1C(3)                  User Contributed Perl Documentation                 C(3)
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NAME

6       Inline::C - Write Perl Subroutines in C
7

DESCRIPTION

9       "Inline::C" is a module that allows you to write Perl subroutines in C.
10       Since version 0.30 the Inline module supports multiple programming
11       languages and each language has its own support module. This document
12       describes how to use Inline with the C programming language. It also
13       goes a bit into Perl C internals.
14
15       If you want to start working with programming examples right away,
16       check out Inline::C-Cookbook. For more information on Inline in
17       general, see Inline.
18

Usage

20       You never actually use "Inline::C" directly. It is just a support
21       module for using "Inline.pm" with C. So the usage is always:
22
23           use Inline C => ...;
24
25       or
26
27           bind Inline C => ...;
28

Function Definitions

30       The Inline grammar for C recognizes certain function definitions (or
31       signatures) in your C code. If a signature is recognized by Inline,
32       then it will be available in Perl-space. That is, Inline will generate
33       the "glue" necessary to call that function as if it were a Perl
34       subroutine.  If the signature is not recognized, Inline will simply
35       ignore it, with no complaints. It will not be available from Perl-
36       space, although it will be available from C-space.
37
38       Inline looks for ANSI/prototype style function definitions. They must
39       be of the form:
40
41           return-type function-name ( type-name-pairs ) { ... }
42
43       The most common types are: "int", "long", "double", "char*", and "SV*".
44       But you can use any type for which Inline can find a typemap.  Inline
45       uses the "typemap" file distributed with Perl as the default.  You can
46       specify more typemaps with the TYPEMAPS configuration option.
47
48       A return type of "void" may also be used. The following are examples of
49       valid function definitions.
50
51           int Foo(double num, char* str) {
52           void Foo(double num, char* str) {
53           SV* Foo() {
54           void Foo(SV*, ...) {
55           long Foo(int i, int j, ...) {
56
57       The following definitions would not be recognized:
58
59           Foo(int i) {               # no return type
60           int Foo(float f) {         # no (default) typemap for float
61           int Foo(num, str) double num; char* str; {
62           void Foo(void) {           # void only valid for return type
63
64       Notice that Inline only looks for function definitions, not function
65       prototypes. Definitions are the syntax directly preceeding a function
66       body. Also Inline does not scan external files, like headers. Only the
67       code passed to Inline is used to create bindings; although other
68       libraries can linked in, and called from C-space.
69

