1MONOP(6)                         Games Manual                         MONOP(6)
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NAME

6       monop - Monopoly game
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SYNOPSIS

9       /usr/games/monop [ file ]
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DESCRIPTION

12       Monop  is  reminiscent of the Parker Brother's game Monopoly, and moni‐
13       tors a game between 1 to 9 users.  It is assumed that the rules of  Mo‐
14       nopoly are known.  The game follows the standard rules, with the excep‐
15       tion that, if a property goes up for auction and  there  are  only  two
16       solvent players, no auction is held and the property remains unowned.
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18       The  game,  in effect, lends the player money, so it is possible to buy
19       something which you cannot afford.  However, as soon as a  person  goes
20       into  debt,  he  must  “fix  the  problem”, i.e., make himself solvent,
21       before play can continue.  If this is not possible, the player's  prop‐
22       erty  reverts to his debtee, either a player or the bank.  A player can
23       resign at any time to any person or the bank, which puts  the  property
24       back on the board, unowned.
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26       Any  time  that  the  response to a question is a string, e.g., a name,
27       place or person, you can type `?' to get a list of valid  answers.   It
28       is not possible to input a negative number, nor is it ever necessary.
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30       A Summary of Commands:
31       quit:     quit  game: This allows you to quit the game.  It asks you if
32                 you're sure.
33       print:    print board: This prints out the current board.  The  columns
34                 have the following meanings (column headings are the same for
35                 the where, own holdings, and holdings commands):
36                 Name  The first ten characters of the name of the square
37                 Own   The number of the owner of the property.
38                 Price The cost of the property (if any)
39                 Mg    This field has a `*' in it if the property is mortgaged
40                 #     If the property is a Utility or Railroad, this  is  the
41                       number  of such owned by the owner.  If the property is
42                       land, this is the number of houses on it.
43                 Rent  Current rent on the property.   If  it  is  not  owned,
44                       there is no rent.
45       where:    where  players  are:  Tells you where all the players are.  A
46                 `*' indicates the current player.
47       own holdings:
48                 List your own  holdings,  i.e.,  money,  get-out-of-jail-free
49                 cards, and property.
50       holdings: holdings  list:  Look  at anyone's holdings.  It will ask you
51                 whose holdings you wish to look at.  When you  are  finished,
52                 type “done”.
53       shell:    shell  escape:  Escape  to a shell.  When the shell dies, the
54                 program continues where you left off.
55       mortgage: mortgage property: Sets up a list of  mortgageable  property,
56                 and asks which you wish to mortgage.
57       unmortgage:
58                 unmortgage property: Unmortgage mortgaged property.
59       buy:      buy houses: Sets up a list of monopolies on which you can buy
60                 houses.  If there is more than one, it  asks  you  which  you
61                 want to buy for.  It then asks you how many for each piece of
62                 property, giving the current amount in parentheses after  the
63                 property  name.  If you build in an unbalanced manner (a dis‐
64                 parity of more than one house within the same  monopoly),  it
65                 asks you to re-input things.
66       sell:     sell  houses: Sets up a list of monopolies from which you can
67                 sell houses.  It operates in an analogous manner to buy.
68       card:     card for jail: Use a get-out-of-jail-free card to get out  of
69                 jail.  If you're not in jail, or you don't have one, it tells
70                 you so.
71       pay:      pay for jail: Pay $50 to get out of jail, from whence you are
72                 put on Just Visiting.  Difficult to do if you're not there.
73       trade:    This  allows  you  to trade with another player.  It asks you
74                 whom you wish to trade with, and  then  asks  you  what  each
75                 wishes to give up.  You can get a summary at the end, and, in
76                 all cases, it asks for confirmation of the trade before doing
77                 it.
78       resign:   Resign  to  another player or the bank.  If you resign to the
79                 bank, all property reverts to its virgin state, and  get-out-
80                 of-jail free cards revert to the deck.
81       save:     save  game:  Save  the current game in a file for later play.
82                 You can continue play after saving, either by adding the file
83                 in  which  you  saved the game after the monop command, or by
84                 using the restore command (see below).  It will ask you which
85                 file you wish to save it in, and, if the file exists, confirm
86                 that you wish to overwrite it.
87       restore:  restore game: Read in a previously saved game  from  a  file.
88                 It leaves the file intact.
89       roll:     Roll  the dice and move forward to your new location.  If you
90                 simply hit the <RETURN> key instead of a command, it  is  the
91                 same as typing roll.
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AUTHOR

94       Ken Arnold
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FILES

97       /usr/games/lib/cards.pck Chance and Community Chest cards
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BUGS

100       No command can be given an argument instead of a response to a query.
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1044th Berkeley Distribution         May 6, 1986                         MONOP(6)
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