1GLCLEAR(3G) GLCLEAR(3G)
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6 glClear - clear buffers to preset values
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10 void glClear( GLbitfield mask )
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14 mask Bitwise OR of masks that indicate the buffers to be cleared. The
15 four masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT,
16 GL_ACCUM_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT.
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19 glClear sets the bitplane area of the window to values previously
20 selected by glClearColor, glClearIndex, glClearDepth, glClearStencil,
21 and glClearAccum. Multiple color buffers can be cleared simultaneously
22 by selecting more than one buffer at a time using glDrawBuffer.
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24 The pixel ownership test, the scissor test, dithering, and the buffer
25 writemasks affect the operation of glClear. The scissor box bounds the
26 cleared region. Alpha function, blend function, logical operation,
27 stenciling, texture mapping, and depth-buffering are ignored by
28 glClear.
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30 glClear takes a single argument that is the bitwise OR of several val‐
31 ues indicating which buffer is to be cleared.
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33 The values are as follows:
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35 GL_COLOR_BUFFER_BIT Indicates the buffers currently enabled for
36 color writing.
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38 GL_DEPTH_BUFFER_BIT Indicates the depth buffer.
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40 GL_ACCUM_BUFFER_BIT Indicates the accumulation buffer.
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42 GL_STENCIL_BUFFER_BIT Indicates the stencil buffer.
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44 The value to which each buffer is cleared depends on the setting of the
45 clear value for that buffer.
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48 If a buffer is not present, then a glClear directed at that buffer has
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52 GL_INVALID_VALUE is generated if any bit other than the four defined
53 bits is set in mask.
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55 GL_INVALID_OPERATION is generated if glClear is executed between the
56 execution of glBegin and the corresponding execution of glEnd.
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59 glGet with argument GL_ACCUM_CLEAR_VALUE
60 glGet with argument GL_DEPTH_CLEAR_VALUE
61 glGet with argument GL_INDEX_CLEAR_VALUE
62 glGet with argument GL_COLOR_CLEAR_VALUE
63 glGet with argument GL_STENCIL_CLEAR_VALUE
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66 glClearAccum(3G), glClearColor(3G), glClearDepth(3G), glClearIndex(3G),
67 glClearStencil(3G), glColorMask(3G), glDepthMask(3G), glDrawBuffer(3G),
68 glScissor(3G), glStencilMask(3G)
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72 GLCLEAR(3G)