1GLTEXPARAMETER(3G)                                          GLTEXPARAMETER(3G)
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NAME

6       glTexParameterf,  glTexParameteri, glTexParameterfv, glTexParameteriv -
7       set texture parameters
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C SPECIFICATION

11       void glTexParameterf( GLenum target,
12                             GLenum pname,
13                             GLfloat param )
14       void glTexParameteri( GLenum target,
15                             GLenum pname,
16                             GLint param )
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18

PARAMETERS

20       target  Specifies  the   target   texture,   which   must   be   either
21               GL_TEXTURE_1D, GL_TEXTURE_2D, or GL_TEXTURE_3D.
22
23       pname   Specifies  the symbolic name of a single-valued texture parame‐
24               ter.  pname can be one of the following: GL_TEXTURE_MIN_FILTER,
25               GL_TEXTURE_MAG_FILTER,  GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD,
26               GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S,
27               GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, or GL_TEXTURE_PRIORITY.
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29       param   Specifies the value of pname.
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C SPECIFICATION

32       void glTexParameterfv( GLenum target,
33                              GLenum pname,
34                              const GLfloat *params )
35       void glTexParameteriv( GLenum target,
36                              GLenum pname,
37                              const GLint *params )
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39

PARAMETERS

41       target Specifies   the   target   texture,   which   must   be   either
42              GL_TEXTURE_1D, GL_TEXTURE_2D or GL_TEXTURE_3D.
43
44       pname  Specifies the symbolic name of a texture parameter.   pname  can
45              be     one     of    the    following:    GL_TEXTURE_MIN_FILTER,
46              GL_TEXTURE_MAG_FILTER,  GL_TEXTURE_MIN_LOD,  GL_TEXTURE_MAX_LOD,
47              GL_TEXTURE_BASE_LEVEL,  GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S,
48              GL_TEXTURE_WRAP_T,  GL_TEXTURE_WRAP_R,  GL_TEXTURE_BORDER_COLOR,
49              or GL_TEXTURE_PRIORITY.
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51       params Specifies  a  pointer  to  an array where the value or values of
52              pname are stored.
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DESCRIPTION

