1GLCOLORMASK(3G) GLCOLORMASK(3G)
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6 glColorMask - enable and disable writing of frame buffer color compo‐
7 nents
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11 void glColorMask( GLboolean red,
12 GLboolean green,
13 GLboolean blue,
14 GLboolean alpha )
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18 red, green, blue, alpha
19 Specify whether red, green, blue, and alpha can
20 or cannot be written into the frame buffer. The
21 initial values are all GL_TRUE, indicating that
22 the color components can be written.
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25 glColorMask specifies whether the individual color components in the
26 frame buffer can or cannot be written. If red is GL_FALSE, for exam‐
27 ple, no change is made to the red component of any pixel in any of the
28 color buffers, regardless of the drawing operation attempted.
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30 Changes to individual bits of components cannot be controlled. Rather,
31 changes are either enabled or disabled for entire color components.
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34 GL_INVALID_OPERATION is generated if glColorMask is executed between
35 the execution of glBegin and the corresponding execution of glEnd.
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38 glGet with argument GL_COLOR_WRITEMASK
39 glGet with argument GL_RGBA_MODE
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42 glClear(3G), glColor(3G), glColorPointer(3G), glDepthMask(3G),
43 glIndex(3G), glIndexPointer(3G), glIndexMask(3G), glStencilMask(3G)
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47 GLCOLORMASK(3G)