1GLCOLOR(3G) GLCOLOR(3G)
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6 glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub,
7 glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i,
8 glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv,
9 glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv,
10 glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv,
11 glColor4sv, glColor4ubv, glColor4uiv, glColor4usv - set the current
12 color
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16 void glColor3b( GLbyte red,
17 GLbyte green,
18 GLbyte blue )
19 void glColor3d( GLdouble red,
20 GLdouble green,
21 GLdouble blue )
22 void glColor3f( GLfloat red,
23 GLfloat green,
24 GLfloat blue )
25 void glColor3i( GLint red,
26 GLint green,
27 GLint blue )
28 void glColor3s( GLshort red,
29 GLshort green,
30 GLshort blue )
31 void glColor3ub( GLubyte red,
32 GLubyte green,
33 GLubyte blue )
34 void glColor3ui( GLuint red,
35 GLuint green,
36 GLuint blue )
37 void glColor3us( GLushort red,
38 GLushort green,
39 GLushort blue )
40 void glColor4b( GLbyte red,
41 GLbyte green,
42 GLbyte blue,
43 GLbyte alpha )
44 void glColor4d( GLdouble red,
45 GLdouble green,
46 GLdouble blue,
47 GLdouble alpha )
48 void glColor4f( GLfloat red,
49 GLfloat green,
50 GLfloat blue,
51 GLfloat alpha )
52 void glColor4i( GLint red,
53 GLint green,
54 GLint blue,
55 GLint alpha )
56 void glColor4s( GLshort red,
57 GLshort green,
58 GLshort blue,
59 GLshort alpha )
60 void glColor4ub( GLubyte red,
61 GLubyte green,
62 GLubyte blue,
63 GLubyte alpha )
64 void glColor4ui( GLuint red,
65 GLuint green,
66 GLuint blue,
67 GLuint alpha )
68 void glColor4us( GLushort red,
69 GLushort green,
70 GLushort blue,
71 GLushort alpha )
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75 red, green, blue
76 Specify new red, green, and blue values for the current
77 color.
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79 alpha Specifies a new alpha value for the current color.
80 Included only in the four-argument glColor4 commands.
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83 void glColor3bv( const GLbyte *v )
84 void glColor3dv( const GLdouble *v )
85 void glColor3fv( const GLfloat *v )
86 void glColor3iv( const GLint *v )
87 void glColor3sv( const GLshort *v )
88 void glColor3ubv( const GLubyte *v )
89 void glColor3uiv( const GLuint *v )
90 void glColor3usv( const GLushort *v )
91 void glColor4bv( const GLbyte *v )
92 void glColor4dv( const GLdouble *v )
93 void glColor4fv( const GLfloat *v )
94 void glColor4iv( const GLint *v )
95 void glColor4sv( const GLshort *v )
96 void glColor4ubv( const GLubyte *v )
97 void glColor4uiv( const GLuint *v )
98 void glColor4usv( const GLushort *v )
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102 v Specifies a pointer to an array that contains red, green, blue,
103 and (sometimes) alpha values.
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106 The GL stores both a current single-valued color index and a current
107 four-valued RGBA color. glColor sets a new four-valued RGBA color.
108 glColor has two major variants: glColor3 and glColor4. glColor3 vari‐
109 ants specify new red, green, and blue values explicitly and set the
110 current alpha value to 1.0 (full intensity) implicitly. glColor4 vari‐
111 ants specify all four color components explicitly.
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113 glColor3b, glColor4b, glColor3s, glColor4s, glColor3i, and glColor4i
114 take three or four signed byte, short, or long integers as arguments.
115 When v is appended to the name, the color commands can take a pointer
116 to an array of such values.
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118 Current color values are stored in floating-point , with unspecified
119 mantissa and exponent sizes. Unsigned integer color components, when
120 specified, are linearly mapped to floating-point values such that the
121 largest representable value maps to 1.0 (full intensity), and 0 maps to
122 0.0 (zero intensity). Signed integer color components, when specified,
123 are linearly mapped to floating-point values such that the most posi‐
124 tive representable value maps to 1.0, and the most negative repre‐
125 sentable value maps to -1.0. (Note that this mapping does not convert 0
126 precisely to 0.0.) Floating-point values are mapped directly.
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128 Neither floating-point nor signed integer values are clamped to the
129 range [0,1] before the current color is updated. However, color compo‐
130 nents are clamped to this range before they are interpolated or written
131 into a color buffer.
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134 The initial value for the current color is (1, 1, 1, 1).
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136 The current color can be updated at any time. In particular, glColor
137 can be called between a call to glBegin and the corresponding call to
138 glEnd.
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141 glGet with argument GL_CURRENT_COLOR
142 glGet with argument GL_RGBA_MODE
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145 glIndex(3G)
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149 GLCOLOR(3G)