1Guard(3) User Contributed Perl Documentation Guard(3)
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6 Guard - safe cleanup blocks
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9 use Guard;
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11 # temporarily chdir to "/etc" directory, but make sure
12 # to go back to "/" no matter how myfun exits:
13 sub myfun {
14 scope_guard { chdir "/" };
15 chdir "/etc";
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17 code_that_might_die_or_does_other_fun_stuff;
18 }
19
20 # create an object that, when the last reference to it is gone,
21 # invokes the given codeblock:
22 my $guard = guard { print "destroyed!\n" };
23 undef $guard; # probably destroyed here
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26 This module implements so-called "guards". A guard is something
27 (usually an object) that "guards" a resource, ensuring that it is
28 cleaned up when expected.
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30 Specifically, this module supports two different types of guards: guard
31 objects, which execute a given code block when destroyed, and scoped
32 guards, which are tied to the scope exit.
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35 This module currently exports the "scope_guard" and "guard" functions
36 by default.
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38 scope_guard BLOCK
39 Registers a block that is executed when the current scope (block,
40 function, method, eval etc.) is exited.
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42 See the EXCEPTIONS section for an explanation of how exceptions
43 (i.e. "die") are handled inside guard blocks.
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45 The description below sounds a bit complicated, but that's just
46 because "scope_guard" tries to get even corner cases "right": the
47 goal is to provide you with a rock solid clean up tool.
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49 The behaviour is similar to this code fragment:
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51 eval ... code following scope_guard ...
52 {
53 local $@;
54 eval BLOCK;
55 eval { $Guard::DIED->() } if $@;
56 }
57 die if $@;
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59 Except it is much faster, and the whole thing gets executed even
60 when the BLOCK calls "exit", "goto", "last" or escapes via other
61 means.
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63 If multiple BLOCKs are registered to the same scope, they will be
64 executed in reverse order. Other scope-related things such as
65 "local" are managed via the same mechanism, so variables
66 "local"ised after calling "scope_guard" will be restored when the
67 guard runs.
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69 Example: temporarily change the timezone for the current process,
70 ensuring it will be reset when the "if" scope is exited:
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72 use Guard;
73 use POSIX ();
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75 if ($need_to_switch_tz) {
76 # make sure we call tzset after $ENV{TZ} has been restored
77 scope_guard { POSIX::tzset };
78
79 # localise after the scope_guard, so it gets undone in time
80 local $ENV{TZ} = "Europe/London";
81 POSIX::tzset;
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83 # do something with the new timezone
84 }
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86 my $guard = guard BLOCK
87 Behaves the same as "scope_guard", except that instead of executing
88 the block on scope exit, it returns an object whose lifetime
89 determines when the BLOCK gets executed: when the last reference to
90 the object gets destroyed, the BLOCK gets executed as with
91 "scope_guard".
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93 The returned object can be copied as many times as you want.
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95 See the EXCEPTIONS section for an explanation of how exceptions
96 (i.e. "die") are handled inside guard blocks.
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98 Example: acquire a Coro::Semaphore for a second by registering a
99 timer. The timer callback references the guard used to unlock it
100 again. (Please ignore the fact that "Coro::Semaphore" has a "guard"
101 method that does this already):
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103 use Guard;
104 use AnyEvent;
105 use Coro::Semaphore;
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107 my $sem = new Coro::Semaphore;
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109 sub lock_for_a_second {
110 $sem->down;
111 my $guard = guard { $sem->up };
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113 my $timer;
114 $timer = AnyEvent->timer (after => 1, sub {
115 # do something
116 undef $sem;
117 undef $timer;
118 });
119 }
120
121 The advantage of doing this with a guard instead of simply calling
122 "$sem->down" in the callback is that you can opt not to create the
123 timer, or your code can throw an exception before it can create the
124 timer, or you can create multiple timers or other event watchers
125 and only when the last one gets executed will the lock be unlocked.
126 Using the "guard", you do not have to worry about catching all the
127 places where you have to unlock the semaphore.
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129 $guard->cancel
130 Calling this function will "disable" the guard object returned by
131 the "guard" function, i.e. it will free the BLOCK originally passed
132 to "guard "and will arrange for the BLOCK not to be executed.
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134 This can be useful when you use "guard" to create a fatal cleanup
135 handler and later decide it is no longer needed.
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138 Guard blocks should not normally throw exceptions (that is, "die").
139 After all, they are usually used to clean up after such exceptions.
140 However, if something truly exceptional is happening, a guard block
141 should be allowed to die. Also, programming errors are a large source
142 of exceptions, and the programmer certainly wants to know about those.
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144 Since in most cases, the block executing when the guard gets executed
145 does not know or does not care about the guard blocks, it makes little
146 sense to let containing code handle the exception.
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148 Therefore, whenever a guard block throws an exception, it will be
149 caught, followed by calling the code reference stored in $Guard::DIED
150 (with $@ set to the actual exception), which is similar to how most
151 event loops handle this case.
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153 The default for $Guard::DIED is to call "warn "$@"".
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155 The $@ variable will be restored to its value before the guard call in
156 all cases, so guards will not disturb $@ in any way.
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158 The code reference stored in $Guard::DIED should not die (behaviour is
159 not guaranteed, but right now, the exception will simply be ignored).
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162 Marc Lehmann <schmorp@schmorp.de>
163 http://home.schmorp.de/
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166 Thanks to Marco Maisenhelder, who reminded me of the $Guard::DIED
167 solution to the problem of exceptions.
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170 Scope::Guard and Sub::ScopeFinalizer, which actually implement dynamic,
171 not scoped guards, and have a lot higher CPU, memory and typing
172 overhead.
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174 Hook::Scope, which has apparently never been finished and corrupts
175 memory when used.
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179perl v5.12.0 2009-07-19 Guard(3)