C Configuration Options

71       For information on how to specify Inline configuration options, see
72       Inline. This section describes each of the configuration options
73       available for C. Most of the options correspond either to MakeMaker or
74       XS options of the same name. See ExtUtils::MakeMaker and perlxs.
75
76   AUTO_INCLUDE
77       Specifies extra statements to automatically included. They will be
78       added onto the defaults. A newline char will be automatically added.
79
80           use Inline C => Config => AUTO_INCLUDE => '#include "yourheader.h"';
81
82   AUTOWRAP
83       If you 'ENABLE => AUTOWRAP', Inline::C will parse function declarations
84       (prototype statements) in your C code. For each declaration it can bind
85       to, it will create a dummy wrapper that will call the real function
86       which may be in an external library. This is a nice convenience for
87       functions that would otherwise just require an empty wrapper function.
88
89       This is similar to the base functionality you get from "h2xs". It can
90       be very useful for binding to external libraries.
91
92   BOOT
93       Specifies C code to be executed in the XS BOOT section. Corresponds to
94       the XS parameter.
95
96   CC
97       Specify which compiler to use.
98
99   CCFLAGS
100       Specify extra compiler flags.
101
102   FILTERS
103       Allows you to specify a list of source code filters. If more than one
104       is requested, be sure to group them with an array ref. The filters can
105       either be subroutine references or names of filters provided by the
106       supplementary Inline::Filters module.
107
108       Your source code will be filtered just before it is parsed by Inline.
109       The MD5 fingerprint is generated before filtering. Source code filters
110       can be used to do things like stripping out POD documentation, pre-
111       expanding #include statements or whatever else you please. For example:
112
113           use Inline C => DATA =>
114                      FILTERS => [Strip_POD => \&MyFilter => Preprocess ];
115
116       Filters are invoked in the order specified. See Inline::Filters for
117       more information.
118
119   INC
120       Specifies an include path to use. Corresponds to the MakeMaker
121       parameter.  Expects a fully qualified path.
122
123           use Inline C => Config => INC => '-I/inc/path';
124
125   LD
126       Specify which linker to use.
127
128   LDDLFLAGS
129       Specify which linker flags to use.
130
131       NOTE: These flags will completely override the existing flags, instead
132       of just adding to them. So if you need to use those too, you must
133       respecify them here.
134
135   LIBS
136       Specifies external libraries that should be linked into your code.
137       Corresponds to the MakeMaker parameter.  Provide a fully qualified path
138       with the -L switch if the library is in a location where it won't be
139       found automatically.
140
141           use Inline C => Config => LIBS => '-lyourlib';
142
143       or
144
145           use Inline C => Config => LIBS => '-L/your/path -lyourlib';
146
147   MAKE
148       Specify the name of the 'make' utility to use.
149
150   MYEXTLIB
151       Specifies a user compiled object that should be linked in. Corresponds
152       to the MakeMaker parameter.  Expects a fully qualified path.
153
154           use Inline C => Config => MYEXTLIB => '/your/path/yourmodule.so';
155
156   OPTIMIZE
157       This controls the MakeMaker OPTIMIZE setting. By setting this value to
158       '-g', you can turn on debugging support for your Inline extensions.
159       This will allow you to be able to set breakpoints in your C code using
160       a debugger like gdb.
161
162   PREFIX
163       Specifies a prefix that will be automatically stripped from C functions
164       when they are bound to Perl. Useful for creating wrappers for shared
165       library API-s, and binding to the original names in Perl. Also useful
166       when names conflict with Perl internals. Corresponds to the XS
167       parameter.
168
169           use Inline C => Config => PREFIX => 'ZLIB_';
170
171   TYPEMAPS
172       Specifies extra typemap files to use. These types will modify the
173       behaviour of the C parsing. Corresponds to the MakeMaker parameter.
174       Expects a fully qualified path.
175
176           use Inline C => Config => TYPEMAPS => '/your/path/typemap';
177

C-Perl Bindings

179       This section describes how the "Perl" variables get mapped to "C"
180       variables and back again.
181
182       First, you need to know how "Perl" passes arguments back and forth to
183       subroutines. Basically it uses a stack (also known as the Stack).  When
184       a sub is called, all of the parenthesized arguments get expanded into a
185       list of scalars and pushed onto the Stack. The subroutine then pops all
186       of its parameters off of the Stack. When the sub is done, it pushes all
187       of its return values back onto the Stack.
188
189       The Stack is an array of scalars known internally as "SV"'s. The Stack
190       is actually an array of pointers to SV or "SV*"; therefore every
191       element of the Stack is natively a "SV*". For FMTYEWTK about this, read
192       "perldoc perlguts".
193
194       So back to variable mapping. XS uses a thing known as "typemaps" to
195       turn each "SV*" into a "C" type and back again. This is done through
196       various XS macro calls, casts and the Perl API. See "perldoc perlapi".
197       XS allows you to define your own typemaps as well for fancier non-
198       standard types such as "typedef"-ed structs.
199
200       Inline uses the default Perl typemap file for its default types. This
201       file is called "/usr/local/lib/perl5/5.6.1/ExtUtils/typemap", or
202       something similar, depending on your Perl installation. It has
203       definitions for over 40 types, which are automatically used by Inline.
204       (You should probably browse this file at least once, just to get an
205       idea of the possibilities.)
206
207       Inline parses your code for these types and generates the XS code to
208       map them. The most commonly used types are:
209
210        - int
211        - long
212        - double
213        - char*
214        - void
215        - SV*
216
217       If you need to deal with a type that is not in the defaults, just use
218       the generic "SV*" type in the function definition. Then inside your
219       code, do the mapping yourself. Alternatively, you can create your own
220       typemap files and specify them using the "TYPEMAPS" configuration
221       option.
222
223       A return type of "void" has a special meaning to Inline. It means that
224       you plan to push the values back onto the Stack yourself. This is what
225       you need to do to return a list of values. If you really don't want to
226       return anything (the traditional meaning of "void") then simply don't
227       push anything back.
228
229       If ellipsis or "..." is used at the end of an argument list, it means
230       that any number of "SV*"s may follow. Again you will need to pop the
231       values off of the "Stack" yourself.
232
233       See "Examples" below.
234