55       Texture mapping is a technique that applies an image onto  an  object's
56       surface  as  if  the image were a decal or cellophane shrink-wrap.  The
57       image is created in texture space, with an (s, t) coordinate system.  A
58       texture is a one- or two-dimensional image and a set of parameters that
59       determine how samples are derived from the image.
60
61       glTexParameter assigns the value or values in  params  to  the  texture
62       parameter  specified  as  pname.   target  defines  the target texture,
63       either GL_TEXTURE_1D, GL_TEXTURE_2D, or GL_TEXTURE_3D.   The  following
64       symbols are accepted in pname:
65
66       GL_TEXTURE_MIN_FILTER
67                 The  texture  minifying  function  is used whenever the pixel
68                 being textured maps to an area greater than one texture  ele‐
69                 ment.   There  are  six  defined minifying functions.  Two of
70                 them use the nearest one or nearest four texture elements  to
71                 compute the texture value.  The other four use mipmaps.
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73                 A  mipmap  is  an ordered set of arrays representing the same
74                 image at progressively lower resolutions.  If the texture has
75                 dimensions  2n×2m,  there  are max(n,m)+1 mipmaps.  The first
76                 mipmap is the original texture, with dimensions 2n×2m.   Each
77                 subsequent  mipmap  has dimensions 2k−1×2l−1, where 2k×2l are
78                 the dimensions of the previous mipmap, until  either  k=0  or
79                 l=0.  At that point, subsequent mipmaps have dimension 1×2l−1
80                 or 2k−1×1 until the final mipmap, which  has  dimension  1×1.
81                 To  define  the  mipmaps,  call  glTexImage1D,  glTexImage2D,
82                 glTexImage3D, glCopyTexImage1D, or glCopyTexImage2D with  the
83                 level  argument indicating the order of the mipmaps.  Level 0
84                 is the original texture; level  max(n,m)  is  the  final  1×1
85                 mipmap.
86
87                 params  supplies  a function for minifying the texture as one
88                 of the following:
89
90                 GL_NEAREST
91                           Returns the value of the texture  element  that  is
92                           nearest  (in  Manhattan  distance) to the center of
93                           the pixel being textured.
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95                 GL_LINEAR Returns the weighted average of  the  four  texture
96                           elements  that  are  closest  to  the center of the
97                           pixel being textured.   These  can  include  border
98                           texture   elements,  depending  on  the  values  of
99                           GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T, and on the
100                           exact mapping.
101
102                 GL_NEAREST_MIPMAP_NEAREST
103                           Chooses  the  mipmap  that most closely matches the
104                           size of the  pixel  being  textured  and  uses  the
105                           GL_NEAREST  criterion  (the texture element nearest
106                           to the center of the pixel) to  produce  a  texture
107                           value.
108
109                 GL_LINEAR_MIPMAP_NEAREST
110                           Chooses  the  mipmap  that most closely matches the
111                           size of the  pixel  being  textured  and  uses  the
112                           GL_LINEAR criterion (a weighted average of the four
113                           texture elements that are closest to the center  of
114                           the pixel) to produce a texture value.
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116                 GL_NEAREST_MIPMAP_LINEAR
117                           Chooses the two mipmaps that most closely match the
118                           size of the  pixel  being  textured  and  uses  the
119                           GL_NEAREST  criterion  (the texture element nearest
120                           to the center of the pixel) to  produce  a  texture
121                           value from each mipmap.  The final texture value is
122                           a weighted average of those two values.
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124                 GL_LINEAR_MIPMAP_LINEAR
125                           Chooses the two mipmaps that most closely match the
126                           size  of  the  pixel  being  textured  and uses the
127                           GL_LINEAR criterion (a weighted average of the four
128                           texture  elements that are closest to the center of
129                           the pixel) to produce a  texture  value  from  each
130                           mipmap.   The  final  texture  value  is a weighted
131                           average of those two values.
132
133                 As more texture elements  are  sampled  in  the  minification
134                 process,  fewer  aliasing  artifacts will be apparent.  While
135                 the GL_NEAREST and GL_LINEAR minification  functions  can  be
136                 faster than the other four, they sample only one or four tex‐
137                 ture elements to determine the texture  value  of  the  pixel
138                 being rendered and can produce moire patterns or ragged tran‐
139                 sitions.   The  initial  value  of  GL_TEXTURE_MIN_FILTER  is
140                 GL_NEAREST_MIPMAP_LINEAR.
141
142       GL_TEXTURE_MAG_FILTER
143                 The  texture  magnification  function  is used when the pixel
144                 being textured maps to an area less than or equal to one tex‐
145                 ture  element.  It sets the texture magnification function to
146                 either GL_NEAREST or GL_LINEAR  (see  below).  GL_NEAREST  is
147                 generally  faster than GL_LINEAR, but it can produce textured
148                 images with sharper edges because the transition between tex‐
149                 ture  elements  is  not  as  smooth.   The  initial  value of
150                 GL_TEXTURE_MAG_FILTER is GL_LINEAR.
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152                 GL_NEAREST
153                           Returns the value of the texture  element  that  is
154                           nearest  (in  Manhattan  distance) to the center of
155                           the pixel being textured.
156
157                 GL_LINEAR Returns the weighted average of  the  four  texture
158                           elements  that  are  closest  to  the center of the
159                           pixel being textured.   These  can  include  border
160                           texture   elements,  depending  on  the  values  of
161                           GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T, and on the
162                           exact mapping.
163
164       GL_TEXTURE_MIN_LOD
165                 Sets  the  minimum level-of-detail parameter.  This floating-
166                 point value limits the selection of highest resolution mipmap
167                 (lowest mipmap level). The initial value is -1000.
168
169       GL_TEXTURE_MAX_LOD
170                 Sets  the  maximum level-of-detail parameter.  This floating-
171                 point value limits the selection  of  the  lowest  resolution
172                 mipmap (highest mipmap level). The initial value is 1000.
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174       GL_TEXTURE_BASE_LEVEL
175                 Specifies  the index of the lowest defined mipmap level. This
176                 is an integer value. The initial value is 0.
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178       GL_TEXTURE_MAX_LEVEL
179                 Sets the index of the highest defined mipmap level.  This  is
180                 an integer value. The initial value is 1000.
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182       GL_TEXTURE_WRAP_S
183                 Sets  the  wrap  parameter for texture coordinate s to either
184                 GL_CLAMP, GL_CLAMP_TO_EDGE, or GL_REPEAT.  GL_CLAMP causes  s
185                 coordinates  to  be  clamped to the range [0,1] and is useful
186                 for preventing wrapping artifacts when mapping a single image
187                 onto  an object.  GL_CLAMP_TO_EDGE causes s coordinates to be
188                 clamped to the range ⎡⎣2_1N_,1−2_1N_⎤⎦, where N is the  size  of  the
189                 texture  in  the direction of clamping.  GL_REPEAT causes the
190                 integer part of the s coordinate to be ignored; the  GL  uses
191                 only  the  fractional part, thereby creating a repeating pat‐
192                 tern.  Border texture elements are accessed only if  wrapping
193                 is  set  to GL_CLAMP.  Initially, GL_TEXTURE_WRAP_S is set to
194                 GL_REPEAT.
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196       GL_TEXTURE_WRAP_T
197                 Sets the wrap parameter for texture coordinate  t  to  either
198                 GL_CLAMP, GL_CLAMP_TO_EDGE, or GL_REPEAT.  See the discussion
199                 under GL_TEXTURE_WRAP_S.  Initially, GL_TEXTURE_WRAP_T is set
200                 to GL_REPEAT.
201
202       GL_TEXTURE_WRAP_R
203                 Sets  the  wrap  parameter for texture coordinate r to either
204                 GL_CLAMP, GL_CLAMP_TO_EDGE, or GL_REPEAT.  See the discussion
205                 under GL_TEXTURE_WRAP_S.  Initially, GL_TEXTURE_WRAP_R is set
206                 to GL_REPEAT.
207
208       GL_TEXTURE_BORDER_COLOR
209                 Sets a border color.  params contains four values  that  com‐
210                 prise  the  RGBA  color of the texture border.  Integer color
211                 components are interpreted linearly such that the most  posi‐
212                 tive  integer maps to 1.0, and the most negative integer maps
213                 to -1.0.  The values are clamped to the range [0,1] when they
214                 are specified.  Initially, the border color is (0, 0, 0, 0).
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216       GL_TEXTURE_PRIORITY
217                 Specifies  the  texture  residence  priority of the currently
218                 bound texture.  Permissible values are in the  range  [0, 1].
219                 See  glPrioritizeTextures and glBindTexture for more informa‐
220                 tion.
221

