1Inline(3)             User Contributed Perl Documentation            Inline(3)
2
3
4

NAME

6       Inline - Write Perl subroutines in other programming languages.
7

SYNOPSIS

9           use Inline C;
10
11           print "9 + 16 = ", add(9, 16), "\n";
12           print "9 - 16 = ", subtract(9, 16), "\n";
13
14           __END__
15           __C__
16           int add(int x, int y) {
17             return x + y;
18           }
19
20           int subtract(int x, int y) {
21             return x - y;
22           }
23

DESCRIPTION

25       The Inline module allows you to put source code from other programming
26       languages directly "inline" in a Perl script or module. The code is
27       automatically compiled as needed, and then loaded for immediate access
28       from Perl.
29
30       Inline saves you from the hassle of having to write and compile your
31       own glue code using facilities like XS or SWIG. Simply type the code
32       where you want it and run your Perl as normal. All the hairy details
33       are handled for you. The compilation and installation of your code
34       chunks all happen transparently; all you will notice is the delay of
35       compilation on the first run.
36
37       The Inline code only gets compiled the first time you run it (or
38       whenever it is modified) so you only take the performance hit once.
39       Code that is Inlined into distributed modules (like on the CPAN) will
40       get compiled when the module is installed, so the end user will never
41       notice the compilation time.
42
43       Best of all, it works the same on both Unix and Microsoft Windows. See
44       Inline-Support for support information.
45
46   Why Inline?
47       Do you want to know "Why would I use other languages in Perl?" or "Why
48       should I use Inline to do it?"? I'll try to answer both.
49
50       Why would I use other languages in Perl?
51           The most obvious reason is performance. For an interpreted
52           language, Perl is very fast. Many people will say "Anything Perl
53           can do, C can do faster". (They never mention the development time
54           :-) Anyway, you may be able to remove a bottleneck in your Perl
55           code by using another language, without having to write the entire
56           program in that language. This keeps your overall development time
57           down, because you're using Perl for all of the non-critical code.
58
59           Another reason is to access functionality from existing API-s that
60           use the language. Some of this code may only be available in binary
61           form.  But by creating small subroutines in the native language,
62           you can "glue" existing libraries to your Perl. As a user of the
63           CPAN, you know that code reuse is a good thing. So why throw away
64           those Fortran libraries just yet?
65
66           If you are using Inline with the C language, then you can access
67           the full internals of Perl itself. This opens up the floodgates to
68           both extreme power and peril.
69
70           Maybe the best reason is "Because you want to!". Diversity keeps
71           the world interesting. TMTOWTDI!
72
73       Why should I use Inline to do it?
74           There are already two major facilities for extending Perl with C.
75           They are XS and SWIG. Both are similar in their capabilities, at
76           least as far as Perl is concerned. And both of them are quite
77           difficult to learn compared to Inline.
78
79           There is a big fat learning curve involved with setting up and
80           using the XS environment. You need to get quite intimate with the
81           following docs:
82
83            * perlxs
84            * perlxstut
85            * perlapi
86            * perlguts
87            * perlmod
88            * h2xs
89            * xsubpp
90            * ExtUtils::MakeMaker
91
92           With Inline you can be up and running in minutes. There is a C
93           Cookbook with lots of short but complete programs that you can
94           extend to your real-life problems. No need to learn about the
95           complicated build process going on in the background. You don't
96           even need to compile the code yourself. Inline takes care of every
97           last detail except writing the C code.
98
99           Perl programmers cannot be bothered with silly things like
100           compiling.  "Tweak, Run, Tweak, Run" is our way of life. Inline
101           does all the dirty work for you.
102
103           Another advantage of Inline is that you can use it directly in a
104           script.  You can even use it in a Perl one-liner. With XS and SWIG,
105           you always set up an entirely separate module. Even if you only
106           have one or two functions. Inline makes easy things easy, and hard
107           things possible. Just like Perl.
108
109           Finally, Inline supports several programming languages (not just C
110           and C++). As of this writing, Inline has support for C, C++, Java,
111           Python, Ruby, Tcl, Assembler, Basic, Guile, Befunge, Octave, Awk,
112           BC, TT (Template Toolkit), WebChat and even PERL. New Inline
113           Language Support Modules (ILSMs) are regularly being added. See
114           Inline-API for details on how to create your own ILSM.
115

