
1416              Sends  the  talkmessage  stored  in  msg18.  There is no default
1417              value for this option.
1418
1419       -keySendMsg19 <value>
1420
1421              Sends the talkmessage stored in  msg19.   There  is  no  default
1422              value for this option.
1423
1424       -keySendMsg20 <value>
1425
1426              Sends  the  talkmessage  stored  in  msg20.  There is no default
1427              value for this option.
1428
1429       -pointerButton1 <value>
1430
1431              The keys to activate when pressing the first mouse button.   The
1432              default value is: keyFireShot.
1433
1434       -pointerButton2 <value>
1435
1436              The keys to activate when pressing the second mouse button.  The
1437              default value is: keyThrust.
1438
1439       -pointerButton3 <value>
1440
1441              The keys to activate when pressing the third mouse button.   The
1442              default value is: keyThrust.
1443
1444       -pointerButton4 <value>
1445
1446              The  keys  to  activate  when  pressing the fourth mouse button.
1447              There is no default value for this option.
1448
1449       -pointerButton5 <value>
1450
1451              The keys to activate  when  pressing  the  fifth  mouse  button.
1452              There is no default value for this option.
1453
1454       -recordFile <value>
1455
1456              An  optional  file  where a recording of a game can be made.  If
1457              this file is undefined then recording isn't possible.  There  is
1458              no default value for this option.
1459
1460       -maxColors <value>
1461
1462              The number of colors to use.  Use value 16. Other values are not
1463              actively supported.  The default value is: 16.
1464
1465       -color0 <value>
1466
1467              The color value for the first  color.   The  default  value  is:
1468              #000000.
1469
1470       -color1 <value>
1471
1472              The  color  value  for  the second color.  The default value is:
1473              #FFFFFF.
1474
1475       -color2 <value>
1476
1477              The color value for the third  color.   The  default  value  is:
1478              #4E7CFF.
1479
1480       -color3 <value>
1481
1482              The  color  value  for  the fourth color.  The default value is:
1483              #FF3A27.
1484
1485       -color4 <value>
1486
1487              The color value for the fifth  color.   The  default  value  is:
1488              #33BB44.
1489
1490       -color5 <value>
1491
1492              The  color  value  for  the  sixth color.  The default value is:
1493              #992200.
1494
1495       -color6 <value>
1496
1497              The color value for the seventh color.  The  default  value  is:
1498              #BB7700.
1499
1500       -color7 <value>
1501
1502              The  color  value  for  the eighth color.  The default value is:
1503              #EE9900.
1504
1505       -color8 <value>
1506
1507              The color value for the ninth  color.   The  default  value  is:
1508              #002299.
1509
1510       -color9 <value>
1511
1512              The  color  value  for  the  tenth color.  The default value is:
1513              #CC4400.
1514
1515       -color10 <value>
1516
1517              The color value for the eleventh color.  The default  value  is:
1518              #DD8800.
1519
1520       -color11 <value>
1521
1522              The  color  value  for the twelfth color.  The default value is:
1523              #FFBB11.
1524
1525       -color12 <value>
1526
1527              The color value for the thirteenth color.  The default value is:
1528              #9F9F9F.
1529
1530       -color13 <value>
1531
1532              The color value for the fourteenth color.  The default value is:
1533              #5F5F5F.
1534
1535       -color14 <value>
1536
1537              The color value for the fifteenth color.  The default value  is:
1538              #DFDFDF.
1539
1540       -color15 <value>
1541
1542              The  color value for the sixteenth color.  The default value is:
1543              #202020.
1544
1545       -sparkColors <value>
1546
1547              Which color numbers to use for spark and debris particles.   The
1548              default value is: 5,6,7,3.
1549
1550       -wallColor <value>
1551
1552              Which  color number to use for drawing walls.  The default value
1553              is: 2.
1554
1555       -decorColor <value>
1556
1557              Which color number to use for drawing decorations.  The  default
1558              value is: 6.
1559
1560       -windowColor <value>
1561
1562              Which  color  number  to  use  for drawing windows.  The default
1563              value is: 8.
1564
1565       -buttonColor <value>
1566
1567              Which color number to use  for  drawing  buttons.   The  default
1568              value is: 2.
1569
1570       -borderColor <value>
1571
1572              Which  color  number  to  use  for drawing borders.  The default
1573              value is: 1.
1574
1575       Most of these options can also be set in the  .xpilotrc  file  in  your
1576       home directory.  Each key option may have multiple keys bound to it and
1577       one key may be used by multiple key options.  If no server is specified
1578       on the command line, xpilot will display a welcome screen where you can
1579       select a server.
1580
1581              XPilot NG 4.7.2 comes with ABSOLUTELY NO WARRANTY;  for  details
1582              see the provided COPYING file.
1583
1584       xpilot-ng-x11 4.7.2
1585
1586
1587
1588xpilot.sourceforge.net          September 2005                XPILOT-NG-X11(6)
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