1Inventor(1) General Commands Manual Inventor(1)
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6 Inventor - a toolkit for writing 3D programs
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9 The Open Inventor 3D Toolkit is an object-oriented toolkit that simpli‐
10 fies and abstracts the task of writing graphics programming into a set
11 of easy to use objects. These objects range from low-level data-cen‐
12 tered objects such as Sphere, Camera, Material, Light, and Group, to
13 high-level application-level objects such as Walk Viewer and Material
14 Editor. The foundation concept in Inventor is the "scene database"
15 which defines the objects to be used in an application. When using
16 Inventor, a programmer creates, edits, and composes these objects into
17 hierarchical 3D scene graphs (i.e. database). A variety of fundamental
18 application tasks such as rendering, picking, event handling, and file
19 reading/writing are built-in operations of all objects in the database
20 and thus are simple to invoke.
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22 Since Inventor is object-oriented (written in C++), it encourages pro‐
23 grammers to extend the system by writing new objects. Inventor users
24 have created a variety of new objects that are not included in the
25 product, such as: Bezier surfaces, CSG objects, animation objects, spe‐
26 cial viewers, and many more.
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28 Note that the rendering mechanism inside Inventor objects employs
29 OpenGL. Thus, during rendering each object automatically makes the
30 proper, efficient calls to OpenGL. Furthermore, Inventor rendering
31 supports a caching scheme which automatically generates very fast ren‐
32 derings of the database without traversal overheads.
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34 Inventor picking is extremely efficient and does not utilize rendering.
35 Furthermore, picking returns a variety of 3D information and detail
36 about what objects were picked. A sorted list of picked objects and
37 corresponding information is returned to the programmer. Picking is so
38 fast that programs can perform 3D locate highlighting as the mouse
39 moves across a 3D window.
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42 Inventor defines a event model for writing 3D interaction. This model
43 is window system independent. It is quite easy to use and makes 3D
44 direct manipulation programming possible. Inventor includes a variety
45 of interactive 3D objects and tools for writing interactive objects,
46 such as: Manipulators, Draggers, and Projectors. The flexible event
47 model encourages programmers to extend the system to support new
48 devices and event types.
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51 The Inventor 3D File Format is SGI's standard for 3D data. The format
52 supports both an ASCII and private binary format. The binary format is
53 network-neutral and thus can be exported across machine boundaries.
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56 Programming 3D graphics applications with Inventor results in large-
57 scale productivity increases. This also increases with time as more
58 tools utilize the Inventor paradigm, user interfaces, and standard file
59 format.
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62 A list of online documentation is available in the General FAQ section
63 of the web site provided at the end of this man page.
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66 The Inventor Toolkit includes source code to NUMEROUS programs and
67 examples.
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70 drop, gview, SceneViewer, ivcat, ivview, maze, noodle, qmorf, revo,
71 showcase, textomatic
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73 http://oss.sgi.com/projects/inventor/
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77 Inventor(1)