1GLCALLLISTS(3G) OpenGL Manual GLCALLLISTS(3G)
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6 glCallLists - execute a list of display lists
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9 void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
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12 n
13 Specifies the number of display lists to be executed.
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15 type
16 Specifies the type of values in lists. Symbolic constants GL_BYTE,
17 GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT,
18 GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES
19 are accepted.
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21 lists
22 Specifies the address of an array of name offsets in the display
23 list. The pointer type is void because the offsets can be bytes,
24 shorts, ints, or floats, depending on the value of type.
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27 glCallLists causes each display list in the list of names passed as
28 lists to be executed. As a result, the commands saved in each display
29 list are executed in order, just as if they were called without using a
30 display list. Names of display lists that have not been defined are
31 ignored.
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33 glCallLists provides an efficient means for executing more than one
34 display list. type allows lists with various name formats to be
35 accepted. The formats are as follows:
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37 GL_BYTE
38 lists is treated as an array of signed bytes, each in the range
39 -128 through 127.
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41 GL_UNSIGNED_BYTE
42 lists is treated as an array of unsigned bytes, each in the range 0
43 through 255.
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45 GL_SHORT
46 lists is treated as an array of signed two-byte integers, each in
47 the range -32768 through 32767.
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49 GL_UNSIGNED_SHORT
50 lists is treated as an array of unsigned two-byte integers, each in
51 the range 0 through 65535.
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53 GL_INT
54 lists is treated as an array of signed four-byte integers.
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56 GL_UNSIGNED_INT
57 lists is treated as an array of unsigned four-byte integers.
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59 GL_FLOAT
60 lists is treated as an array of four-byte floating-point values.
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62 GL_2_BYTES
63 lists is treated as an array of unsigned bytes. Each pair of bytes
64 specifies a single display-list name. The value of the pair is
65 computed as 256 times the unsigned value of the first byte plus the
66 unsigned value of the second byte.
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68 GL_3_BYTES
69 lists is treated as an array of unsigned bytes. Each triplet of
70 bytes specifies a single display-list name. The value of the
71 triplet is computed as 65536 times the unsigned value of the first
72 byte, plus 256 times the unsigned value of the second byte, plus
73 the unsigned value of the third byte.
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75 GL_4_BYTES
76 lists is treated as an array of unsigned bytes. Each quadruplet of
77 bytes specifies a single display-list name. The value of the
78 quadruplet is computed as 16777216 times the unsigned value of the
79 first byte, plus 65536 times the unsigned value of the second byte,
80 plus 256 times the unsigned value of the third byte, plus the
81 unsigned value of the fourth byte.
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83 The list of display-list names is not null-terminated. Rather, n
84 specifies how many names are to be taken from lists.
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86 An additional level of indirection is made available with the
87 glListBase() command, which specifies an unsigned offset that is added
88 to each display-list name specified in lists before that display list
89 is executed.
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91 glCallLists can appear inside a display list. To avoid the possibility
92 of infinite recursion resulting from display lists calling one another,
93 a limit is placed on the nesting level of display lists during
94 display-list execution. This limit must be at least 64, and it depends
95 on the implementation.
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97 GL state is not saved and restored across a call to glCallLists. Thus,
98 changes made to GL state during the execution of the display lists
99 remain after execution is completed. Use glPushAttrib(), glPopAttrib(),
100 glPushMatrix(), and glPopMatrix() to preserve GL state across
101 glCallLists calls.
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104 Display lists can be executed between a call to glBegin() and the
105 corresponding call to glEnd(), as long as the display list includes
106 only commands that are allowed in this interval.
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109 GL_INVALID_VALUE is generated if n is negative.
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111 GL_INVALID_ENUM is generated if type is not one of GL_BYTE,
112 GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT,
113 GL_FLOAT, GL_2_BYTES, GL_3_BYTES, GL_4_BYTES.
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116 glGet() with argument GL_LIST_BASE
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118 glGet() with argument GL_MAX_LIST_NESTING
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120 glIsList()
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123 glCallList(), glDeleteLists(), glGenLists(), glListBase(), glNewList(),
124 glPushAttrib(), glPushMatrix()
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127 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
128 under the SGI Free Software B License. For details, see
129 http://oss.sgi.com/projects/FreeB/.
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132 opengl.org
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136opengl.org 06/10/2014 GLCALLLISTS(3G)