1GLTRANSLATE(3G) GLTRANSLATE(3G)
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3
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6 glTranslated, glTranslatef - multiply the current matrix by a transla‐
7 tion matrix
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9
11 void glTranslated( GLdouble x,
12 GLdouble y,
13 GLdouble z )
14 void glTranslatef( GLfloat x,
15 GLfloat y,
16 GLfloat z )
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18
20 x, y, z
21 Specify the x, y, and z coordinates of a translation vector.
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24 glTranslate produces a translation by (x,y,z). The current matrix (see
25 glMatrixMode) is multiplied by this translation matrix, with the prod‐
26 uct replacing the current matrix, as if glMultMatrix were called with
27 the following matrix for its argument:
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29 1 0 0 x
30 ⎛⎝0 1 0 y⎞⎠
31 0 0 1 z
32 0 0 0 1
33If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn
34after a call to glTranslate are translated.
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36Use glPushMatrix and glPopMatrix to save and restore the untranslated coordi‐
37nate system.
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40 GL_INVALID_OPERATION is generated if glTranslate is executed between
41 the execution of glBegin and the corresponding execution of glEnd.
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44 glGet with argument GL_MATRIX_MODE
45 glGet with argument GL_COLOR_MATRIX
46 glGet with argument GL_MODELVIEW_MATRIX
47 glGet with argument GL_PROJECTION_MATRIX
48 glGet with argument GL_TEXTURE_MATRIX
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51 glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glRotate(3G),
52 glScale(3G)
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54
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56 GLTRANSLATE(3G)