The Inline Stack Macros

236       When you write Inline C, the following lines are automatically
237       prepended to your code (by default):
238
239           #include "EXTERN.h"
240           #include "perl.h"
241           #include "XSUB.h"
242           #include "INLINE.h"
243
244       The file "INLINE.h" defines a set of macros that are useful for
245       handling the Perl Stack from your C functions.
246
247       Inline_Stack_Vars
248           You'll need to use this one, if you want to use the others. It sets
249           up a few local variables: "sp", "items", "ax" and "mark", for use
250           by the other macros. It's not important to know what they do, but I
251           mention them to avoid possible name conflicts.
252
253           NOTE: Since this macro declares variables, you'll need to put it
254           with your other variable declarations at the top of your function.
255           It must come before any executable statements and before any other
256           "Inline_Stack" macros.
257
258       Inline_Stack_Items
259           Returns the number of arguments passed in on the Stack.
260
261       Inline_Stack_Item(i)
262           Refers to a particular "SV*" in the Stack, where "i" is an index
263           number starting from zero. Can be used to get or set the value.
264
265       Inline_Stack_Reset
266           Use this before pushing anything back onto the Stack. It resets the
267           internal Stack pointer to the beginning of the Stack.
268
269       Inline_Stack_Push(sv)
270           Push a return value back onto the Stack. The value must be of type
271           "SV*".
272
273       Inline_Stack_Done
274           After you have pushed all of your return values, you must call this
275           macro.
276
277       Inline_Stack_Return(n)
278           Return "n" items on the Stack.
279
280       Inline_Stack_Void
281           A special macro to indicate that you really don't want to return
282           anything. Same as:
283
284               Inline_Stack_Return(0);
285
286           Please note that this macro actually returns from your function.
287
288       Each of these macros is available in 3 different styles to suit your
289       coding tastes. The following macros are equivalent.
290
291           Inline_Stack_Vars
292           inline_stack_vars
293           INLINE_STACK_VARS
294
295       All of this functionality is available through XS macro calls as well.
296       So why duplicate the functionality? There are a few reasons why I
297       decided to offer this set of macros. First, as a convenient way to
298       access the Stack. Second, for consistent, self documenting, non-cryptic
299       coding. Third, for future compatibility. It occured to me that if a lot
300       of people started using XS macros for their C code, the interface might
301       break under Perl6. By using this set, hopefully I will be able to
302       insure future compatibility of argument handling.
303
304       Of course, if you use the rest of the Perl API, your code will most
305       likely break under Perl6. So this is not a 100% guarantee. But since
306       argument handling is the most common interface you're likely to use, it
307       seemed like a wise thing to do.
308

Writing C Subroutines

310       The definitions of your C functions will fall into one of the following
311       four categories. For each category there are special considerations.
312
313       1.
314               int Foo(int arg1, char* arg2, SV* arg3) {
315
316           This is the simplest case. You have a non "void" return type and a
317           fixed length argument list. You don't need to worry about much. All
318           the conversions will happen automatically.
319
320       2.
321               void Foo(int arg1, char* arg2, SV* arg3) {
322
323           In this category you have a "void" return type. This means that
324           either you want to return nothing, or that you want to return a
325           list. In the latter case you'll need to push values onto the Stack
326           yourself. There are a few Inline macros that make this easy. Code
327           something like this:
328
329               int i, max; SV* my_sv[10];
330               Inline_Stack_Vars;
331               Inline_Stack_Reset;
332               for (i = 0; i < max; i++)
333                 Inline_Stack_Push(my_sv[i]);
334               Inline_Stack_Done;
335
336           After resetting the Stack pointer, this code pushes a series of
337           return values. At the end it uses "Inline_Stack_Done" to mark the
338           end of the return stack.
339
340           If you really want to return nothing, then don't use the
341           "Inline_Stack_" macros. If you must use them, then set use
342           "Inline_Stack_Void" at the end of your function.
343
344       3.
345               char* Foo(SV* arg1, ...) {
346
347           In this category you have an unfixed number of arguments. This
348           means that you'll have to pop values off the Stack yourself. Do it
349           like this:
350
351               int i;
352               Inline_Stack_Vars;
353               for (i = 0; i < Inline_Stack_Items; i++)
354                 handle_sv(Inline_Stack_Item(i));
355
356           The return type of Inline_Stack_Item(i) is "SV*".
357
358       4.
359               void* Foo(SV* arg1, ...) {
360
361           In this category you have both a "void" return type and an unfixed
362           number of arguments. Just combine the techniques from Categories 3
363           and 4.
364