Using the Inline.pm Module

117       Inline is a little bit different than most of the Perl modules that you
118       are used to. It doesn't import any functions into your namespace and it
119       doesn't have any object oriented methods. Its entire interface (with
120       two minor exceptions) is specified through the 'use Inline ...'
121       command.
122
123       This section will explain all of the different ways to "use Inline". If
124       you want to begin using C with Inline immediately, see
125       Inline::C-Cookbook.
126
127   The Basics
128       The most basic form for using Inline is:
129
130           use Inline X => "X source code";
131
132       where 'X' is one of the supported Inline programming languages. The
133       second parameter identifies the source code that you want to bind to
134       Perl. The source code can be specified using any of the following
135       syntaxes:
136
137       The DATA Keyword.
138               use Inline Java => 'DATA';
139
140               # Perl code goes here ...
141
142               __DATA__
143               __Java__
144               /* Java code goes here ... */
145
146           The easiest and most visually clean way to specify your source code
147           in an Inline Perl program is to use the special "DATA" keyword.
148           This tells Inline to look for a special marker in your "DATA"
149           filehandle's input stream. In this example the special marker is
150           "__Java__", which is the programming language surrounded by double
151           underscores.
152
153           In case you've forgotten, the "DATA" pseudo file is comprised of
154           all the text after the "__END__" or "__DATA__" section of your
155           program. If you're working outside the "main" package, you'd best
156           use the "__DATA__" marker or else Inline will not find your code.
157
158           Using this scheme keeps your Perl code at the top, and all the ugly
159           Java stuff down below where it belongs. This is visually clean and
160           makes for more maintainable code. An excellent side benefit is that
161           you don't have to escape any characters like you might in a Perl
162           string. The source code is verbatim. For these reasons, I prefer
163           this method the most.
164
165           The only problem with this style is that since Perl can't read the
166           "DATA" filehandle until runtime, it obviously can't bind your
167           functions until runtime. The net effect of this is that you can't
168           use your Inline functions as barewords (without predeclaring them)
169           because Perl has no idea they exist during compile time.
170
171       The FILE and BELOW keywords.
172               use Inline::Files;
173               use Inline Java => 'FILE';
174
175               # Perl code goes here ...
176
177               __JAVA__
178               /* Java code goes here ... */
179
180           This is the newest method of specifying your source code. It makes
181           use of the Perl module "Inline::Files" written by Damian Conway.
182           The basic style and meaning are the same as for the "DATA" keyword,
183           but there are a few syntactic and semantic twists.
184
185           First, you must say 'use Inline::Files' before you 'use Inline'
186           code that needs those files. The special '"DATA"' keyword is
187           replaced by either '"FILE"' or '"BELOW"'. This allows for the bad
188           pun idiom of:
189
190               use Inline C => 'BELOW';
191
192           You can omit the "__DATA__" tag now. Inline::Files is a source
193           filter that will remove these sections from your program before
194           Perl compiles it. They are then available for Inline to make use
195           of. And since this can all be done at compile time, you don't have
196           to worry about the caveats of the 'DATA' keyword.
197
198           This module has a couple small gotchas. Since Inline::Files only
199           recognizes file markers with capital letters, you must specify the
200           capital form of your language name. Also, there is a startup time
201           penalty for using a source code filter.
202
203           At this point Inline::Files is alpha software and use of it is
204           experimental. Inline's integration of this module is also fledgling
205           at the time being. One of things I plan to do with Inline::Files is
206           to get line number info so when an extension doesn't compile, the
207           error messages will point to the correct source file and line
208           number.
209
210           My best advice is to use Inline::Files for testing (especially as
211           support for it improves), but use DATA for production and
212           distributed/CPAN code.
213
214       Strings
215               use Inline Java => <<'END';
216
217               /* Java code goes here ... */
218               END
219
220               # Perl code goes here ...
221
222           You also just specify the source code as a single string. A handy
223           way to write the string is to use Perl's "here document" style of
224           quoting. This is ok for small functions but can get unwieldy in the
225           large. On the other hand, the string variant probably has the least
226           startup penalty and all functions are bound at compile time.
227
228           If you wish to put the string into a scalar variable, please be
229           aware that the "use" statement is a compile time directive. As
230           such, all the variables it uses must also be set at compile time,
231           "before" the 'use Inline' statement. Here is one way to do it:
232
233               my $code;
234               BEGIN {
235                   $code = <<END;
236
237               /* Java code goes here ... */
238               END
239               }
240               use Inline Java => $code;
241
242               # Perl code goes here ...
243
244       The bind() Function
245           An alternative to using the BEGIN block method is to specify the
