1LIBPUZZLE(3) BSD Library Functions Manual LIBPUZZLE(3)
2
4 puzzle_init_cvec, puzzle_init_dvec, puzzle_fill_dvec_from_file,
5 puzzle_fill_cvec_from_file, puzzle_fill_cvec_from_dvec, puzzle_free_cvec,
6 puzzle_free_dvec, puzzle_init_compressed_cvec,
7 puzzle_free_compressed_cvec, puzzle_compress_cvec,
8 puzzle_uncompress_cvec, puzzle_vector_normalized_distance — compute com‐
9 parable signatures of bitmap images.
10
12 #include <puzzle.h>
13
14 int
15 puzzle_init_context(PuzzleContext *context);
16
17 int
18 puzzle_free_context(PuzzleContext *context);
19
20 int
21 puzzle_init_cvec(PuzzleContext *context, PuzzleCvec *cvec);
22
23 int
24 puzzle_init_dvec(PuzzleContext *context, PuzzleDvec *cvec);
25
26 void
27 puzzle_fill_dvec_from_file(PuzzleContext *context, PuzzleDvec * dvec,
28 const char *file);
29
30 void
31 puzzle_fill_cvec_from_file(PuzzleContext *context, PuzzleCvec * cvec,
32 const char *file);
33
34 void
35 puzzle_fill_cvec_from_dvec(PuzzleContext *context, PuzzleCvec * cvec,
36 const PuzzleDvec *dvec);
37
38 void
39 puzzle_free_cvec(PuzzleContext *context, PuzzleCvec *cvec);
40
41 void
42 puzzle_free_dvec(PuzzleContext *context, PuzzleDvec *cvec);
43
44 void
45 puzzle_init_compressed_cvec(PuzzleContext *context,
46 PuzzleCompressedCvec * compressed_cvec);
47
48 void
49 puzzle_free_compressed_cvec(PuzzleContext *context,
50 PuzzleCompressedCvec * compressed_cvec);
51
52 int
53 puzzle_compress_cvec(PuzzleContext *context,
54 PuzzleCompressedCvec * compressed_cvec, const PuzzleCvec * cvec);
55
56 int
57 puzzle_uncompress_cvec(PuzzleContext *context,
58 PuzzleCompressedCvec * compressed_cvec, PuzzleCvec * const cvec);
59
60 double
61 puzzle_vector_normalized_distance(PuzzleContext *context,
62 const PuzzleCvec * cvec1, const PuzzleCvec * cvec2);, const int
63 fix_for_texts
64
66 The Puzzle library computes a signature out of a bitmap picture. Signa‐
67 tures are comparable and similar pictures have similar signatures.
68
69 After a picture has been loaded and uncompressed, featureless parts of
70 the image are skipped (autocrop), unless that step has been explicitely
71 disabled, see puzzle_set(3)
72
74 Every public function requires a PuzzleContext object, that stores every
75 required tunables.
76
77 Any application using libpuzzle should initialize a PuzzleContext object
78 with puzzle_init_context() and free it after use with
79 puzzle_free_context()
80
81 PuzzleContext context;
82
83 puzzle_init_context(&context);
84 ... puzzle_free_context(&context);
85
87 The next step is to divide the cropped image into a grid and to compute
88 the average intensity of soft‐edged pixels in every block. The result is
89 a PuzzleDvec object.
90
91 PuzzleDvec objects should be initialized before use, with
92 puzzle_init_dvec() and freed after use with puzzle_free_dvec()
93
94 The PuzzleDvec structure has two important fields: vec is the pointer to
95 the first element of the array containing the average intensities, and
96 sizeof_compressed_vec is the number of elements.
97
98 PuzzleDvec objects are not comparable, so what you usually want is to
99 transform these objects into PuzzleCvec objects.
100
101 A PuzzleCvec object is a vector with relationships between adjacent
102 blocks from a PuzzleDvec object.
