1GLPRIORITIZETEXTURES(3G) OpenGL Manual GLPRIORITIZETEXTURES(3G)
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6 glPrioritizeTextures - set texture residence priority
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9 void glPrioritizeTextures(GLsizei n, const GLuint * textures,
10 const GLclampf * priorities);
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13 n
14 Specifies the number of textures to be prioritized.
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16 textures
17 Specifies an array containing the names of the textures to be
18 prioritized.
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20 priorities
21 Specifies an array containing the texture priorities. A priority
22 given in an element of priorities applies to the texture named by
23 the corresponding element of textures.
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26 glPrioritizeTextures assigns the n texture priorities given in
27 priorities to the n textures named in textures.
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29 The GL establishes a ``working set'' of textures that are resident in
30 texture memory. These textures may be bound to a texture target much
31 more efficiently than textures that are not resident. By specifying a
32 priority for each texture, glPrioritizeTextures allows applications to
33 guide the GL implementation in determining which textures should be
34 resident.
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36 The priorities given in priorities are clamped to the range 0 1 before
37 they are assigned. 0 indicates the lowest priority; textures with
38 priority 0 are least likely to be resident. 1 indicates the highest
39 priority; textures with priority 1 are most likely to be resident.
40 However, textures are not guaranteed to be resident until they are
41 used.
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43 glPrioritizeTextures silently ignores attempts to prioritize texture 0
44 or any texture name that does not correspond to an existing texture.
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46 glPrioritizeTextures does not require that any of the textures named by
47 textures be bound to a texture target. glTexParameter() may also be
48 used to set a texture's priority, but only if the texture is currently
49 bound. This is the only way to set the priority of a default texture.
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52 glPrioritizeTextures is available only if the GL version is 1.1 or
53 greater.
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56 GL_INVALID_VALUE is generated if n is negative.
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58 GL_INVALID_OPERATION is generated if glPrioritizeTextures is executed
59 between the execution of glBegin() and the corresponding execution of
60 glEnd().
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63 glGetTexParameter() with parameter name GL_TEXTURE_PRIORITY retrieves
64 the priority of a currently bound texture.
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67 glAreTexturesResident(), glBindTexture(), glCopyTexImage1D(),
68 glCopyTexImage2D(), glTexImage1D(), glTexImage2D(), glTexImage3D(),
69 glTexParameter()
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72 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
73 under the SGI Free Software B License. For details, see
74 http://oss.sgi.com/projects/FreeB/.
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77 opengl.org
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81opengl.org 06/10/2014 GLPRIORITIZETEXTURES(3G)