246           source code at run time using the 'Inline->bind()' method. (This is
247           one of the interface exceptions mentioned above) The "bind()"
248           method takes the same arguments as 'use Inline ...'.
249
250               my $code = <<END;
251
252               /* Java code goes here ... */
253               END
254
255               Inline->bind(Java => $code);
256
257           You can think of "bind()" as a way to "eval()" code in other
258           programming languages.
259
260           Although bind() is a powerful feature, it is not recommended for
261           use in Inline based modules. In fact, it won't work at all for
262           installable modules. See instructions below for creating modules
263           with Inline.
264
265       Other Methods
266           The source code for Inline can also be specified as an external
267           filename, a reference to a subroutine that returns source code, or
268           a reference to an array that contains lines of source code. (Note
269           that if the external source file is in the current directory it
270           must be specified with a leading './' - ie './file.ext' instead of
271           simply 'file.ext'.) These methods are less frequently used but may
272           be useful in some situations.
273
274       Shorthand
275           If you are using the 'DATA' or 'FILE' methods described above and
276           there are no extra parameters, you can omit the keyword altogether.
277           For example:
278
279               use Inline 'Java';
280
281               # Perl code goes here ...
282
283               __DATA__
284               __Java__
285               /* Java code goes here ... */
286
287           or
288
289               use Inline::Files;
290               use Inline 'Java';
291
292               # Perl code goes here ...
293
294               __JAVA__
295               /* Java code goes here ... */
296
297   More about the DATA Section
298       If you are writing a module, you can also use the DATA section for POD
299       and AutoLoader subroutines. Just be sure to put them before the first
300       Inline marker. If you install the helper module "Inline::Filters", you
301       can even use POD inside your Inline code. You just have to specify a
302       filter to strip it out.
303
304       You can also specify multiple Inline sections, possibly in different
305       programming languages. Here is another example:
306
307           # The module Foo.pm
308           package Foo;
309           use AutoLoader;
310
311           use Inline C;
312           use Inline C => DATA => FILTERS => 'Strip_POD';
313           use Inline Python;
314
315           1;
316
317           __DATA__
318
319           sub marine {
320               # This is an autoloaded subroutine
321           }
322
323           =head1 External subroutines
324
325           =cut
326
327           __C__
328           /* First C section */
329
330           __C__
331           /* Second C section */
332           =head1 My C Function
333
334           Some POD doc.
335
336           =cut
337
338           __Python__
339           """A Python Section"""
340
341       An important thing to remember is that you need to have one "use Inline
342       Foo => 'DATA'" for each "__Foo__" marker, and they must be in the same
343       order. This allows you to apply different configuration options to each
344       section.
345
346   Configuration Options
347       Inline trys to do the right thing as often as possible. But sometimes
348       you may need to override the default actions. This is easy to do.
349       Simply list the Inline configuration options after the regular Inline
350       parameters. All congiguration options are specified as (key, value)
351       pairs.
352
353           use Inline (C => 'DATA',
354                       DIRECTORY => './inline_dir',
355                       LIBS => '-lfoo',
356                       INC => '-I/foo/include',
357                       PREFIX => 'XXX_',
358                       WARNINGS => 0,
359                      );
360
361       You can also specify the configuration options on a separate Inline
362       call like this:
363
364           use Inline (C => Config =>
365                       DIRECTORY => './inline_dir',
366                       LIBS => '-lfoo',
367                       INC => '-I/foo/include',
368                       PREFIX => 'XXX_',
369                       WARNINGS => 0,
370                      );
371           use Inline C => <<'END_OF_C_CODE';
372
373       The special keyword 'Config' tells Inline that this is a configuration-
374       only call. No source code will be compiled or bound to Perl.
375
376       If you want to specify global configuration options that don't apply to
377       a particular language, just leave the language out of the call.  Like
378       this:
379
380           use Inline Config => WARNINGS => 0;
381
382       The Config options are inherited and additive. You can use as many
383       Config calls as you want. And you can apply different options to
384       different code sections. When a source code section is passed in,
385       Inline will apply whichever options have been specified up to that
386       point. Here is a complex configuration example:
387
388           use Inline (Config =>
389                       DIRECTORY => './inline_dir',
390                      );
391           use Inline (C => Config =>
392                       LIBS => '-lglobal',
393                      );
394           use Inline (C => 'DATA',         # First C Section
395                       LIBS => ['-llocal1', '-llocal2'],
396                      );
397           use Inline (Config =>
398                       WARNINGS => 0,
399                      );
400           use Inline (Python => 'DATA',    # First Python Section
401                       LIBS => '-lmypython1',
402                      );
403           use Inline (C => 'DATA',         # Second C Section
404                       LIBS => [undef, '-llocal3'],
405                      );
406
407       The first "Config" applies to all subsequent calls. The second "Config"
408       applies to all subsequent "C" sections (but not "Python" sections). In
