1GLMAPGRID(3G) OpenGL Manual GLMAPGRID(3G)
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6 glMapGrid - define a one- or two-dimensional mesh
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9 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
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11 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
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13 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn,
14 GLdouble v1, GLdouble v2);
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16 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn,
17 GLfloat v1, GLfloat v2);
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20 un
21 Specifies the number of partitions in the grid range interval [u1,
22 u2]. Must be positive.
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24 u1, u2
25 Specify the mappings for integer grid domain values i = 0 and i =
26 un.
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28 vn
29 Specifies the number of partitions in the grid range interval [v1,
30 v2] (glMapGrid2 only).
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32 v1, v2
33 Specify the mappings for integer grid domain values j = 0 and j =
34 vn (glMapGrid2 only).
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37 glMapGrid and glEvalMesh() are used together to efficiently generate
38 and evaluate a series of evenly-spaced map domain values. glEvalMesh()
39 steps through the integer domain of a one- or two-dimensional grid,
40 whose range is the domain of the evaluation maps specified by glMap1()
41 and glMap2().
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43 glMapGrid1 and glMapGrid2 specify the linear grid mappings between the
44 i (or i and j) integer grid coordinates, to the u (or u and v)
45 floating-point evaluation map coordinates. See glMap1() and glMap2()
46 for details of how u and v coordinates are evaluated.
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48 glMapGrid1 specifies a single linear mapping such that integer grid
49 coordinate 0 maps exactly to u1, and integer grid coordinate un maps
50 exactly to u2. All other integer grid coordinates i are mapped so that
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52 u = i u2 - u1 un + u1
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54 glMapGrid2 specifies two such linear mappings. One maps integer grid
55 coordinate i = 0 exactly to u1, and integer grid coordinate i = un
56 exactly to u2. The other maps integer grid coordinate j = 0 exactly to
57 v1, and integer grid coordinate j = vn exactly to v2. Other integer
58 grid coordinates i and j are mapped such that
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60 u = i u2 - u1 un + u1
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62 v = j v2 - v1 vn + v1
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64 The mappings specified by glMapGrid are used identically by
65 glEvalMesh() and glEvalPoint().
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68 GL_INVALID_VALUE is generated if either un or vn is not positive.
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70 GL_INVALID_OPERATION is generated if glMapGrid is executed between the
71 execution of glBegin() and the corresponding execution of glEnd().
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74 glGet() with argument GL_MAP1_GRID_DOMAIN
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76 glGet() with argument GL_MAP2_GRID_DOMAIN
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78 glGet() with argument GL_MAP1_GRID_SEGMENTS
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80 glGet() with argument GL_MAP2_GRID_SEGMENTS
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83 glEvalCoord(), glEvalMesh(), glEvalPoint(), glMap1(), glMap2()
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86 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
87 under the SGI Free Software B License. For details, see
88 http://oss.sgi.com/projects/FreeB/.
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91 opengl.org
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95opengl.org 06/10/2014 GLMAPGRID(3G)