1GLTEXCOORD(3G)                                                  GLTEXCOORD(3G)
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NAME

6       glTexCoord1d,  glTexCoord1f,  glTexCoord1i, glTexCoord1s, glTexCoord2d,
7       glTexCoord2f, glTexCoord2i, glTexCoord2s,  glTexCoord3d,  glTexCoord3f,
8       glTexCoord3i,  glTexCoord3s,  glTexCoord4d, glTexCoord4f, glTexCoord4i,
9       glTexCoord4s,  glTexCoord1dv,  glTexCoord1fv,  glTexCoord1iv,  glTexCo‐
10       ord1sv,  glTexCoord2dv,  glTexCoord2fv,  glTexCoord2iv,  glTexCoord2sv,
11       glTexCoord3dv, glTexCoord3fv,  glTexCoord3iv,  glTexCoord3sv,  glTexCo‐
12       ord4dv,  glTexCoord4fv,  glTexCoord4iv, glTexCoord4sv - set the current
13       texture coordinates
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C SPECIFICATION

17       void glTexCoord1d( GLdouble s )
18       void glTexCoord1f( GLfloat s )
19       void glTexCoord1i( GLint s )
20       void glTexCoord1s( GLshort s )
21       void glTexCoord2d( GLdouble s,
22                          GLdouble t )
23       void glTexCoord2f( GLfloat s,
24                          GLfloat t )
25       void glTexCoord2i( GLint s,
26                          GLint t )
27       void glTexCoord2s( GLshort s,
28                          GLshort t )
29       void glTexCoord3d( GLdouble s,
30                          GLdouble t,
31                          GLdouble r )
32       void glTexCoord3f( GLfloat s,
33                          GLfloat t,
34                          GLfloat r )
35       void glTexCoord3i( GLint s,
36                          GLint t,
37                          GLint r )
38       void glTexCoord3s( GLshort s,
39                          GLshort t,
40                          GLshort r )
41       void glTexCoord4d( GLdouble s,
42                          GLdouble t,
43                          GLdouble r,
44                          GLdouble q )
45       void glTexCoord4f( GLfloat s,
46                          GLfloat t,
47                          GLfloat r,
48                          GLfloat q )
49       void glTexCoord4i( GLint s,
50                          GLint t,
51                          GLint r,
52                          GLint q )
53       void glTexCoord4s( GLshort s,
54                          GLshort t,
55                          GLshort r,
56                          GLshort q )
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PARAMETERS

60       s, t, r, q
61                Specify s, t, r, and q  texture coordinates.  Not all  parame‐
62                ters are present in all forms of the command.
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C SPECIFICATION

65       void glTexCoord1dv( const GLdouble *v )
66       void glTexCoord1fv( const GLfloat *v )
67       void glTexCoord1iv( const GLint *v )
68       void glTexCoord1sv( const GLshort *v )
69       void glTexCoord2dv( const GLdouble *v )
70       void glTexCoord2fv( const GLfloat *v )
71       void glTexCoord2iv( const GLint *v )
72       void glTexCoord2sv( const GLshort *v )
73       void glTexCoord3dv( const GLdouble *v )
74       void glTexCoord3fv( const GLfloat *v )
75       void glTexCoord3iv( const GLint *v )
76       void glTexCoord3sv( const GLshort *v )
77       void glTexCoord4dv( const GLdouble *v )
78       void glTexCoord4fv( const GLfloat *v )
79       void glTexCoord4iv( const GLint *v )
80       void glTexCoord4sv( const GLshort *v )
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PARAMETERS

84       v      Specifies a pointer to an array of one, two, three, or four ele‐
85              ments, which in turn specify the s, t, r, and q texture  coordi‐
86              nates.
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DESCRIPTION

89       glTexCoord  specifies  texture  coordinates in one, two, three, or four
90       dimensions.  glTexCoord1 sets the current texture coordinates to (s, 0,
91       0, 1); a call to
92       glTexCoord2  sets  them to (s, t, 0, 1).  Similarly, glTexCoord3 speci‐
93       fies the texture coordinates as (s, t, r, 1), and  glTexCoord4  defines
94       all four components explicitly as (s, t, r, q).
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96       The current texture coordinates are part of the data that is associated
97       with each vertex and with the current raster position.  Initially,  the
98       values for s, t, r, and q are (0, 0, 0, 1).
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NOTES

101       The current texture coordinates can be updated at any time.  In partic‐
102       ular, glTexCoord can be called between a call to glBegin and the corre‐
103       sponding call to glEnd.
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105       When  the  GL_ARB_imaging  extension  is  supported,  glTexCoord always
106       updates texture unit GL_TEXTURE0_ARB.
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ASSOCIATED GETS

109       glGet with argument GL_CURRENT_TEXTURE_COORDS
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SEE ALSO

112       glTexCoordPointer(3G), glVertex(3G)
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116                                                                GLTEXCOORD(3G)
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