409       the first "C" section, the external libraries "global", "local1" and
410       "local2" are used. (Most options allow either string or array ref
411       forms, and do the right thing.) The "Python" section does not use the
412       "global" library, but does use the same "DIRECTORY", and has warnings
413       turned off. The second "C" section only uses the "local3" library.
414       That's because a value of "undef" resets the additive behavior.
415
416       The "DIRECTORY" and "WARNINGS" options are generic Inline options. All
417       other options are language specific. To find out what the "C" options
418       do, see "Inline::C".
419
420   On and Off
421       If a particular config option has value options of 1 and 0, you can use
422       the ENABLE and DISABLE modifiers. In other words, this:
423
424           use Inline Config =>
425                      FORCE_BUILD => 1,
426                      CLEAN_AFTER_BUILD => 0;
427
428       could be reworded as:
429
430           use Inline Config =>
431                      ENABLE => FORCE_BUILD,
432                      DISABLE => CLEAN_AFTER_BUILD;
433
434   Playing 'with' Others
435       Inline has a special configuration syntax that tells it to get more
436       configuration options from other Perl modules. Here is an example:
437
438           use Inline with => 'Event';
439
440       This tells Inline to load the module "Event.pm" and ask it for
441       configuration information. Since "Event" has a C API of its own, it can
442       pass Inline all of the information it needs to be able to use "Event" C
443       callbacks seamlessly.
444
445       That means that you don't need to specify the typemaps, shared
446       libraries, include files and other information required to get this to
447       work.
448
449       You can specify a single module or a list of them. Like:
450
451           use Inline with => qw(Event Foo Bar);
452
453       Currently, "Event" is the only module that works with Inline.
454
455   Inline Shortcuts
456       Inline lets you set many configuration options from the command line.
457       These options are called 'shortcuts'. They can be very handy,
458       especially when you only want to set the options temporarily, for say,
459       debugging.
460
461       For instance, to get some general information about your Inline code in
462       the script "Foo.pl", use the command:
463
464           perl -MInline=INFO Foo.pl
465
466       If you want to force your code to compile, even if its already done,
467       use:
468
469           perl -MInline=FORCE Foo.pl
470
471       If you want to do both, use:
472
473           perl -MInline=INFO -MInline=FORCE Foo.pl
474
475       or better yet:
476
477           perl -MInline=INFO,FORCE Foo.pl
478
479   The Inline DIRECTORY
480       Inline needs a place to build your code and to install the results of
481       the build. It uses a single directory named '.Inline/' under normal
482       circumstances. If you create this directory in your home directory, the
483       current directory or in the directory where your program resides,
484       Inline will find and use it. You can also specify it in the environment
485       variable "PERL_INLINE_DIRECTORY" or directly in your program, by using
486       the "DIRECTORY" keyword option. If Inline cannot find the directory in
487       any of these places it will create a '_Inline/' directory in either
488       your current directory or the directory where your script resides.
489
490       One of the key factors to using Inline successfully, is understanding
491       this directory. When developing code it is usually best to create this
492       directory (or let Inline do it) in your current directory. Remember
493       that there is nothing sacred about this directory except that it holds
494       your compiled code. Feel free to delete it at any time. Inline will
495       simply start from scratch and recompile your code on the next run. If
496       you have several programs that you want to force to recompile, just
497       delete your '.Inline/' directory.
498
499       It is probably best to have a separate '.Inline/' directory for each
500       project that you are working on. You may want to keep stable code in
501       the <.Inline/> in your home directory. On multi-user systems, each user
502       should have their own '.Inline/' directories. It could be a security
503       risk to put the directory in a shared place like "/tmp/".
504
505   Debugging Inline Errors
506       All programmers make mistakes. When you make a mistake with Inline,
507       like writing bad C code, you'll get a big error report on your screen.
508       This report tells you where to look to do the debugging. Some languages
509       may also dump out the error messages generated from the build.
510
511       When Inline needs to build something it creates a subdirectory under
512       your "DIRECTORY/build/" directory. This is where it writes all the
513       components it needs to build your extension. Things like XS files,
514       Makefiles and output log files.
515
516       If everything goes OK, Inline will delete this subdirectory. If there
517       is an error, Inline will leave the directory intact and print its
518       location.  The idea is that you are supposed to go into that directory
519       and figure out what happened.
520
521       Read the doc for your particular Inline Language Support Module for
522       more information.
523
524   The 'config' Registry File
525       Inline keeps a cached file of all of the Inline Language Support
526       Module's meta data in a file called "config". This file can be found in
527       your "DIRECTORY" directory. If the file does not exist, Inline creates
528       a new one. It will search your system for any module beginning with
529       "Inline::". It will then call that module's "register()" method to get
530       useful information for future invocations.
531
532       Whenever you add a new ILSM, you should delete this file so that Inline
533       will auto-discover your newly installed language module.
534

