1GLGETPOLYGONSTIPPLE(3G) GLGETPOLYGONSTIPPLE(3G)
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6 glGetPolygonStipple - return the polygon stipple pattern
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10 void glGetPolygonStipple( GLubyte *mask )
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14 mask Returns the stipple pattern. The initial value is all 1's.
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17 glGetPolygonStipple returns to mask a 32×32 polygon stipple pattern.
18 The pattern is packed into memory as if glReadPixels with both height
19 and width of 32, type of GL_BITMAP, and format of GL_COLOR_INDEX were
20 called, and the stipple pattern were stored in an internal 32×32 color
21 index buffer. Unlike glReadPixels, however, pixel transfer operations
22 (shift, offset, pixel map) are not applied to the returned stipple
23 image.
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26 If an error is generated, no change is made to the contents of mask.
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29 GL_INVALID_OPERATION is generated if glGetPolygonStipple is executed
30 between the execution of glBegin and the corresponding execution of
31 glEnd.
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34 glPixelStore(3G), glPixelTransfer(3G), glPolygonStipple(3G),
35 glReadPixels(3G)
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39 GLGETPOLYGONSTIPPLE(3G)