1CANFIELD(6) Games Manual CANFIELD(6)
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6 canfield, cfscores - the solitaire card game canfield
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9 /usr/games/canfield
10 /usr/games/cfscores
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13 If you have never played solitaire before, it is recommended that you
14 consult a solitaire instruction book. In Canfield, tableau cards may be
15 built on each other downward in alternate colors. An entire pile must
16 be moved as a unit in building. Top cards of the piles are available to
17 be played on foundations, but never into empty spaces.
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19 Spaces must be filled from the stock. The top card of the stock also is
20 available to be played on foundations or built on tableau piles. After
21 the stock is exhausted, tableau spaces may be filled from the talon and
22 the player may keep them open until he wishes to use them.
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24 Cards are dealt from the hand to the talon by threes and this repeats
25 until there are no more cards in the hand or the player quits. To have
26 cards dealt onto the talon the player types 'ht' for his move. Founda‐
27 tion base cards are also automatically moved to the foundation when
28 they become available.
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30 The command 'c' causes canfield to maintain card counting statistics on
31 the bottom of the screen. When properly used this can greatly increase
32 one's chances of winning.
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34 The rules for betting are somewhat less strict than those used in the
35 official version of the game. The initial deal costs $13. You may
36 quit at this point or inspect the game. Inspection costs $13 and
37 allows you to make as many moves as possible without moving any cards
38 from your hand to the talon. (The initial deal places three cards on
39 the talon; if all these cards are used, three more are made available.)
40 Finally, if the game seems interesting, you must pay the final install‐
41 ment of $26. At this point you are credited at the rate of $5 for each
42 card on the foundation; as the game progresses you are credited with $5
43 for each card that is moved to the foundation. Each run through the
44 hand after the first costs $5. The card counting feature costs $1 for
45 each unknown card that is identified. If the information is toggled
46 on, you are only charged for cards that became visible since it was
47 last turned on. Thus the maximum cost of information is $34. Playing
48 time is charged at a rate of $1 per minute.
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50 With no arguments, the program cfscores prints out the current status
51 of your canfield account. If a user name is specified, it prints out
52 the status of their canfield account. If the -a flag is specified, it
53 prints out the canfield accounts for all users that have played the
54 game since the database was set up.
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57 /usr/games/canfield the game itself
58 /usr/games/cfscores the database printer
59 /usr/games/lib/cfscores the database of scores
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62 It is impossible to cheat.
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65 Originally written: Steve Levine
66 Further random hacking by: Steve Feldman, Kirk McKusick, Mikey Olson,
67 and Eric Allman.
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714.2 Berkeley Distribution May 6, 1986 CANFIELD(6)