Configuration Options

536       This section lists all of the generic Inline configuration options. For
537       language specific configuration, see the doc for that language.
538
539   DIRECTORY
540       The "DIRECTORY" config option is the directory that Inline uses to both
541       build and install an extension.
542
543       Normally Inline will search in a bunch of known places for a directory
544       called '.Inline/'. Failing that, it will create a directory called
545       '_Inline/'
546
547       If you want to specify your own directory, use this configuration
548       option.
549
550       Note that you must create the "DIRECTORY" directory yourself. Inline
551       will not do it for you.
552
553   NAME
554       You can use this option to set the name of your Inline extension object
555       module. For example:
556
557           use Inline C => 'DATA',
558                      NAME => 'Foo::Bar';
559
560       would cause your C code to be compiled in to the object:
561
562           lib/auto/Foo/Bar/Bar.so
563           lib/auto/Foo/Bar/Bar.inl
564
565       (The .inl component contains dependency information to make sure the
566       source code is in sync with the executable)
567
568       If you don't use NAME, Inline will pick a name for you based on your
569       program name or package name. In this case, Inline will also enable the
570       AUTONAME option which mangles in a small piece of the MD5 fingerprint
571       into your object name, to make it unique.
572
573   AUTONAME
574       This option is enabled whenever the NAME parameter is not specified. To
575       disable it say:
576
577           use Inline C => 'DATA',
578                      DISABLE => 'AUTONAME';
579
580       AUTONAME mangles in enough of the MD5 fingerprint to make your module
581       name unique. Objects created with AUTONAME will never get replaced.
582       That also means they will never get cleaned up automatically.
583
584       AUTONAME is very useful for small throw away scripts. For more serious
585       things, always use the NAME option.
586
587   VERSION
588       Specifies the version number of the Inline extension object. It is used
589       only for modules, and it must match the global variable $VERSION.
590       Additionally, this option should used if (and only if) a module is
591       being set up to be installed permanently into the Perl sitelib tree.
592       Inline will croak if you use it otherwise.
593
594       The presence of the VERSION parameter is the official way to let Inline
595       know that your code is an installable/installed module. Inline will
596       never generate an object in the temporary cache (_Inline/ directory) if
597       VERSION is set. It will also never try to recompile a module that was
598       installed into someone's Perl site tree.
599
600       So the basic rule is develop without VERSION, and deliver with VERSION.
601
602   WITH
603       "WITH" can also be used as a configuration option instead of using the
604       special 'with' syntax. Do this if you want to use different sections of
605       Inline code with different modules. (Probably a very rare usage)
606
607           use Event;
608           use Inline C => DATA => WITH => 'Event';
609
610       Modules specified using the config form of "WITH" will not be
611       automatically required. You must "use" them yourself.
612
613   GLOBAL_LOAD
614       This option is for compiled languages only. It tells Inline to tell
615       DynaLoader to load an object file in such a way that its symbols can be
616       dynamically resolved by other object files. May not work on all
617       platforms. See the "GLOBAL" shortcut below.
618
619   UNTAINT
620       You can use this option whenever you use Perl's "-T" switch, for taint
621       checking. This option tells Inline to blindly untaint all tainted
622       variables. (This is generally considerd to be an appallingly insecure
623       thing to do, and not to be recommended - but the option is there for
624       you to use if you want. Please consider using something other than
625       Inline for scripts that need taint checking.)  It also turns on
626       SAFEMODE by default. See the "UNTAINT" shortcut below.  You will see
627       warnings about blindly untainting fields in both %ENV and Inline
628       objects. If you want to silence these warnings, set the Config option
629       NO_UNTAINT_WARN => 1.  There can be some problems untainting Inline
630       scripts where older versions of Cwd, such as those that shipped with
631       early versions of perl-5.8 (and earlier), are installed. Updating Cwd
632       will probably solve these problems.
633
634   SAFEMODE
635       Perform extra safety checking, in an attempt to thwart malicious code.
636       This option cannot guarantee security, but it does turn on all the
637       currently implemented checks. (Currently, the only "currently
638       implemented check" is to ensure that the "DIRECTORY" option has also
639       been used.)
640
641       There is a slight startup penalty by using SAFEMODE. Also, using
642       UNTAINT automatically turns this option on. If you need your code to
643       start faster under "-T" (taint) checking, you'll need to turn this
644       option off manually. Only do this if you are not worried about security
645       risks. See the "UNSAFE" shortcut below.
646
647   FORCE_BUILD
648       Makes Inline build (compile) the source code every time the program is
649       run. The default is 0. See the "FORCE" shortcut below.
650
651   BUILD_NOISY
652       Tells ILSMs that they should dump build messages to the terminal rather
653       than be silent about all the build details.
654
655   BUILD_TIMERS
656       Tells ILSMs to print timing information about how long each build phase
657       took. Usually requires "Time::HiRes".
658
659   CLEAN_AFTER_BUILD
660       Tells Inline to clean up the current build area if the build was
661       successful. Sometimes you want to DISABLE this for debugging. Default
662       is 1. See the "NOCLEAN" shortcut below.
663
664   CLEAN_BUILD_AREA
665       Tells Inline to clean up the old build areas within the entire Inline
666       DIRECTORY. Default is 0. See the "CLEAN" shortcut below.
667
668   PRINT_INFO
669       Tells Inline to print various information about the source code.
670       Default is 0. See the "INFO" shortcut below.
671
672   PRINT_VERSION
673       Tells Inline to print Version info about itself. Default is 0. See the
674       "VERSION" shortcut below.
675
676   REPORTBUG
677       Puts Inline into 'REPORTBUG' mode, which is what you want if you desire
678       to report a bug.
679
680   WARNINGS
681       This option tells Inline whether to print certain warnings. Default is
682       1.
683

