1get_x_rotate_quat(3) Allegro manual get_x_rotate_quat(3)
2
3
4
6 get_x_rotate_quat, get_y_rotate_quat, get_z_rotate_quat - Construct
7 axis rotation quaternions. Allegro game programming library.
8
10 #include <allegro.h>
11
12
13 void get_x_rotate_quat(QUAT *q, float r);
14
15 void get_y_rotate_quat(QUAT *q, float r);
16
17 void get_z_rotate_quat(QUAT *q, float r);
18
20 Construct axis rotation quaternions, storing them in q. When applied to
21 a point, these quaternions will rotate it about the relevant axis by
22 the specified angle (given in binary, 256 degrees to a circle format).
23
24
25
26
27Allegro version 4.2.3 get_x_rotate_quat(3)