1HUNTD(6) BSD Games Manual HUNTD(6)
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4 huntd — hunt daemon, back-end for hunt game
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7 huntd [-s] [-p port]
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10 huntd controls the multi-player hunt(6) game. When it starts up, it
11 tries to notify all members of the hunt-players mailing list (see
12 sendmail(8)) by faking a talk(1) request from user “Hunt Game”.
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14 The -s option is for running huntd forever (server mode). This is simi‐
15 lar to running it under the control of inetd(8) (see below), but it con‐
16 sumes a process table entry when no one is playing.
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18 The -p option changes the UDP port number used to rendezvous with the
19 player process and thus allows for private games of hunt. This option
20 turns off the notification of players on the hunt-players mailing list.
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22 INETD
23 To run huntd from inetd(8), you'll need to put the hunt service in
24 /etc/services:
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26 hunt 26740/udp # multi-player/multi-host mazewars
27 and add the following line to /etc/inetd.conf:
28 hunt dgram udp wait nobody /usr/sbin/huntd huntd
29 Do not use any of the command line options; if you want inetd(8) to start
30 up huntd on a private port, change the port listed for hunt in
31 /etc/services.
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34 When hunt(6) starts up, it broadcasts on the local area net (using the
35 broadcast address for each interface) to find a hunt game in progress.
36 If a huntd hears the request, it sends back the port number for the hunt
37 process to connect to. Otherwise, the hunt process starts up a huntd on
38 the local machine and tries to rendezvous with it.
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41 talk(1), hunt(6), sendmail(8)
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44 Conrad Huang, Ken Arnold, and Greg Couch;
45 University of California, San Francisco, Computer Graphics Lab
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47 April 4, 2001