Inline Configuration Shortcuts

685       This is a list of all the shorcut configuration options currently
686       available for Inline. Specify them from the command line when running
687       Inline scripts.
688
689           perl -MInline=NOCLEAN inline_script.pl
690
691       or
692
693           perl -MInline=Info,force,NoClean inline_script.pl
694
695       You can specify multiple shortcuts separated by commas. They are not
696       case sensitive. You can also specify shorcuts inside the Inline program
697       like this:
698
699           use Inline 'Info', 'Force', 'Noclean';
700
701       NOTE: If a 'use Inline' statement is used to set shortcuts, it can not
702       be used for additional purposes.
703
704       CLEAN
705           Tells Inline to remove any build directories that may be lying
706           around in your build area. Normally these directories get removed
707           immediately after a successful build. Exceptions are when the build
708           fails, or when you use the NOCLEAN or REPORTBUG options.
709
710       FORCE
711           Forces the code to be recompiled, even if everything is up to date.
712
713       GLOBAL
714           Turns on the GLOBAL_LOAD option.
715
716       INFO
717           This is a very useful option when you want to know what's going on
718           under the hood. It tells Inline to print helpful information to
719           "STDERR".  Among the things that get printed is a list of which
720           Inline functions were successfully bound to Perl.
721
722       NOCLEAN
723           Tells Inline to leave the build files after compiling.
724
725       NOISY
726           Use the BUILD_NOISY option to print messages during a build.
727
728       REPORTBUG
729           Puts Inline into 'REPORTBUG' mode, which does special processing
730           when you want to report a bug. REPORTBUG also automatically forces
731           a build, and doesn't clean up afterwards. This is so that you can
732           tar and mail the build directory to me. REPORTBUG will print exact
733           instructions on what to do. Please read and follow them carefully.
734
735           NOTE: REPORTBUG informs you to use the tar command. If your system
736           does not have tar, please use the equivalent "zip" command.
737
738       SAFE
739           Turns SAFEMODE on. UNTAINT will turn this on automatically. While
740           this mode performs extra security checking, it does not guarantee
741           safety.
742
743       SITE_INSTALL
744           This parameter used to be used for creating installable Inline
745           modules.  It has been removed from Inline altogether and replaced
746           with a much simpler and more powerful mechanism,
747           "Inline::MakeMaker". See the section below on how to create modules
748           with Inline.
749
750       TIMERS
751           Turn on BUILD_TIMERS to get extra diagnostic info about builds.
752
753       UNSAFE
754           Turns SAFEMODE off. Use this in combination with UNTAINT for
755           slightly faster startup time under "-T". Only use this if you are
756           sure the environment is safe.
757
758       UNTAINT
759           Turn the UNTAINT option on. Used with "-T" switch.  In terms of
760           secure practices, this is definitely *not* a recommended way of
761           dealing with taint checking, but it's the *only* option currently
762           available with Inline. Use it at your own risk.
763
764       VERSION
765           Tells Inline to report its release version.
766

