1MONOP(6) Games Manual MONOP(6)
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6 monop - Monopoly game
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9 /usr/games/monop [ file ]
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12 Monop is reminiscent of the Parker Brother's game Monopoly, and moni‐
13 tors a game between 1 to 9 users. It is assumed that the rules of Mo‐
14 nopoly are known. The game follows the standard rules, with the excep‐
15 tion that, if a property goes up for auction and there are only two
16 solvent players, no auction is held and the property remains unowned.
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18 The game, in effect, lends the player money, so it is possible to buy
19 something which you cannot afford. However, as soon as a person goes
20 into debt, he must “fix the problem”, i.e., make himself solvent,
21 before play can continue. If this is not possible, the player's prop‐
22 erty reverts to his debtee, either a player or the bank. A player can
23 resign at any time to any person or the bank, which puts the property
24 back on the board, unowned.
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26 Any time that the response to a question is a string, e.g., a name,
27 place or person, you can type `?' to get a list of valid answers. It
28 is not possible to input a negative number, nor is it ever necessary.
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30 A Summary of Commands:
31 quit: quit game: This allows you to quit the game. It asks you if
32 you're sure.
33 print: print board: This prints out the current board. The columns
34 have the following meanings (column headings are the same for
35 the where, own holdings, and holdings commands):
36 Name The first ten characters of the name of the square
37 Own The number of the owner of the property.
38 Price The cost of the property (if any)
39 Mg This field has a `*' in it if the property is mortgaged
40 # If the property is a Utility or Railroad, this is the
41 number of such owned by the owner. If the property is
42 land, this is the number of houses on it.
43 Rent Current rent on the property. If it is not owned,
44 there is no rent.
45 where: where players are: Tells you where all the players are. A
46 `*' indicates the current player.
47 own holdings:
48 List your own holdings, i.e., money, get-out-of-jail-free
49 cards, and property.
50 holdings: holdings list: Look at anyone's holdings. It will ask you
51 whose holdings you wish to look at. When you are finished,
52 type “done”.
53 shell: shell escape: Escape to a shell. When the shell dies, the
54 program continues where you left off.
55 mortgage: mortgage property: Sets up a list of mortgageable property,
56 and asks which you wish to mortgage.
57 unmortgage:
58 unmortgage property: Unmortgage mortgaged property.
59 buy: buy houses: Sets up a list of monopolies on which you can buy
60 houses. If there is more than one, it asks you which you
61 want to buy for. It then asks you how many for each piece of
62 property, giving the current amount in parentheses after the
63 property name. If you build in an unbalanced manner (a dis‐
64 parity of more than one house within the same monopoly), it
65 asks you to re-input things.
66 sell: sell houses: Sets up a list of monopolies from which you can
67 sell houses. It operates in an analogous manner to buy.
68 card: card for jail: Use a get-out-of-jail-free card to get out of
69 jail. If you're not in jail, or you don't have one, it tells
70 you so.
71 pay: pay for jail: Pay $50 to get out of jail, from whence you are
72 put on Just Visiting. Difficult to do if you're not there.
73 trade: This allows you to trade with another player. It asks you
74 whom you wish to trade with, and then asks you what each
75 wishes to give up. You can get a summary at the end, and, in
76 all cases, it asks for confirmation of the trade before doing
77 it.
78 resign: Resign to another player or the bank. If you resign to the
79 bank, all property reverts to its virgin state, and get-out-
80 of-jail free cards revert to the deck.
81 save: save game: Save the current game in a file for later play.
82 You can continue play after saving, either by adding the file
83 in which you saved the game after the monop command, or by
84 using the restore command (see below). It will ask you which
85 file you wish to save it in, and, if the file exists, confirm
86 that you wish to overwrite it.
87 restore: restore game: Read in a previously saved game from a file.
88 It leaves the file intact.
89 roll: Roll the dice and move forward to your new location. If you
90 simply hit the <RETURN> key instead of a command, it is the
91 same as typing roll.
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94 Ken Arnold
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97 /usr/games/lib/cards.pck Chance and Community Chest cards
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100 No command can be given an argument instead of a response to a query.
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1044th Berkeley Distribution May 6, 1986 MONOP(6)