1GLSTENCILOP(3G) OpenGL Manual GLSTENCILOP(3G)
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6 glStencilOp - set front and back stencil test actions
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9 void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
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12 sfail
13 Specifies the action to take when the stencil test fails. Eight
14 symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE,
15 GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The
16 initial value is GL_KEEP.
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18 dpfail
19 Specifies the stencil action when the stencil test passes, but the
20 depth test fails. dpfail accepts the same symbolic constants as
21 sfail. The initial value is GL_KEEP.
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23 dppass
24 Specifies the stencil action when both the stencil test and the
25 depth test pass, or when the stencil test passes and either there
26 is no depth buffer or depth testing is not enabled. dppass accepts
27 the same symbolic constants as sfail. The initial value is GL_KEEP.
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30 Stenciling, like depth-buffering, enables and disables drawing on a
31 per-pixel basis. You draw into the stencil planes using GL drawing
32 primitives, then render geometry and images, using the stencil planes
33 to mask out portions of the screen. Stenciling is typically used in
34 multipass rendering algorithms to achieve special effects, such as
35 decals, outlining, and constructive solid geometry rendering.
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37 The stencil test conditionally eliminates a pixel based on the outcome
38 of a comparison between the value in the stencil buffer and a reference
39 value. To enable and disable the test, call glEnable() and glDisable()
40 with argument GL_STENCIL_TEST; to control it, call glStencilFunc() or
41 glStencilFuncSeparate().
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43 There can be two separate sets of sfail, dpfail, and dppass parameters;
44 one affects back-facing polygons, and the other affects front-facing
45 polygons as well as other non-polygon primitives. glStencilOp() sets
46 both front and back stencil state to the same values. Use
47 glStencilOpSeparate() to set front and back stencil state to different
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50 glStencilOp takes three arguments that indicate what happens to the
51 stored stencil value while stenciling is enabled. If the stencil test
52 fails, no change is made to the pixel's color or depth buffers, and
53 sfail specifies what happens to the stencil buffer contents. The
54 following eight actions are possible.
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56 GL_KEEP
57 Keeps the current value.
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59 GL_ZERO
60 Sets the stencil buffer value to 0.
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62 GL_REPLACE
63 Sets the stencil buffer value to ref, as specified by
64 glStencilFunc().
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66 GL_INCR
67 Increments the current stencil buffer value. Clamps to the maximum
68 representable unsigned value.
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70 GL_INCR_WRAP
71 Increments the current stencil buffer value. Wraps stencil buffer
72 value to zero when incrementing the maximum representable unsigned
73 value.
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75 GL_DECR
76 Decrements the current stencil buffer value. Clamps to 0.
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78 GL_DECR_WRAP
79 Decrements the current stencil buffer value. Wraps stencil buffer
80 value to the maximum representable unsigned value when decrementing
81 a stencil buffer value of zero.
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83 GL_INVERT
84 Bitwise inverts the current stencil buffer value.
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86 Stencil buffer values are treated as unsigned integers. When
87 incremented and decremented, values are clamped to 0 and 2 n - 1, where
88 n is the value returned by querying GL_STENCIL_BITS.
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90 The other two arguments to glStencilOp specify stencil buffer actions
91 that depend on whether subsequent depth buffer tests succeed (dppass)
92 or fail (dpfail) (see glDepthFunc()). The actions are specified using
93 the same eight symbolic constants as sfail. Note that dpfail is ignored
94 when there is no depth buffer, or when the depth buffer is not enabled.
95 In these cases, sfail and dppass specify stencil action when the
96 stencil test fails and passes, respectively.
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99 Initially the stencil test is disabled. If there is no stencil buffer,
100 no stencil modification can occur and it is as if the stencil tests
101 always pass, regardless of any call to glStencilOp.
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103 glStencilOp() is the same as calling glStencilOpSeparate() with face
104 set to GL_FRONT_AND_BACK.
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107 GL_INVALID_ENUM is generated if sfail, dpfail, or dppass is any value
108 other than the defined constant values.
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111 glGet() with argument GL_STENCIL_FAIL, GL_STENCIL_PASS_DEPTH_PASS,
112 GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_BACK_FAIL,
113 GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_PASS_DEPTH_FAIL, or
114 GL_STENCIL_BITS
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116 glIsEnabled() with argument GL_STENCIL_TEST
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119 glBlendFunc(), glDepthFunc(), glEnable(), glLogicOp(), glStencilFunc(),
120 glStencilFuncSeparate(), glStencilMask(), glStencilMaskSeparate(),
121 glStencilOpSeparate()
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124 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
125 under the SGI Free Software B License. For details, see
126 http://oss.sgi.com/projects/FreeB/.
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129 opengl.org
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133opengl.org 06/10/2014 GLSTENCILOP(3G)