103
104 The puzzle_fill_cvec_from_dvec() fills a PuzzleCvec object from a
105 PuzzleDvec object.
106
107 But just like the other structure, PuzzleCvec objects must be initialized
108 and freed with puzzle_init_cvec() and puzzle_free_cvec()
109
110 PuzzleCvec objects have a vector whoose first element is in the vec
111 field, and the number of elements is in the sizeof_vec field
112
114 PuzzleDvec and PuzzleCvec objects can be computed from a bitmap picture
115 file, with puzzle_fill_dvec_from_file() and puzzle_fill_cvec_from_file()
116
117 GIF , PNG and JPEG files formats are currently supported and automati‐
118 cally recognized.
119
120 Here's a simple example that creates a PuzzleCvec objects out of a file.
121
122 PuzzleContext context; PuzzleCvec cvec;
123
124 puzzle_init_context(&context); puzzle_init_cvec(&context, &cvec); puz‐
125 zle_fill_cvec_from_file(&context, &cvec, "test-picture.jpg");
126 ... puzzle_free_cvec(&context, &cvec); puzzle_free_context(&context);
127
129 In order to check whether two pictures are similar, you need to compare
130 their PuzzleCvec signatures, using puzzle_vector_normalized_distance()
131
132 That function returns a distance, between 0.0 and 1.0. The lesser, the
133 nearer.
134
135 Tests on common pictures show that a normalized distance of 0.6 (also
136 defined as PUZZLE_CVEC_SIMILARITY_THRESHOLD ) means that both pictures
137 are visually similar.
138
139 If that threshold is not right for your set of pictures, you can experi‐
140 ment with PUZZLE_CVEC_SIMILARITY_HIGH_THRESHOLD ,
141 PUZZLE_CVEC_SIMILARITY_LOW_THRESHOLD and
142 PUZZLE_CVEC_SIMILARITY_LOWER_THRESHOLD or with your own value.
143
144 If the fix_for_texts of puzzle_vector_normalized_distance() is 1 , a fix
145 is applied to the computation in order to deal with bitmap pictures that
146 contain text. That fix is recommended, as it allows using the same
147 threshold for that kind of picture as for generic pictures.
148
149 If fix_for_texts is 0 , that special way of computing the normalized dis‐
150 tance is disabled.
151
152 PuzzleContext context; PuzzleCvec cvec1, cvec2; double d;
153
154 puzzle_init_context(&context); puzzle_init_cvec(&context, &cvec1); puz‐
155 zle_init_cvec(&context, &cvec2); puzzle_fill_cvec_from_file(&context,
156 &cvec1, "test-picture-1.jpg"); puzzle_fill_cvec_from_file(&context,
157 &cvec2, "test-picture-2.jpg"); d = puzzle_vector_normalized_dis‐
158 tance(&context, &cvec1, &cvec2, 1); if (d < PUZZLE_CVEC_SIMILAR‐
159 ITY_THRESHOLD) {
160 puts("Pictures are similar"); } puzzle_free_cvec(&context, &cvec2);
161 puzzle_free_cvec(&context, &cvec1); puzzle_free_context(&context);
162
164 In order to reduce storage needs, PuzzleCvec objects can be compressed to
165 1/3 of their original size.
166
167 PuzzleCompressedCvec structures hold the compressed data. Before and
168 after use, these structures have to be passed to
169 puzzle_init_compressed_cvec() and puzzle_free_compressed_cvec()
170
171 puzzle_compress_cvec() compresses a PuzzleCvec object into a
172 PuzzleCompressedCvec object.
173
174 And puzzle_uncompress_cvec() uncompresses a PuzzleCompressedCvec object
175 into a PuzzleCvec object.
176
177 PuzzleContext context; PuzzleCvec cvec; PuzzleCompressedCvec c_cvec;
178 ... puzzle_init_compressed_cvec(&context, &c_cvec); puzzle_com‐
179 press_cvec(&context, &c_cvec, &cvec);
180 ... puzzle_free_compressed_cvec(&context, &c_cvec);
181 The PuzzleCompressedCvec structure has two important fields: vec that is
182 a pointer to the first element of the compressed data, and
183 sizeof_compressed_vec that contains the number of elements.
184
186 Functions return 0 on success, and -1 if something went wrong.
187
189 Frank DENIS libpuzzle at pureftpd dot org
190
192 Xerox Research Center H. CHI WONG Marschall BERN David GOLDBERG Sameh
193 SCHAFIK
194
196 puzzle_set(3) puzzle-diff(8)
197
198 June 20, 2019