Writing Modules with Inline

768       Writing CPAN modules that use C code is easy with Inline. Let's say
769       that you wanted to write a module called "Math::Simple". Start by using
770       the following command:
771
772           h2xs -PAXn Math::Simple
773
774       This will generate a bunch of files that form a skeleton of what you
775       need for a distributable module. (Read the h2xs manpage to find out
776       what the options do) Next, modify the "Simple.pm" file to look like
777       this:
778
779           package Math::Simple;
780           $VERSION = '1.23';
781
782           use base 'Exporter';
783           @EXPORT_OK = qw(add subtract);
784           use strict;
785
786           use Inline C => 'DATA',
787                      VERSION => '1.23',
788                      NAME => 'Math::Simple';
789
790           1;
791
792           __DATA__
793
794           =pod
795
796           =cut
797
798           __C__
799           int add(int x, int y) {
800             return x + y;
801           }
802
803           int subtract(int x, int y) {
804             return x - y;
805           }
806
807       The important things to note here are that you must specify a "NAME"
808       and "VERSION" parameter. The "NAME" must match your module's package
809       name. The "VERSION" parameter must match your module's $VERSION
810       variable and they must be of the form "/^\d\.\d\d$/".
811
812       NOTE: These are Inline's sanity checks to make sure you know what
813       you're doing before uploading your code to CPAN. They insure that once
814       the module has been installed on someone's system, the module would not
815       get automatically recompiled for any reason. This makes Inline based
816       modules work in exactly the same manner as XS based ones.
817
818       Finally, you need to modify the Makefile.PL. Simply change:
819
820           use ExtUtils::MakeMaker;
821
822       to
823
824           use Inline::MakeMaker;
825
826       When the person installing "Math::Simple" does a ""make"", the
827       generated Makefile will invoke Inline in such a way that the C code
828       will be compiled and the executable code will be placed into the
829       "./blib" directory. Then when a ""make install"" is done, the module
830       will be copied into the appropiate Perl sitelib directory (which is
831       where an installed module should go).
832
833       Now all you need to do is:
834
835           perl Makefile.PL
836           make dist
837
838       That will generate the file "Math-Simple-0.20.tar.gz" which is a
839       distributable package. That's all there is to it.
840
841       IMPORTANT NOTE: Although the above steps will produce a workable
842       module, you still have a few more responsibilities as a budding new
843       CPAN author. You need to write lots of documentation and write lots of
844       tests. Take a look at some of the better CPAN modules for ideas on
845       creating a killer test harness.  Actually, don't listen to me, go read
846       these:
847
848           perldoc perlnewmod
849           http://www.cpan.org/modules/04pause.html
850           http://www.cpan.org/modules/00modlist.long.html
851

