1GLEDGEFLAGPOINTER(3G) OpenGL Manual GLEDGEFLAGPOINTER(3G)
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6 glEdgeFlagPointer - define an array of edge flags
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9 void glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer);
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12 stride
13 Specifies the byte offset between consecutive edge flags. If stride
14 is 0, the edge flags are understood to be tightly packed in the
15 array. The initial value is 0.
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17 pointer
18 Specifies a pointer to the first edge flag in the array. The
19 initial value is 0.
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22 glEdgeFlagPointer specifies the location and data format of an array of
23 boolean edge flags to use when rendering. stride specifies the byte
24 stride from one edge flag to the next, allowing vertices and attributes
25 to be packed into a single array or stored in separate arrays.
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27 If a non-zero named buffer object is bound to the GL_ARRAY_BUFFER
28 target (see glBindBuffer()) while an edge flag array is specified,
29 pointer is treated as a byte offset into the buffer object's data
30 store. Also, the buffer object binding (GL_ARRAY_BUFFER_BINDING) is
31 saved as edge flag vertex array client-side state
32 (GL_EDGE_FLAG_ARRAY_BUFFER_BINDING).
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34 When an edge flag array is specified, stride and pointer are saved as
35 client-side state, in addition to the current vertex array buffer
36 object binding.
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38 To enable and disable the edge flag array, call glEnableClientState()
39 and glDisableClientState() with the argument GL_EDGE_FLAG_ARRAY. If
40 enabled, the edge flag array is used when glDrawArrays(),
41 glMultiDrawArrays(), glDrawElements(), glMultiDrawElements(),
42 glDrawRangeElements(), or glArrayElement() is called.
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45 glEdgeFlagPointer is available only if the GL version is 1.1 or
46 greater.
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48 Edge flags are not supported for interleaved vertex array formats (see
49 glInterleavedArrays()).
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51 The edge flag array is initially disabled and isn't accessed when
52 glArrayElement(), glDrawElements(), glDrawRangeElements(),
53 glDrawArrays(), glMultiDrawArrays(), or glMultiDrawElements() is
54 called.
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56 Execution of glEdgeFlagPointer is not allowed between the execution of
57 glBegin() and the corresponding execution of glEnd(), but an error may
58 or may not be generated. If no error is generated, the operation is
59 undefined.
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61 glEdgeFlagPointer is typically implemented on the client side.
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63 Edge flag array parameters are client-side state and are therefore not
64 saved or restored by glPushAttrib() and glPopAttrib(). Use
65 glPushClientAttrib() and glPopClientAttrib() instead.
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68 GL_INVALID_ENUM is generated if stride is negative.
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71 glIsEnabled() with argument GL_EDGE_FLAG_ARRAY
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73 glGet() with argument GL_EDGE_FLAG_ARRAY_STRIDE
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75 glGet() with argument GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
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77 glGet() with argument GL_ARRAY_BUFFER_BINDING
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79 glGetPointerv() with argument GL_EDGE_FLAG_ARRAY_POINTER
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82 glArrayElement(), glBindBuffer(), glColorPointer(),
83 glDisableClientState(), glDrawArrays(), glDrawElements(),
84 glDrawRangeElements(), glEdgeFlag(), glEnableClientState(),
85 glFogCoordPointer(), glIndexPointer(), glInterleavedArrays(),
86 glMultiDrawArrays(), glMultiDrawElements(), glNormalPointer(),
87 glPopClientAttrib(), glPushClientAttrib(), glSecondaryColorPointer(),
88 glTexCoordPointer(), glVertexAttribPointer(), glVertexPointer()
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91 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
92 under the SGI Free Software B License. For details, see
93 http://oss.sgi.com/projects/FreeB/.
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96 opengl.org
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100opengl.org 06/10/2014 GLEDGEFLAGPOINTER(3G)