1GLLOADNAME(3G) GLLOADNAME(3G)
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6 glLoadName - load a name onto the name stack
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10 void glLoadName( GLuint name )
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14 name Specifies a name that will replace the top value on the name
15 stack.
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18 The name stack is used during selection mode to allow sets of rendering
19 commands to be uniquely identified. It consists of an ordered set of
20 unsigned integers. glLoadName causes name to replace the value on the
21 top of the name stack, which is initially empty.
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23 The name stack is always empty while the render mode is not GL_SELECT.
24 Calls to glLoadName while the render mode is not GL_SELECT are ignored.
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27 GL_INVALID_OPERATION is generated if glLoadName is called while the
28 name stack is empty.
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30 GL_INVALID_OPERATION is generated if glLoadName is executed between the
31 execution of glBegin and the corresponding execution of glEnd.
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34 glGet with argument GL_NAME_STACK_DEPTH
35 glGet with argument GL_MAX_NAME_STACK_DEPTH
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38 glInitNames(3G), glPushName(3G), glRenderMode(3G), glSelectBuffer(3G)
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42 GLLOADNAME(3G)