How Inline Works

853       In reality, Inline just automates everything you would need to do if
854       you were going to do it by hand (using XS, etc).
855
856       Inline performs the following steps:
857
858       1) Receive the Source Code
859           Inline gets the source code from your script or module with a
860           statements like the following:
861
862               use Inline C => "Source-Code";
863
864           or
865
866               use Inline;
867               bind Inline C => "Source-Code";
868
869           where "C" is the programming language of the source code, and
870           "Source-Code" is a string, a file name, an array reference, or the
871           special 'DATA' keyword.
872
873           Since Inline is coded in a ""use"" statement, everything is done
874           during Perl's compile time. If anything needs to be done that will
875           affect the "Source-Code", it needs to be done in a "BEGIN" block
876           that is before the ""use Inline ..."" statement. If you really need
877           to specify code to Inline at runtime, you can use the "bind()"
878           method.
879
880           Source code that is stowed in the 'DATA' section of your code, is
881           read in by an "INIT" subroutine in Inline. That's because the
882           "DATA" filehandle is not available at compile time.
883
884       2) Check if the Source Code has been Built
885           Inline only needs to build the source code if it has not yet been
886           built.  It accomplishes this seemingly magical task in an extremely
887           simple and straightforward manner. It runs the source text through
888           the "Digest::MD5" module to produce a 128-bit "fingerprint" which
889           is virtually unique. The fingerprint along with a bunch of other
890           contingency information is stored in a ".inl" file that sits next
891           to your executable object. For instance, the "C" code from a script
892           called "example.pl" might create these files:
893
894               example_pl_3a9a.so
895               example_pl_3a9a.inl
896
897           If all the contingency information matches the values stored in the
898           ".inl" file, then proceed to step 8. (No compilation is necessary)
899
900       3) Find a Place to Build and Install
901           At this point Inline knows it needs to build the source code. The
902           first thing to figure out is where to create the great big mess
903           associated with compilation, and where to put the object when it's
904           done.
905
906           By default Inline will try to build and install under the first
907           place that meets one of the following conditions:
908
909               A) The DIRECTORY= config option; if specified
910               B) The PERL_INLINE_DIRECTORY environment variable; if set
911               C) .Inline/ (in current directory); if exists and $PWD != $HOME
912               D) bin/.Inline/ (in directory of your script); if exists
913               E) ~/.Inline/; if exists
914               F) ./_Inline/; if exists
915               G) bin/_Inline; if exists
916               H) Create ./_Inline/; if possible
917               I) Create bin/_Inline/; if possible
918
919           Failing that, Inline will croak. This is rare and easily remedied
920           by just making a directory that Inline will use;
921
922           If the module option is being compiled for permanent installation,
923           then Inline will only use "./_Inline/" to build in, and the
924           $Config{installsitearch} directory to install the executable in.
925           This action is caused by Inline::MakeMaker, and is intended to be
926           used in modules that are to be distributed on the CPAN, so that
927           they get installed in the proper place.
928
929       4) Parse the Source for Semantic Cues
930           Inline::C uses the module "Parse::RecDescent" to parse through your
931           chunks of C source code and look for things that it can create run-
932           time bindings to. In "C" it looks for all of the function
933           definitions and breaks them down into names and data types. These
934           elements are used to correctly bind the "C" function to a "Perl"
935           subroutine. Other Inline languages like Python and Java actually
936           use the "python" and "javac" modules to parse the Inline code.
937
938       5) Create the Build Environment
939           Now Inline can take all of the gathered information and create an
940           environment to build your source code into an executable. Without
941           going into all the details, it just creates the appropriate
942           directories, creates the appropriate source files including an XS
943           file (for C) and a "Makefile.PL".
944
945       6) Build the Code and Install the Executable
946           The planets are in alignment. Now for the easy part. Inline just
947           does what you would do to install a module. ""perl Makefile.PL &&
948           make && make test && make install"". If something goes awry, Inline
949           will croak with a message indicating where to look for more info.
950
951       7) Tidy Up
952           By default, Inline will remove all of the mess created by the build
953           process, assuming that everything worked. If the build fails,
954           Inline will leave everything intact, so that you can debug your
955           errors. Setting the "NOCLEAN" shortcut option will also stop Inline
956           from cleaning up.
957
958       8) DynaLoad the Executable
959           For C (and C++), Inline uses the "DynaLoader::bootstrap" method to
960           pull your external module into "Perl" space. Now you can call all
961           of your external functions like Perl subroutines.
962
963           Other languages like Python and Java, provide their own loaders.
964

SEE ALSO

966       For information about using Inline with C see Inline::C.
967
968       For sample programs using Inline with C see Inline::C-Cookbook.
969
970       For "Formerly Answered Questions" about Inline, see Inline-FAQ.
971
972       For information on supported languages and platforms see Inline-
973       Support.
974
975       For information on writing your own Inline Language Support Module, see
976       Inline-API.
977
978       Inline's mailing list is inline@perl.org
979
980       To subscribe, send email to inline-subscribe@perl.org
981

BUGS AND DEFICIENCIES

983       When reporting a bug, please do the following:
984
985        - Put "use Inline REPORTBUG;" at the top of your code, or
986          use the command line option "perl -MInline=REPORTBUG ...".
987        - Run your code.
988        - Follow the printed directions.
989

AUTHOR

991       Brian Ingerson <INGY@cpan.org>
992
993       Neil Watkiss <NEILW@cpan.org> is the author of "Inline::CPP",
994       "Inline::Python", "Inline::Ruby", "Inline::ASM", "Inline::Struct" and
995       "Inline::Filters". He is known in the innermost Inline circles as the
996       "Boy Wonder".
997
998       Sisyphus <sisyphus@cpan.org> fixed some bugs and is current co-
999       maintainer.
1000
1002       Copyright (c) 2000, 2001, 2002. Brian Ingerson. All rights reserved.
1003
1004       This program is free software; you can redistribute it and/or modify it
1005       under the same terms as Perl itself.
1006
1007       See http://www.perl.com/perl/misc/Artistic.html
1008
1009
1010
1011perl v5.12.1                      2010-02-11                         Inline(3)
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