1GLMULTMATRIX(3G) OpenGL Manual GLMULTMATRIX(3G)
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6 glMultMatrix - multiply the current matrix with the specified matrix
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9 void glMultMatrixd(const GLdouble * m);
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11 void glMultMatrixf(const GLfloat * m);
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14 m
15 Points to 16 consecutive values that are used as the elements of a
16 4 × 4 column-major matrix.
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19 glMultMatrix multiplies the current matrix with the one specified using
20 m, and replaces the current matrix with the product.
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22 The current matrix is determined by the current matrix mode (see
23 glMatrixMode()). It is either the projection matrix, modelview matrix,
24 or the texture matrix.
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27 If the current matrix is C and the coordinates to be transformed are v
28 = v 0 v 1 v 2 v 3, then the current transformation is C × v, or
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30 c 0 c 4 c 8 c 12 c 1 c 5 c 9 c 13 c 2 c 6 c 10 c
31 14 c 3 c 7 c 11 c 15 × v 0 v 1 v 2 v 3
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33 Calling glMultMatrix with an argument of m = m 0 m 1 ... m 15
34 replaces the current transformation with C × M × v, or
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36 c 0 c 4 c 8 c 12 c 1 c 5 c 9 c 13 c 2 c 6 c 10 c
37 14 c 3 c 7 c 11 c 15 × m 0 m 4 m 8 m 12 m 1 m 5 m
38 9 m 13 m 2 m 6 m 10 m 14 m 3 m 7 m 11 m 15 × v 0
39 v 1 v 2 v 3
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41 Where v is represented as a 4 × 1 matrix.
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44 While the elements of the matrix may be specified with single or double
45 precision, the GL may store or operate on these values in
46 less-than-single precision.
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48 In many computer languages, 4 × 4 arrays are represented in row-major
49 order. The transformations just described represent these matrices in
50 column-major order. The order of the multiplication is important. For
51 example, if the current transformation is a rotation, and glMultMatrix
52 is called with a translation matrix, the translation is done directly
53 on the coordinates to be transformed, while the rotation is done on the
54 results of that translation.
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57 GL_INVALID_OPERATION is generated if glMultMatrix is executed between
58 the execution of glBegin() and the corresponding execution of glEnd().
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61 glGet() with argument GL_MATRIX_MODE
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63 glGet() with argument GL_COLOR_MATRIX
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65 glGet() with argument GL_MODELVIEW_MATRIX
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67 glGet() with argument GL_PROJECTION_MATRIX
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69 glGet() with argument GL_TEXTURE_MATRIX
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72 glLoadIdentity(), glLoadMatrix(), glLoadTransposeMatrix(),
73 glMatrixMode(), glMultTransposeMatrix(), glPushMatrix()
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76 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
77 under the SGI Free Software B License. For details, see
78 http://oss.sgi.com/projects/FreeB/.
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81 opengl.org
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85opengl.org 06/10/2014 GLMULTMATRIX(3G)