NOTES

223       GL_TEXTURE_3D,         GL_TEXTURE_MIN_LOD,          GL_TEXTURE_MAX_LOD,
224       GL_TEXTURE_BASE_LEVEL,  and  GL_TEXTURE_MAX_LEVEL are only available if
225       the GL version is 1.2 or greater.
226
227       Suppose that a program has enabled texturing (by calling glEnable  with
228       argument  GL_TEXTURE_1D,  GL_TEXTURE_2D,  or GL_TEXTURE_3D) and has set
229       GL_TEXTURE_MIN_FILTER to one of the functions that requires  a  mipmap.
230       If  either the dimensions of the texture images currently defined (with
231       previous   calls   to   glTexImage1D,    glTexImage2D,    glTexImage3D,
232       glCopyTexImage1D,   or  glCopyTexImage2D)  do  not  follow  the  proper
233       sequence for mipmaps (described above),  or  there  are  fewer  texture
234       images  defined than are needed, or the set of texture images have dif‐
235       fering numbers of texture components, then it is as if texture  mapping
236       were disabled.
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238       Linear  filtering accesses the four nearest texture elements only in 2D
239       textures.  In 1D textures, linear filtering accesses  the  two  nearest
240       texture elements.
241
242       When  the  GL_ARB_multitexture  extension  is supported, glTexParameter
243       specifies the texture parameters for the active texture unit, specified
244       by calling glActiveTextureARB.
245

ERRORS

247       GL_INVALID_ENUM  is  generated  if  target  or  pname is not one of the
248       accepted defined values.
249
250       GL_INVALID_ENUM is generated if params should have a  defined  constant
251       value (based on the value of pname) and does not.
252
253       GL_INVALID_OPERATION is generated if glTexParameter is executed between
254       the execution of glBegin and the corresponding execution of glEnd.
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ASSOCIATED GETS

257       glGetTexParameter
258       glGetTexLevelParameter
259

SEE ALSO

261       glActiveTextureARB(3G),      glBindTexture(3G),       glCopyPixels(3G),
262       glCopyTexImage1D(3G),   glCopyTexImage2D(3G),  glCopyTexSubImage1D(3G),
263       glCopyTexSubImage2D(3G),   glCopyTexSubImage3D(3G),   glDrawPixels(3G),
264       glPixelStore(3G),     glPixelTransfer(3G),    glPrioritizeTextures(3G),
265       glTexEnv(3G),   glTexGen(3G),    glTexImage1D(3G),    glTexImage2D(3G),
266       glTexImage3D(3G),       glTexSubImage1D(3G),       glTexSubImage2D(3G),
267       glTexSubImage3D(3G)
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273                                                            GLTEXPARAMETER(3G)
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