Examples

366       Here are a few examples. Each one is a complete program that you can
367       try running yourself. For many more examples see Inline::C-Cookbook.
368
369   Example #1 - Greetings
370       This example will take one string argument (a name) and print a
371       greeting. The function is called with a string and with a number. In
372       the second case the number is forced to a string.
373
374       Notice that you do not need to "#include <stdio.h">. The "perl.h"
375       header file which gets included by default, automatically loads the
376       standard C header files for you.
377
378           use Inline C;
379           greet('Ingy');
380           greet(42);
381           __END__
382           __C__
383           void greet(char* name) {
384             printf("Hello %s!\n", name);
385           }
386
387   Example #2 - and Salutations
388       This is similar to the last example except that the name is passed in
389       as a "SV*" (pointer to Scalar Value) rather than a string ("char*").
390       That means we need to convert the "SV" to a string ourselves. This is
391       accomplished using the "SvPVX" function which is part of the "Perl"
392       internal API. See "perldoc perlapi" for more info.
393
394       One problem is that "SvPVX" doesn't automatically convert strings to
395       numbers, so we get a little surprise when we try to greet 42.  The
396       program segfaults, a common occurence when delving into the guts of
397       Perl.
398
399           use Inline C;
400           greet('Ingy');
401           greet(42);
402           __END__
403           __C__
404           void greet(SV* sv_name) {
405             printf("Hello %s!\n", SvPVX(sv_name));
406           }
407
408   Example #3 - Fixing the problem
409       We can fix the problem in Example #2 by using the "SvPV" function
410       instead. This function will stringify the "SV" if it does not contain a
411       string. "SvPV" returns the length of the string as it's second
412       parameter. Since we don't care about the length, we can just put
413       "PL_na" there, which is a special variable designed for that purpose.
414
415           use Inline C;
416           greet('Ingy');
417           greet(42);
418           __END__
419           __C__
420           void greet(SV* sv_name) {
421             printf("Hello %s!\n", SvPV(sv_name, PL_na));
422           }
423

SEE ALSO

425       For general information about Inline see Inline.
426
427       For sample programs using Inline with C see Inline::C-Cookbook.
428
429       For information on supported languages and platforms see Inline-
430       Support.
431
432       For information on writing your own Inline Language Support Module, see
433       Inline-API.
434
435       Inline's mailing list is inline@perl.org
436
437       To subscribe, send email to inline-subscribe@perl.org
438

BUGS AND DEFICIENCIES

440       1.  If you use C function names that happen to be used internally by
441           Perl, you will get a load error at run time. There is currently no
442           functionality to prevent this or to warn you. For now, a list of
443           Perl's internal symbols is packaged in the Inline module
444           distribution under the filename 'symbols.perl'. Avoid using these
445           in your code.
446

AUTHOR

448       Brian Ingerson <INGY@cpan.org>
449
450       Sisyphus <sisyphus@cpan.org> fixed some bugs and is current co-
451       maintainer.
452
454       Copyright (c) 2000, 2001, 2002. Brian Ingerson. All rights reserved.
455
456       This program is free software; you can redistribute it and/or modify it
457       under the same terms as Perl itself.
458
459       See http://www.perl.com/perl/misc/Artistic.html
460
461
462
463perl v5.12.1                      2010-01-27                              C(3)
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