1GLDRAWBUFFER(3G) GLDRAWBUFFER(3G)
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6 glDrawBuffer - specify which color buffers are to be drawn into
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10 void glDrawBuffer( GLenum mode )
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14 mode Specifies up to four color buffers to be drawn into. Symbolic
15 constants GL_NONE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT,
16 GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT,
17 GL_FRONT_AND_BACK, and GL_AUXi, where i is between 0 and
18 ``GL_AUX_BUFFERS'' -1, are accepted (GL_AUX_BUFFERS is not the
19 upper limit; use glGet to query the number of available aux buf‐
20 fers.) The initial value is GL_FRONT for single-buffered con‐
21 texts, and GL_BACK for double-buffered contexts.
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24 When colors are written to the frame buffer, they are written into the
25 color buffers specified by glDrawBuffer. The specifications are as
26 follows:
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28 GL_NONE No color buffers are written.
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30 GL_FRONT_LEFT Only the front left color buffer is written.
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32 GL_FRONT_RIGHT Only the front right color buffer is written.
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34 GL_BACK_LEFT Only the back left color buffer is written.
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36 GL_BACK_RIGHT Only the back right color buffer is written.
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38 GL_FRONT Only the front left and front right color buf‐
39 fers are written. If there is no front right
40 color buffer, only the front left color buffer
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43 GL_BACK Only the back left and back right color buf‐
44 fers are written. If there is no back right
45 color buffer, only the back left color buffer
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48 GL_LEFT Only the front left and back left color buf‐
49 fers are written. If there is no back left
50 color buffer, only the front left color buffer
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53 GL_RIGHT Only the front right and back right color buf‐
54 fers are written. If there is no back right
55 color buffer, only the front right color buf‐
56 fer is written.
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58 GL_FRONT_AND_BACK All the front and back color buffers (front
59 left, front right, back left, back right) are
60 written. If there are no back color buffers,
61 only the front left and front right color buf‐
62 fers are written. If there are no right color
63 buffers, only the front left and back left
64 color buffers are written. If there are no
65 right or back color buffers, only the front
66 left color buffer is written.
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68 GL_AUXi Only auxiliary color buffer i is written.
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70 If more than one color buffer is selected for drawing, then blending or
71 logical operations are computed and applied independently for each
72 color buffer and can produce different results in each buffer.
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74 Monoscopic contexts include only left buffers, and stereoscopic con‐
75 texts include both left and right buffers. Likewise, single-buffered
76 contexts include only front buffers, and double-buffered contexts
77 include both front and back buffers. The context is selected at GL
78 initialization.
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81 It is always the case that GL_AUXi = GL_AUX0 + i.
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84 GL_INVALID_ENUM is generated if mode is not an accepted value.
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86 GL_INVALID_OPERATION is generated if none of the buffers indicated by
87 mode exists.
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89 GL_INVALID_OPERATION is generated if glDrawBuffer is executed between
90 the execution of glBegin and the corresponding execution of glEnd.
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93 glGet with argument GL_DRAW_BUFFER
94 glGet with argument GL_AUX_BUFFERS
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97 glBlendFunc(3G), glColorMask(3G), glIndexMask(3G), glLogicOp(3G),
98 glReadBuffer(3G)
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102 GLDRAWBUFFER(3G)