1GLPUSHNAME(3G) GLPUSHNAME(3G)
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6 glPushName, glPopName - push and pop the name stack
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10 void glPushName( GLuint name )
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14 name Specifies a name that will be pushed onto the name stack.
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17 void glPopName( void )
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21 The name stack is used during selection mode to allow sets of rendering
22 commands to be uniquely identified. It consists of an ordered set of
23 unsigned integers and is initially empty.
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25 glPushName causes name to be pushed onto the name stack. glPopName
26 pops one name off the top of the stack.
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28 The maximum name stack depth is implementation-dependent; call
29 GL_MAX_NAME_STACK_DEPTH to find out the value for a particular imple‐
30 mentation. It is an error to push a name onto a full stack, or to pop a
31 name off an empty stack. It is also an error to manipulate the name
32 stack between the execution of glBegin and the corresponding execution
33 of glEnd. In any of these cases, the error flag is set and no other
34 change is made to GL state.
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36 The name stack is always empty while the render mode is not GL_SELECT.
37 Calls to glPushName or glPopName while the render mode is not GL_SELECT
38 are ignored.
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41 GL_STACK_OVERFLOW is generated if glPushName is called while the name
42 stack is full.
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44 GL_STACK_UNDERFLOW is generated if glPopName is called while the name
45 stack is empty.
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47 GL_INVALID_OPERATION is generated if glPushName or glPopName is exe‐
48 cuted between a call to glBegin and the corresponding call to glEnd.
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51 glGet with argument GL_NAME_STACK_DEPTH
52 glGet with argument GL_MAX_NAME_STACK_DEPTH
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55 glInitNames(3G), glLoadName(3G), glRenderMode(3G), glSelectBuffer(3G)
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59 GLPUSHNAME(3G)