1Moose::Manual::ConstrucUtsieorn(C3o)ntributed Perl DocumMeonotsaet:i:oMnanual::Construction(3)
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NAME

6       Moose::Manual::Construction - Object construction (and destruction)
7       with Moose
8

WHERE'S THE CONSTRUCTOR?

10       Do not define a "new()" method for your classes!
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12       When you "use Moose" in your class, you will become a subclass of
13       Moose::Object, which provides a "new" method for you. If you follow our
14       recommendations in Moose::Manual::BestPractices and make your class
15       immutable, then you actually get a class-specific "new" method
16       "inlined" in your class.
17

OBJECT CONSTRUCTION AND ATTRIBUTES

19       The Moose-provided constructor accepts a hash or hash reference of
20       named parameters matching your attributes (actually, matching their
21       "init_arg"s). This is just another way in which Moose keeps you from
22       worrying how classes are implemented. Simply define a class and you're
23       ready to start creating objects!
24

OBJECT CONSTRUCTION HOOKS

26       Moose lets you hook into object construction. You can validate an
27       object's state, do logging, customize construction from parameters
28       which do not match your attributes, or maybe allow non-hash(ref)
29       constructor arguments. You can do this by creating "BUILD" and/or
30       "BUILDARGS" methods.
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32       If these methods exist in your class, Moose will arrange for them to be
33       called as part of the object construction process.
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35   BUILDARGS
36       The "BUILDARGS" method is called as a class method before an object is
37       created. It will receive all of the arguments that were passed to "new"
38       as-is, and is expected to return a hash reference. This hash reference
39       will be used to construct the object, so it should contain keys
40       matching your attributes' names (well, "init_arg"s).
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42       One common use for "BUILDARGS" is to accommodate a non-hash(ref)
43       calling style. For example, we might want to allow our Person class to
44       be called with a single argument of a social security number,
45       "Person->new($ssn)".
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47       Without a "BUILDARGS" method, Moose will complain, because it expects a
48       hash or hash reference. We can use the "BUILDARGS" method to
49       accommodate this calling style:
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51         around BUILDARGS => sub {
52             my $orig = shift;
53             my $class = shift;
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55             if ( @_ == 1 && ! ref $_[0] ) {
56                 return $class->$orig(ssn => $_[0]);
57             }
58             else {
59                 return $class->$orig(@_);
60             }
61         };
62
63       Note the call to "$class->$orig". This will call the default
64       "BUILDARGS" in Moose::Object. This method handles distinguishing
65       between a hash reference and a plain hash for you.
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67   BUILD
68       The "BUILD" method is called after an object is created. There are
69       several ways to use a "BUILD" method. One of the most common is to
70       check that the object state is valid. While we can validate individual
71       attributes through the use of types, we can't validate the state of a
72       whole object that way.
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74         sub BUILD {
75             my $self = shift;
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77             if ( $self->country_of_residence eq 'USA' ) {
78                 die 'All US residents must have an SSN'
79                     unless $self->has_ssn;
80             }
81         }
82
83       Another use of a "BUILD" method could be for logging or tracking object
84       creation.
85
86         sub BUILD {
87             my $self = shift;
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89             debug( 'Made a new person - SSN = ', $self->ssn, );
90         }
91
92       The "BUILD" method is called with the hash reference of the parameters
93       passed to the constructor (after munging by "BUILDARGS"). This gives
94       you a chance to do something with parameters that do not represent
95       object attributes.
96
97         sub BUILD {
98             my $self = shift;
99             my $args = shift;
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101             $self->add_friend(
102                 My::User->new(
103                     user_id => $args->{user_id},
104                 )
105             );
106         }
107
108       BUILD and parent classes
109
110       The interaction between multiple "BUILD" methods in an inheritance
111       hierarchy is different from normal Perl methods. You should never call
112       "$self->SUPER::BUILD".
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114       Moose arranges to have all of the "BUILD" methods in a hierarchy called
115       when an object is constructed, from parents to children. This might be
116       surprising at first, because it reverses the normal order of method
117       inheritance.
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119       The theory behind this is that "BUILD" methods can only be used for
120       increasing specialization of a class's constraints, so it makes sense
121       to call the least specific "BUILD" method first. Also, this is how Perl
122       6 does it.
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OBJECT DESTRUCTION

125       Moose provides a hook for object destruction with the "DEMOLISH"
126       method. As with "BUILD", you should never explicitly call
127       "$self->SUPER::DEMOLISH". Moose will arrange for all of the "DEMOLISH"
128       methods in your hierarchy to be called, from most to least specific.
129
130       Each "DEMOLISH" method is called with a single argument.
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132       In most cases, Perl's built-in garbage collection is sufficient, and
133       you won't need to provide a "DEMOLISH" method.
134
135   Error Handling During Destruction
136       The interaction of object destruction and Perl's global $@ and $?
137       variables can be very confusing.
138
139       Moose always localizes $? when an object is being destroyed. This means
140       that if you explicitly call "exit", that exit code will be preserved
141       even if an object's destructor makes a system call.
142
143       Moose also preserves $@ against any "eval" calls that may happen during
144       object destruction. However, if an object's "DEMOLISH" method actually
145       dies, Moose explicitly rethrows that error.
146
147       If you do not like this behavior, you will have to provide your own
148       "DESTROY" method and use that instead of the one provided by
149       Moose::Object. You can do this to preserve $@ and capture any errors
150       from object destruction by creating an error stack.
151

AUTHOR

153       Dave Rolsky <autarch@urth.org>
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156       Copyright 2009 by Infinity Interactive, Inc.
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158       <http://www.iinteractive.com>
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160       This library is free software; you can redistribute it and/or modify it
161       under the same terms as Perl itself.
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165perl v5.12.2                      2010-08-21    Moose::Manual::Construction(3)
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